Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS PUMA Mk.I HST Train - Reversed Direction (LEGACY)
13 Comments
stealth gaming 18 Nov, 2022 @ 11:56am 
k thx, btw very nice train
ElfBossHogg  [author] 13 Oct, 2022 @ 11:46pm 
Well the new update with train wheels makes it that you now actually have to "drive" the train now. No more taking tight corners at 242 km/hr like it's on rails. :) Now it will fly off the rail. I'm working on implementing the new bogies on the PUMA MK2 with adjusted movement arms. With driving required now I'm looking to reduced the max speed on the GPS so that it should stay on the rails at all times. The max speed for manual will be the same but it will be up to the driver to slow down appropriately for corners. I will be putting the MK1 in to Legacy and will only be update the MK2 Regular and Electric Trains moving forward.
ElfBossHogg  [author] 18 Jul, 2022 @ 6:46am 
Hi Berny4000. I fixed the issue with both the Mk.I forward and reverse versions of the train.

- There was an issue where the middle section of the train would bottom out on the descend and ascend for the bridges. I removed one set of blocks from the fuel tanks space in order to create more clearance.
ElfBossHogg  [author] 17 Jul, 2022 @ 1:20am 
Hi Berny4000. I think I may have found the issue. When the train encounters the bridge slope the midsection of the train may be encountering a "hit" that's not apparent. The section that is hitting is the lower gas tanks that is just below the first engine. A solution I'm working on is to remove the lowest layer of blocks to increase the height of the fuel tank. I had the issue just encounter in my Mk.2 prototype which runs a completely different engine. I'm testing it out there first before I make the changes on the Mk.I.
ElfBossHogg  [author] 16 Jul, 2022 @ 2:20pm 
Thanks, Berny. I'll take a look at it. At present I'm building a Mk.II version of the PUMA which replaces the two Diesels with a Modular engine. Also I'm looking at reworking some of the displays and the wheel slip controller.
Berny4000 16 Jul, 2022 @ 10:31am 
Also, yes, it's consistent.
Berny4000 16 Jul, 2022 @ 10:30am 
Yes, it happened on a slope, but on the way up and only the front locomotive went boom, a fire broke out, which i got under control quickly, but whatever repairs i did, i didn't get it to move and the engines kinda got a high rpm and heated up really fast, some displays also stopped working.
ElfBossHogg  [author] 16 Jul, 2022 @ 5:56am 
Hi Berny4000, did this happen one time or consistently? I had a similar experience once. The engines were all running fine and there were no temperature issues. All of a sudden the first engine seemed to explode... literally. Not just overheat because there was a damage everywhere around that section of the vehicle. It didn't make an sense... then I looked back at where we were coming from and the train had just finished descending the slope from a bridge. It seemed to happen right at that point where it transitions from slope to flat. I think it had something to do with that transition where it "hit" something.
Berny4000 15 Jul, 2022 @ 10:12pm 
When coupled with 1 locomotive on the front, 2 cariages in between, with 2 containers for each and there are containers on those, at a certain point, when the train is accelerating, on the way towards arctic area, this one goes boom, engines explode and stop moving, both locomotives have set master/slave system and the locomotive facing backwards is in slave mode, also both are in torgue priority/pulling mode, i'm using the autopilot.
ElfBossHogg  [author] 16 Dec, 2021 @ 7:04pm 
Hi stealth gaming... there already is and it is Stormlink Compatible.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105921338
stealth gaming 16 Dec, 2021 @ 6:42pm 
are you going to make a passenger car for this?
Tacoman 27 Mar, 2021 @ 4:16pm 
is there cargo
System 3 Oct, 2020 @ 3:08pm 
i love this train i wish you could make more
:steamhappy: