Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
213 Comments
Kropolis 7 Apr, 2017 @ 9:33pm 
I love that it has an actual backstory.
射線管理~♡ 6 Feb, 2016 @ 4:17am 
thanks:steamhappy:
Kalisti  [author] 6 Feb, 2016 @ 12:16am 
thanks - indeed the descriptiion has disapeared!! I replaced it. map name = AOCTO-Grail_P
射線管理~♡ 5 Feb, 2016 @ 2:12am 
this map name?
Kalisti  [author] 23 Jan, 2016 @ 12:57am 
lolboots - i sent you a friend invite. Open to your suggestion, just trying to see if it is actually really easy to do....and surprisingly the map loaded!! normally updates to base system means it doesn't. I have to check if there are no missing objects about. give me an IM when you are about.
Lilboots 22 Jan, 2016 @ 2:25am 
Hi cheers for the reply. I have deleted every single SDK custom content map from the PC, Trying to load the map gives you this result

http://i.imgur.com/yRJR8d8.png

This result happens with all 3 names when trying to start it.

Another option if you dont mind, is sharing the complete and uncooked version of the map and having a mate of mine look at it for you. I am an official admin and so is the the person who will get it running if you are keen. Obviously it'll be your map and all recognition is yours ?

Kalisti  [author] 22 Jan, 2016 @ 12:18am 
thanks for the feedback. as my first map I did make some silly errors which cause this. I have been ill for a long time now, and not had energy to look at anything. Your encouragement is good however, and I will try to work myself up to some changes.

In the meantime, don't get your server admin to look for the files you listed, get them to search for
aocsdklevels_038eec844b3a6b53b3a1eaa6f09344b7
or
aocsdklevels_d1ccf2df476b81e34f2dcc97b4156f6b

and delete any files or whole folders with those in.
Lilboots 20 Jan, 2016 @ 5:41am 
Ive tried to fix this, have even to a Server support tech to have a look.

AOCTO-Grail_p
AOCTO-Neuschwanstein_P
AOCTO-GrailCastle_P

Non work at all
Lilboots 20 Jan, 2016 @ 5:40am 
Suggestion: Completely remove this from workshops. Then start from scratch. Recook, rename it so it isnt conflicting and set one name for the map, dont change 300 times and that should fix alot of the issues people are having. "AOCTO-HolyGrail_P" for example.

Its obviuosly a popular map and i would like it seen used.
Kropolis 26 Sep, 2015 @ 8:01am 
@Kalisti
I have a challenge for you if you are up for it.

https://steamhost.cn/steamcommunity_com/app/219640/discussions/3/517142892058102322/

<3
Kalisti  [author] 3 Apr, 2015 @ 1:25am 
Well thanks for your perserverance, in stubborn cases of this error, the only other thing that worked once was to try to search for the map ID and delete those files or folders. what you are looking for is both
aocsdklevels_038eec844b3a6b53b3a1eaa6f09344b7
or
aocsdklevels_d1ccf2df476b81e34f2dcc97b4156f6b

