Darkest Dungeon®

Darkest Dungeon®

The Witch's Legion
38 Comments
Captain Flint 25 Mar, 2023 @ 6:37pm 
Shame they can't walk properly would be good otherwise
原子之神 28 Jul, 2022 @ 12:58pm 
can made a chinese translate?
Nemuh 3 Jun, 2022 @ 6:58am 
The concept is good but the mod is raw as hell
土豆 17 Apr, 2022 @ 8:21am 
How do I recruit The Witch's Legion
描述
土豆 17 Apr, 2022 @ 8:18am 
How do I recruit
っ◕‿◕)っ 17 Nov, 2021 @ 5:32pm 
This is by far the most broken character in this game I can easily go through the manor with no problem just use 2 necromancers the banner and skele boy as front man.
Slackboy101 17 Nov, 2021 @ 7:41am 
You ever figure out how to add sound?
I NEED A MEDIC BAG 21 Oct, 2021 @ 8:52pm 
oh my god sooo cute <3
MAXIS 15 Aug, 2021 @ 6:28am 
the names of the skills and the class names, they appear in parentheses, with dashes and the color light blue, can you fix it?
Slackboy101 12 Apr, 2021 @ 11:23am 
Can you make it so the bleed doesn't proc on other skeleton units? The Coutier and Skeleton Highwayman Classes get Bleed from Necromancer's Heal...
1175739611 20 Mar, 2021 @ 6:08am 
It can be translated into Chinese? It is really cool to have dark power?
HellSpoon 4 Jan, 2021 @ 11:26pm 
spook squad
Yiazmat 31 Dec, 2020 @ 6:52am 
Is possible to localized to french ?
Slug 25 Dec, 2020 @ 4:59pm 
Absolutely loving the mod! It may be quite unbalanced, but very fun nonetheless
Slackboy101 23 Nov, 2020 @ 6:26pm 
Can someone make a compatiblity patch for the Skeletonman Class mod? AND ADD SOME FUCKING SOUND!?
BattleFrog 16 Nov, 2020 @ 11:21am 
Any plans on adding sounds or atleast those which already exist in the game such as crossbow firing, bannermans horn and so on?
Pepe Pan Dziobak 5 Aug, 2020 @ 5:31pm 
This is an excellent mod, but could you please repair/add their walking animations?
Webber 29 Jul, 2020 @ 3:49pm 
could make the swine a group just like you did with skellys sorry not trying to push anything
Da Cleva Git 22 Jul, 2020 @ 10:20pm 
Love the mod, i love playing as the skelly-bobs and whatnot, and id like to ask if your planning on adding more to the legion?
like the Bone spearman or the Bone defender? Just curious is all, as i really do love playing as monsters in this game, so the more the merrier!
WarMonger 18 Jul, 2020 @ 10:47pm 
Maybe it's just me, but I think that the buffs the bearer should be slightly nerfed, but last the entire battle. That might be slightly OP, but it would go more with the flavor.
ShunTheWitch  [author] 17 Jul, 2020 @ 8:46am 
That would require me to patch them since I cant make an explicit tag to not bleed a class.
the froondly hoovy 17 Jul, 2020 @ 6:09am 
can you make it so other modded skeleton classes can also be healed by the necromancer without getting bleed?
i would love to play with the black gaurd like hes part of the legion.
ShunTheWitch  [author] 15 Jul, 2020 @ 4:46pm 
I cant make any promises, I have a long list of classes to make and those are higher on my list than trinkets, half because I havent even started trying to code those
Nocturnal 15 Jul, 2020 @ 4:44pm 
Looks good. Do they have personal trinkets? Or maybe it's a plans for future?
ShunTheWitch  [author] 15 Jul, 2020 @ 1:35pm 
I'll look to patching the stress heal error shortly
WarMonger 15 Jul, 2020 @ 1:35pm 
Gotcha. Also, thanks for all the quick work and replies.
ShunTheWitch  [author] 15 Jul, 2020 @ 1:34pm 
These may be your end issues, the stress heal one I think is an error I forgot to correct, but the Silent Command is completely normal for me and I'm using the steam version
no additional files for me
WarMonger 15 Jul, 2020 @ 1:32pm 
Maybe it's just my end, but with the necromancer, the Silent Command skill reads
"[<effect_refresh_skill_uses>]" in cyan and nothing else. Additionally, the Rejuvenate skill reads almost normally except for the part where in between the Heal 50% HP and the -50 stress part, it reads "[<camping_skill_selection_party_others>]", also in cyan.
Naxos 14 Jul, 2020 @ 5:42pm 
Thank you for your answer, I'll give it a shot :D
ShunTheWitch  [author] 14 Jul, 2020 @ 5:36pm 
They have a walk-combat animation but thats all they're getting, no these are not a mod for the circus, they're just in the Arena mod that I use to test FX and animations
Naxos 14 Jul, 2020 @ 5:35pm 
So, they do have non combat animations ? Because I'm not too interested in the circus, I would pick it up if it worked well with the normal gameplay
ShunTheWitch  [author] 14 Jul, 2020 @ 3:35pm 
Ah it was set to hidden when I updated it's walk anim
ShunTheWitch  [author] 14 Jul, 2020 @ 3:23pm 
I dont know let me check
DrKyuu 14 Jul, 2020 @ 3:22pm 
what happend to the crebb?
ShunTheWitch  [author] 14 Jul, 2020 @ 2:20pm 
the void priest should be finished by the end of tomorrow, the witch however could take upwards of 5 days
Faeris 14 Jul, 2020 @ 2:19pm 
:)
ShunTheWitch  [author] 14 Jul, 2020 @ 2:18pm 
I plan on making more colors after I finish The Void Priest and The Witch, planned colors are Red Cyan and Green
Faeris 14 Jul, 2020 @ 1:59pm 
This is very cool, thx for this mod.
(I would like a non purple version, but this mod still very cool) (sorry, my English is very bad, I’m not English)