Empyrion - Galactic Survival

Empyrion - Galactic Survival

SLCV Verdi
47 Comments
CPT Dude 13 Jan, 2023 @ 11:07pm 
love the interior!
ManaWei 15 Jun, 2022 @ 9:08pm 
This look great, but as icmp_request points out the Repair Station kinda ruin the requirements, you totally should remove the Repair Station and mark the spot.. Would make it so much more spicy..
alex_sun 1 Jun, 2022 @ 11:23pm 
the best!
Серж 23 Dec, 2020 @ 3:49am 
Thank you for your work, amazingly and beautifully done, one of the best ships. You can upgrade deeply, I'm afraid only spoil your work. It is necessary to install other engines, change blocks for more fortified ones, improve the external lighting, and so on. I liked him a lot, you have a real creative talent. Thank you.
Greyson XMG 10 Sep, 2020 @ 11:58pm 
Been using this ship for several weeks. Have others that are bigger and stronger, but THIS one makes a good long distance scout. Utilitarian, Self Sufficient, Just avoid any real fight. Bravo!
estevaobk 3 Sep, 2020 @ 4:31pm 
I had to tweak it a bit and remove the Repair Station in order to get rid of the Erestrum/Zascosium requirements. Otherwise it's perfect! =)

As in 1.X going to Space is a bit more dangerous than before, maybe you could leave this removed by default and a room for it to be added later instead? (e.g. "R" mark in the floor) All the other materials could be purchased or salvaged.

I'll give you 9/10 for this awesome design (pending the evil Repair Station removal).
EyeBeBangin 31 Aug, 2020 @ 4:43pm 
Dude, I <3 your "Company" slogan.

Dubrovnik Dynamics - Making you show off big d*ck in your neighborhood since 2423.

I about died laughing, on my read through. You sir, deserve 1 Thumb's up, for that line alone. I do, of course hope your "Product" lives up to all this "Hype". (Don't worry, I'll edit this comment after I get a chance to use this in my present play through.):steamhappy:
Cik 30 Aug, 2020 @ 6:56pm 
@CrazyZ Yes, and thanks for the reply. I recommend this started CV. I have moved on to bigger and better things, but this is a great starter CV.
CrazyZ  [author] 30 Aug, 2020 @ 6:29pm 
Thank you very much, Fractalite, Payden, Cik, bfreebody and Greyson! Very much appreciated! :) And sorry for the late reply, I've been busy a lot.

@Cik: I guess meanwhile you have figured out that the fuel tanks are located in three different spots.

@bfreebody: As a matching SV for this starter CV I would recommend the SLV Beethoven, as shown in the screenshots. But the hangar is roomy enough for hosting bigger SVs too.
Greyson XMG 26 Aug, 2020 @ 6:52pm 
This design looks like a marvel. I can't wait to take it for a spin.
Looshan 12 Aug, 2020 @ 3:16am 
Do you have any suggestions for sv hv that fit nicely?
Cik 28 Jul, 2020 @ 10:49pm 
I built it....are all the fuel tanks behind each other, because I want to upgrade them.
Cik 25 Jul, 2020 @ 7:13pm 
This is "almost" perfect. I am new, and this is a godsend as a second consideration, as it is almost precisely what I was looking for in an early game CV. There isn't Eresthium or Zascos in my starter system.

None-the-less, keep us updated on what else you are working on, and what we might consider changing with this craft, etc.
Payden 24 Jul, 2020 @ 7:01am 
Outstanding contribution for a neglected sector of the market! Everyone will make minor tweeks (for me it's removal of the repair station and adding some large cargo boxes) but like the Loot Lifter 400, this will always be in the rotation. Thanks!
Fractalite 22 Jul, 2020 @ 7:45pm 
This is EXACTLY what I want in an intro Survival CV.... and why looky there, I just started a new survival game! Will be trying it tonight. :)
CrazyZ  [author] 22 Jul, 2020 @ 8:51am 
Thank you very much, InHumanAngel and Astrée! :)