if that doesn't work I have nothing else I'm afraid. Then its time to ask TB.....
[FOR] Reason 2 Apr, 2015 @ 10:54am 
I've tried both names found in these 21 pages of comments and neither worked.
Kalisti  [author] 2 Apr, 2015 @ 9:24am 
yeah its hidden somewhere - i just just did some searches on the old name to find it
Stefinger (SVK) 2 Apr, 2015 @ 2:17am 
but how to find that temporary steam file?I dont have a clue.
[FOR] Reason 1 Apr, 2015 @ 12:51am 
<3 !!!
Kalisti  [author] 31 Mar, 2015 @ 11:44pm 
Sorry i thought that they fixed this - the old name gets left in some steam temporary files and this needs to be deleted too.
[FOR] Reason 22 Mar, 2015 @ 7:22pm 
Yeah Map name doesn't work :(
Stefinger (SVK) 19 Jan, 2015 @ 4:30am 
Hi massive i had your map on my server running but since you have changed a map name to AOCTO-Grail_p i cant get it working.It says i try to switch to an invalid sdk map.I even erased everything from my server and reuploaded your map same error.
Kalisti  [author] 5 Jan, 2015 @ 11:56pm 
thanks - you should just stand next to it. i know there is an intermittant isssue with it not working and tried to fix it I will have to try somethign else!!!!
Nooboscar 5 Jan, 2015 @ 2:01am 
How do you put the grail on the cart once you have taken it? Me and my friends didn't get it to work.
Kalisti  [author] 22 Nov, 2014 @ 5:18am 
OK - well I am thinking of doing an update and sorting some things out - so any comments and suggestions welcome guys
ALADOR_ESP 24 Sep, 2014 @ 6:13pm 
Stunning design , impresive work . Thx Massive.
Leynadix 29 Aug, 2014 @ 4:05am 
Hi! I just visited Neuschwanstein Castle, and It's Impressive!
I knew were to go before see it, I was inside of your map in the reality! haha
Now I really like to play it again with more people and updated! (I played at the very first of contest)
Kalisti  [author] 23 Aug, 2014 @ 5:30am 
hey thanks - yes the sneak in the front route, well i guess it seasy unless they defend it, the tunnel is pretty easy too as an attack actually. i meant the first phase to be easiest, i will monitor this over a number of plays though.

the last one - i just see getting the grail to the cart as a bit of fun really, yes the main difficulty is getting it out of that throne room i think. the mason do get to spawn back in the courtyard actually, but if you get out of the throne room the run is normally too fast for that to matter i think. However it has been know that the grail bearer is stopped int he courtyard so don't be too sure of yourself!!!! :-)))
Stefinger (SVK) 23 Aug, 2014 @ 3:15am 
Also on the first objective, the door which automatically opens(the one agatha can use to pull the lever and open the front gate)I have to say his objective is really easy i always get in through that door and go stright to the lever and first objective is done.Last objective is also very easy once you obtein a grail masons have no chnce to stop agathas if they wont have a spawn point somewhere on the escape route to the cart.Otherwise its really nice map good job boys:)
Goregasm 9 Jul, 2014 @ 12:19pm 
Great map! I have a few concerns I'm sure you'll be interested it.

1: On the first objective, the Agatha spawn can be jumped into by masons. There is a small hill to the right of the spawn(if you're mason, looking into agatha spawn) that you can use to jump over the spikes.

2: Also on the first objective, the door which automatically opens(the one agatha can use to pull the lever and open the front gate), sometimes it opens and closes in a way that makes actually going in and out rather difficult, I'd recommend making it a destroyable door for an alternative route.

All in all, GREAT MAP! Good luck to you!
Kalisti  [author] 6 Jul, 2014 @ 12:24am 
new update up!!!

lower case - no that is too long - something has gone wrong. other things that people find work - 1. just try again.... 2. restart steam 3. if you have played older test versions make sure they are all deleted. 4. workshop is just having a bad day tey later :-/ ....
The Science... 5 Jul, 2014 @ 7:28pm 
I have waited 5 minutes, made tea and come back to my desk.. still loading.

I dont have a slow computer by any means. Am I just not giving it enough time? Should I wait what, 10 minutes or 15 before I can be sure something is wrong?
Kalisti  [author] 4 Jul, 2014 @ 6:13am 
It does take some time on first load..... but then shorter....
The Science... 3 Jul, 2014 @ 6:32pm 
I cant seem to load this map, it just hangs at the loading screen.
Ballin' JOE Stalin 24 Jun, 2014 @ 7:18pm 
This looks like a must play for black knight mode
Yarnu The Dog 23 Jun, 2014 @ 8:53pm 
Put together an album of old pictures I had of your map. :masoneagle: :masonfist:

http://imgur.com/yCTCyks,JquVq6d,taQr366,vgmUdZV,jxGOKPn,b50bN6S,NgYZrKs,8oPFwtj,D2FutYC,dfu1JHK,fTLS2Qm,sJCWPnD,srBzTyd,cl3Rl3p,417D3Kb,as0khCv#0

