Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[EXOPS] GDI 02: Behind Enemy Lines
5 Comments
DarkStar  [author] 12 Nov, 2021 @ 7:34pm 
so this one actually punishes players who expand quickly. Theres alot of triggers that are linked to specific buildings being built. It becomes easier to manage if you keep the mammoths alive in the beginning, which was a design choice. It can be punishing though. If i get enough feedback critiquing the difficulty I'll consider lowering it
Henskelion 12 Nov, 2021 @ 3:15pm 
This one is horribly frustrating. The enemy rushes you with too many units as soon as your MCV deploys. I found the only way to win was to hunker down in the very southwestern corner of the map, wall off the entrances to that area with sandbags, and harvest enough Tiberium to build up enough forces before actually opening back up again. Not sure if these rushes are a scripting bug or not.
DarkStar  [author] 20 Sep, 2020 @ 9:22pm 
Any specific event taking place during the crash?
BILLYREDNECK 20 Sep, 2020 @ 5:16pm 
GDI EXOPS 2 keeps crashing. Not sure what's causing it.
ΗΞΧATαηταlνs 5 Aug, 2020 @ 12:46pm 
Awesome work! I can't wait to play the rest of EXOPS! :)