Half-Life: Alyx

Half-Life: Alyx

The Facility 1.0
28 Comments
λrokh 25 May, 2024 @ 3:04am 
Fight focused and fun to play. Really a whole sequence of Combine fights.
A lot of surprising encounters, it went up to a point where I only opened a door with a weapon in my hand - and it was rewarded.
Some constructive feedback, some Combine could be better positioned to be a real threat to the player and the end fight needs polishing.
My playthrough: https://youtu.be/Tqi4VSUJ14I
Colonel_Klinck 22 Feb, 2023 @ 4:04am 
Enjoyed this mod. Thanks for the content.
vincent_g 8 Jul, 2022 @ 8:26pm 
My playthrough - https://youtu.be/foSyeBBfaxk

Very nice ending battle
Kahvikone 21 Dec, 2021 @ 5:33pm 
Perhaps a bit too cramped for it's own good at times. The final fight isn't particularly fun because you're forced to look up and shoot combine from below. The map keeps crashing the whole game at that straircase so I was unable to finish it at this time.
Travelller 2 Jun, 2021 @ 7:03pm 
Cool map - enjoyed it lots!! Thanks for your contribution to the community :steamthumbsup::steamthumbsup:
Skummeh 15 Apr, 2021 @ 6:14pm 
Here is my playthru full of feedback and Combine murder: https://youtu.be/uPObmuMMlRw
chuangtzu[ita] 3 Apr, 2021 @ 3:48am 
I have really enjoyed this mod, the combat is very challenging and the last bit in particular would definitely test your skills if you play at hard settings. Performances are great. There's the occasional AI glitch where the combine doesn't spot you but it's fine and I've seen it in many mods so no biggie. Well done !!!
eater of pesto pasta 17 Aug, 2020 @ 10:04pm 
Hey, does anyone know at least roughly where the last safe point to save is (as in a place where I can save and not have the game crash on load)? I really would like to finish this map eventually, but replaying the entire thing every time is definitely going to get old, so I'd at least like to save partway through so i have a place to continue from. Amazing map by the way, the combat arenas were great and the general pacing of the map was enjoyable. That crash issue is really the only thing I would say is wrong with the map at the moment, so all in all, good job!
Dr. Walrus 3.0 9 Aug, 2020 @ 12:31pm 
Not to be confused with The Goldeneye Facility, this facility is much more cramped and mysterious. Really enjoyed The Facility by @Taek , although I did not get to finish the map because it crashed at the end. :[. It was still a blast to play through and I loved the claustrophobic feel and mystery to the map.
https://www.youtube.com/watch?v=3ew2E-Df6HQ&feature=youtu.be
LoganAgain 3 Aug, 2020 @ 3:35pm 
This one is so fun. word of advice, FIND THE RESIN. You need your guns upgraded for the last level. It's insanely difficult!
PyxGamesX 31 Jul, 2020 @ 8:18am 
really good fk map GJ!
Skummeh 27 Jul, 2020 @ 8:23pm 
Now for the overwhelmingly positive aspects of this map.

It's huge with no level transitions but is really well optimized.

As others have mentioned, the combat sequences are intense and challenging. I played it on Hard with 2x movement speed and died 5 times, mostly in the last section.

The scavenging is a lot of fun as there is resin everywhere. I went for the laser-sighted grenade launcher which was great because of the ample available grenades. There are numerous areas of the map that involve medium range combat, so that weapon combo plus a laser-sighted smg served me well.

I'm gonna play it a couple more times and give more feedback afterwards. Another great map, Taek!
Skummeh 27 Jul, 2020 @ 8:18pm 
Tons of potential with this map but it needs a bit of work.

The manhacks seemed to have pathing issues as they were not aggressive at all.

Combine soldiers often stay still, like on the second half of the L-shaped corridor. I thought it was the AI_Disabled bug for a second but other soldiers were moving around.

The final battle, it might be nice to put railings on the catwalks; I accidentally walked off and fell to my death a couple of times.

In the description, maybe let everyone know the expected playtime so we are more likely to scavenge.
doodle 26 Jul, 2020 @ 5:30pm 
This was super fun :D The combat sections were very challenging but in a good way that made you utilize cover and play smart. The ammo you gave the player was just perfect I felt because at the end I had no pistol or SMG bullets. I think it has good replayibility too. That L hallway was also a super great usage of glass as its flying everywhere while you battle. Great job!
𝑀𝒾𝓈𝓈 𝒥 25 Jul, 2020 @ 12:11pm 
I'm saying that the issue with the game crashing on loading could well be related in some way to your mod. It's only since trying to start a new game on your mod map that the game will no longer run at all.
Taek  [author] 25 Jul, 2020 @ 9:43am 
Oh, you meant crashing on load. Yeah, that is a known issue. Honestly not sure how to fix it.
𝑀𝒾𝓈𝓈 𝒥 24 Jul, 2020 @ 8:31pm 
Clearly you haven't checked the discussions recently then.
Taek  [author] 24 Jul, 2020 @ 7:14pm 
Mishi hmm, I haven't heard of the game crashing on startup yet. Are you sure it isn't on your end?
𝑀𝒾𝓈𝓈 𝒥 24 Jul, 2020 @ 6:21pm 
I think this is crashing game on start up at "press trigger to start game" and/or providing the mongoose error.

The last thing I did was try to start a new game on this map, and it crashed.

Needs a moderator to check this authors files.
PrivateHorseLegs 22 Jul, 2020 @ 8:24pm 
@potatoes: Gotta agree with you here. I also wished there was at least some cover for final area at the end (the one where the button is at).
Taek  [author] 22 Jul, 2020 @ 7:36am 
Red_Go It's a known bug
Red_Go 22 Jul, 2020 @ 12:42am 
I love this map ever since the beta version. Such a long play time, so closed combat, great finale. I played this map more than 5-6 times but still it's a lot of fun. The only problem is save files don't work. Is it only me or actual bug?
sylvan 21 Jul, 2020 @ 8:30am 
Great; hope you will continue to expand it
potatoes 20 Jul, 2020 @ 10:10pm 
I haven't played a map with such tight combat corridors! Some were pretty tricky and it felt like the enemy had unfair placements, where they could shoot me but I couldn't see them (mostly standing on top of boxes). Some of the placements were a little wacky lol

Health is very rare to come by, but the combat feels good and more importantly, feels different because the combat zones are so narrow. Very interesting design.

Lots of resin available and the upgrade stations feel really well placed.

I wish there was a little more down time between fights, because near the climax, the combat started feeling a little stale. Something to break up the action and make players forget about fighting.
Frayo 20 Jul, 2020 @ 2:07pm 
Amazing map. The level design feels like it was made by someone who knows what they are doing! It did feel very claustrophobic but its still among the best maps that have ever been submitted to the workshop.
johnhill 18 Jul, 2020 @ 4:45pm 
This was a lot of fun. I especially enjoyed the final battle. very challenging.
36 17 Jul, 2020 @ 5:49pm 
fantastic though besides the final encounter i had very little issues with this exept the multiple times butting an enemy behind a door ready to shoot
GoG_Paulie 17 Jul, 2020 @ 4:47pm 
Fantastic mod! Great level design! The enemy placement is top notch. I got caught off guard a couple times. Loot is everywhere and well placed. You can tell a lot of effort was put into this. Though when I died towards the end the game kept crashing upon reload.