The lighting is EXTREMELY important to me and many others, if it cant be fixed back to an earlier state.. maybe call upon mr Elwebbro? :D :axesword:
Kalisti  [author] 23 Jun, 2014 @ 8:43am 
ohhh maybe i had the sun brighter or more yellow, and I thought I was quite close. Tell you what - whats the date on that origional imiage - its not that early on as the grails is someway up the slope!!!!
Yarnu The Dog 23 Jun, 2014 @ 4:39am 
Finally got my server working! Was about to test your map but server crashed!!! (Resolved issue now)

Just a look at what the lighting use to be like and now what it is. IT IS SUCH A shame you cannot get the old-lighting bak ;'(

Before - http://i.imgur.com/DtxIBo5.jpg

After - http://i.imgur.com/MiIIDR3.jpg
Kalisti  [author] 20 Jun, 2014 @ 9:01am 
update yay

and thanks scorpion77 :-)
Anabolic Assman 10 Jun, 2014 @ 10:21pm 
nice i will check it out
Kalisti  [author] 8 Jun, 2014 @ 2:04am 
new update........
Anabolic Assman 3 Jun, 2014 @ 10:34am 
time to try the next version out hope you have luck with the map contest always liked real castles and the headquater idea
Kalisti  [author] 1 Jun, 2014 @ 7:48am 
have a look at my old duel map Diesel - i think that is what you want??? it also has some practice bots which are quite fun :-)
Diesel 1 Jun, 2014 @ 7:41am 
I've not played your latest version yet xD, got a bit bored of MW so I have been trying out DW, its actually pretty good but only if you keep playing it xD, I may try out your updated version within a week or 2, see if I find any problems, But I think its brilliant. just an idea, a big duel type map would be nice, not one where you have to like Select a person and duel in a small area, but a more freedom type, where your all running around and challanging each other, in which you can choose where to duel =D, that would be nice to see =)
Kalisti  [author] 27 May, 2014 @ 4:31am 
ok - all Grail maps should be working again. Please let me know if any issues
Kalisti  [author] 25 May, 2014 @ 12:35am 
Hey thanks Diesel - yeah just learning as I go. Let me know any feedback to make it better - and thank you for your kind words :-)

3 hours of hell yesterday failing to get the latest version updated to workshop!!! no idea if it works :-(
Diesel 24 May, 2014 @ 12:17pm 
Haha, good to see your still up on making this map Massive, your doing a great job, as Fancy said keep up the good work, with luck, Torn banner will fix this whole Steam Custom Map bullsh*t so that these maps are not a pain in the arse to play xD, Hope your map gets a lot of credit, its inspiring to know that you are fairly new to this whole map making thing =P.

-Diesel
Kalisti  [author] 17 May, 2014 @ 10:08pm 
new upload - is playable a bit. seemed to have go tpast the steam upload error.
Kalisti  [author] 17 May, 2014 @ 12:16pm 
upload failed - something horrid happened still trying to fix - latest doesnt work much...
Kalisti  [author] 17 May, 2014 @ 12:47am 
good call on the tress- just re-did them all!!!
Kalisti  [author] 16 May, 2014 @ 6:26am 
hey thanks - i will consider this in my nextt ligthhing and colout tweak.

i am not sur ei am good enough to make a better tree model :-(
Anabolic Assman 16 May, 2014 @ 5:35am 
awesome map. the luster in the throne room is a bit bright and the map is a bit too colorful at the start (especially the grass and trees maybe turn the color a bit more to greyish. but i love your map awesome castle model and the throne room. what i personally would like is to replace the yellow orange trees with a bit better tree model (custom one). i also like that hq quest stage
Kalisti  [author] 9 May, 2014 @ 11:45pm 
Thanks Mr FancyPants :-)
Dildo Baggins 9 May, 2014 @ 11:55am 
don't be disappointed, it's just the first round! keep up the good work ;)