Total War: WARHAMMER II

Total War: WARHAMMER II

VCO 2 - Economic Victory Submod
6 Comments
Wolfy  [author] 21 Dec, 2021 @ 12:12pm 
Hi guys! I want to announce that I have decided I will not offer support for this mod in Total War: WARHAMMER III. Although it is slighly popular ~1000 subscribers, I think it will be better if merged with the main mod in the form of routes. What do you think?
Wolfy  [author] 18 Jul, 2021 @ 12:36pm 
Updated for The Silence & The Fury
Wolfy  [author] 5 Dec, 2020 @ 4:18am 
Updated to add Add support for The Twisted & The Twilight DLC
Wolfy  [author] 11 Oct, 2020 @ 3:39am 
If anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Thank you all!
Wolfy  [author] 18 Jul, 2020 @ 3:24pm 
@cybvep

That you can not win and you end up leaving a passive-aggresive comment in the mod page. Nah, actually idk. I though that, even when they do not trade, they can produce resources.

If it does not work that way, well, not achievable.
cybvep 18 Jul, 2020 @ 2:51pm 
Out of curiosity, what happens when you use this with the Greenskins (who cannot trade so they don't have resources)?