And thank you, Astrée also for the cool detailed feedback! :-)
Astrée 22 Jul, 2020 @ 5:15am 
Just to add, after downgrade (took off growing plants, warp, medicals, repair station, and deco) : I'm really happy with it, it's a wonderfull ship when still at low level.
I could easily put inside my ranger SV, wood HV and forager HV, and there is room for a 4th one I think.
I quickly added the warp, soon going to visit my solar system. Then added a T3 constructor to craft the growing plants. Then upgraded storage. I also added 2 small wall guns on rear to protect me from wild animals or aliens when going outside by foot. Yes, a door giving outside directly from the cockpit would be top, I think I'll add it somewhere in the floor.
Now starting to harvest, and to visit the relics with my new mother ship, to find zascosium and erestrum :steammocking:
InHumanAngel 21 Jul, 2020 @ 7:08pm 
Thats a lovely design, i like it
CrazyZ  [author] 21 Jul, 2020 @ 8:45am 
Thank you all a lot for the comments and tips! :-)
I will promise that on any next starter build of mine there will not be needed any Zascosium or Erestrum. :)
@ecjay: yeah, I've of course. The thing is that I could probably release 20 different versions of that ship, coz there will be people who want a starter with most things ready without being forced to mess around with adding this and that to the ship. Then there are people who want a starter, complete equipped but without a warp drive but with more grow plots. Then others want this or that. You get the point ;)

My goal was to release a starter that has almost everything built in that a TIER 1 could offer. I failed with the Zascosium / Erestrum thing though. Lesson learned. :)
Minty's Mate 21 Jul, 2020 @ 7:37am 
I looked around the inside of your vessel and thought " I've stayed in this Hotel before" :) Really nice design. Thanks for the time/effort to produce it
ecjay 21 Jul, 2020 @ 3:46am 
A few suggestions... leave out the grow plots, remove gravity , warp and other expensive times not 100% needed, but keep the space for them. Having a door out closer to cockpit would be great cause the walk is annoying when out mining and such. Like other mentioned , I also used creative to remove a ton of things to make it cheaper and will upgrade later in game
Astrée 20 Jul, 2020 @ 3:30am 
Can't wait to get this ship, seems really nice.
I agree with @Nightsinger and @Alex. I started a new game, had to roam all aroung on the planet, the moon and space, and can't get enough zascosium and erestrum. I'm going to log this evening in creative to downgrade it a bit. Yes, it's intended to be unlocked at L10, it would be perfect to just have a screen telling "this place is reserved for future add of ... (add the equipment name)" :steammocking:
Nightsinger 19 Jul, 2020 @ 2:40pm 
Since galaxy got reworked in A12, there are AU jumps now (SV/CV) and there are LY interstellar jumps (CV only). Again, vanilla has some starting orbit zascosium and erestrum mineable in planetary remnant poi. I am exploring the Eden myself now.

Ah, it wasn't that easy for me. I went into creative, and stared at devices tab like 5 minutes "ok, so which of those was costing zascosium and erestrum?" :P

Anyway, adding them beforehand, or leaving spots and some LCD informations for upgrading the ship later, it's a design choice, which I respect.

Thanks for the nice CV again :)
CrazyZ  [author] 19 Jul, 2020 @ 10:35am 
Thank you all very much! Also appreciate the constructive critics on the Zascosium and Erestrum issue. :)

I was expecting that those components could be salvaged out of wreckages and POIs. Another thought was that before you would obtain a CV you'd already have a SV to explore nearby other worlds.

If I now remove the repair station and the medic devices from the ship, other people might complain about missing them now, lol.

I always hope that people who really need a cheap starter CV read the material costs in the discription first before downloading the vessel.

You can always load the ship into a creative game, and remove those more expensive devices yourself, and then spawn it in your survival game.

Once again, thank you for the informations! I haven't had much time to do a full A12 playthrough myself yet. Im looking forward to start a game by tomorrow.
Nightsinger 19 Jul, 2020 @ 9:48am 
Very nice work indeed. I agree with @Alex tho, not every scenario has the planetary remnant in orbit, so I think the repair station should be offered as an upgrade, for zascosium and erestrum issue.

Medical services could be upgrades as well, to lower the cost more.

