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Sorry for ignoring your friend request earlier; I tend to receive a couple unprompted requests a week, so I've become used to just ignoring them out of hand. :S
Any chance you can accept my friend request and chat with me a little? I'll see about moving this to c#, but I just wanted to know about some of the issues you've run into or noticed, so I can account for them and understand the necessity or problem points we're addressing
I'd really appreciate it :)
But yeah, I'm updating a few mods and I'm sure they'll be plenty of edge cases for some things. Like I just did Defensive Positions, but I'm sure they'll be some sort of issue when it comes to different planetary levels once Odyssey comes out.
This is the nature of RimWorld modding. The real fun starts when you start having intermittent issues with no changes to the mod!
Thing is though, I can't replicate or notice any issues with it currently. Is it just breaking from mod conflicts or something for y'all?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487187363
I really appreciate you keeping this up.
Maybe someone else will chime in?
If that's not enough, it's probably because RimWorld has changed too much since No Sympathy was written. There's a reason this mod is unsupported, after all.
Actually, rewriting No Sympathy would probably solve all the problems that everyone is having, since we could introduce conditional logic and other neat tricks that are impossible to do with the current approach.
I was looking at the code to try and install "Grim Reality" without one overriding or overlapping the other. There was and I would have to delete the code line-by-line; It would help greatly if there were checkboxes in the mod-options to toggle sensitivity to (1)prisoners (2)guests and (3)butcherhumanlike.
I would happily keep maintaining No Sympathy , if only it wasn't slowly becoming more and more broken for non-obvious reasons. No XML patches in the mod have been substantially changed in years, and the thoughts being patched out haven't changed, either; and, as best as I can tell, XML patching is still an essential RimWorld modding system. So I have no idea why thoughts that should be patched out, and indeed were patched out, would suddenly stop being patched.
Actually, several of the last "updates" have consisted entirely of incrementing the internal version number, just to keep RimWorld from complaining that the mod is for a previous version.
If you ever do decide to take on maintaining the mod, I'll be happy to help you as much as I can.
Thank you for keeping it updated for this long! I hope it stays alive out there. If the mod breaks, I honestly might try to learn how to fix it. Either that or stay in one version of Rimworld forever, haha.
This is truly one of the best mods ever made.
My only regret is that Discord (and the Googlepocalypse) has ruined any chance of finding correct, up-to-date information on how to write code mods for RimWorld. The functionality of No Sympathy seems like it should be trivial to make into such a code mod, if the process to do so was properly documented.
It's likely that it's either some other mod, or that RimWorld's internal code has changed again.
I can't salvage organs from my precious war prisonners without everyone being sad. That's dramatic.