I really liked the curved and relaxing interior design. Some "engineering access" lifts could be added to provide easy access to upgradeable parts of the ship. (holographic screen deco on right, medical station on left, there can be 2 lifts going up to give access to those parts)

Overall, it's great :cozybethesda:
Arisaema 19 Jul, 2020 @ 9:13am 
Once again Dubrovnik Dynamics produces a superior product!
Kithid 19 Jul, 2020 @ 8:54am 
You always plan (or seem to.. ;) ) your floor layout really well. Very elegantly and neatly.
Rosal 19 Jul, 2020 @ 7:51am 
по картинкам корабль хороший, внешне смотрится. посмотрим его в деле.
Narpason 19 Jul, 2020 @ 3:26am 
Great ship, great presentation
Ripley 19 Jul, 2020 @ 3:07am 
This is awesome! great work
BiMura 18 Jul, 2020 @ 7:20pm 
i like your ship, only problem is it require
13 zascosium ingot and 13 Erestrum ingot
to obtain this, i need a CV to warp to another system, or assault some base and hope i will find some, perhaps remove the repair station?
CrazyZ  [author] 18 Jul, 2020 @ 2:47pm 
Thank you very much baguetteavecbeurre and Pear! :) o7
Pear78 18 Jul, 2020 @ 6:19am 
this time Ill just keep it at; droooooool
baguetteavecbeurre 18 Jul, 2020 @ 1:01am 
EPIC! Just awesome, thanks for sharing.
CrazyZ  [author] 17 Jul, 2020 @ 9:07pm 
Yeah, painting issues can easily happen when you build something that is bigger than a T1 HV, haha. Thanks for pointing it out.
Fury Fairy 17 Jul, 2020 @ 8:54pm 
@CrazyZ gotcha, yeah, shutter door probably with a lever or even without, same style as you have tools covered in hangar would be perfect, it's only needed once in a very rare while, but oh well. In the meantime, a minor issue in painting discovered in farm bay while wandering in god mode across the ship: https://skr.sh/s3DSDBabHJR (it's a screenshot so no worries)
CrazyZ  [author] 17 Jul, 2020 @ 7:51pm 
Thank you a lot, sfx, Veld', Revenan and Fury Fairy! :)
@Fury Fairy: Yeah, I probably haven't thought about that some people build or modify their vessels in survival mode and not in creative mode. For example: if somone would like to adda shield generator to the marked area I should have had installed a door instead of just enclosing the area all with windows. Sorry. :D

If you want to replace thrusters, then you will have to remove them with your multitool of course.
Fury Fairy 17 Jul, 2020 @ 2:56pm 
Well 1st of all for T1 the ship is a KILLER, not even a ducking question - I'm new player, but some things are already clear. Thumbs up all the way!.. :SpRad_ThumbsUp:
However, noob's question / problem: I spawned your beauty in creative to get a feeling, and while you have clear instructions on T2 upgrade recommendations... it's still unclear for me HOW to access those spots for mentioned devices - OR I should just dismantle blocks for access these areas, and then put them back again? Thanks!
Ɽevenant 17 Jul, 2020 @ 10:19am 
Very Sexy CrazyZ!!! Sleek, elegant and very function rich for the cost!!! I like this very much.
Veld' 17 Jul, 2020 @ 9:41am 
This is amazing! Thanks for sharing it.
sfx 17 Jul, 2020 @ 8:17am 
Awesome design CrazyZ! Thanks for sharing!:lunar2019grinningpig:
CrazyZ  [author] 17 Jul, 2020 @ 8:00am 
Thank you very much all! :-)
@Dud: now that you mention it, yes, haha.
Dud 17 Jul, 2020 @ 7:46am 
Reminds me of the giant hovercrafts that used to cross the english channel, great work.
MacShell 17 Jul, 2020 @ 4:24am 
Elegant!
Red Baron 17 Jul, 2020 @ 2:50am 
Excellent! Lovely work CrazyZ
Tarsis 16 Jul, 2020 @ 7:50pm 
Sold!
Knox 16 Jul, 2020 @ 5:14pm 
Sympas le CV et surtout pour le début