RimWorld

RimWorld

[SS] Raiders Can Swim (Continued)
19 Comments
thaipuff288 1 Nov, 2024 @ 8:29am 
This mod really fix Island Biome issue for those fishes and marine life creatures Biomes mod.
RaixN 12 Oct, 2024 @ 12:49pm 
I see, thank you for the reply and updating this mod <3
Mlie  [author] 11 Oct, 2024 @ 3:39am 
@RaixN The movement speed for different terrains are decided by their definitions. This mod just makes them passable and adds some logic for pawn-rendering and aiming. I think there is a swimming mod on the workshop that allows the modifification of swimspeed that might fit better for you
RaixN 10 Oct, 2024 @ 5:46am 
@Mlie Is it possible to change the swim speed? If not, could you add that option? When playing on a map with a lot of water it is possible for raiders to spawn at the edge of the map and starve before attacking, which feels like cheating.
maulkye 3 Mar, 2024 @ 6:45am 
Anyone having their pawns' bodys not come back after getting out of the water?
Jinx_Dragon 28 Oct, 2022 @ 4:25pm 
PS:
Consider you the life-blood of Rimworld, keep up the good work saving old mods from oblivion.
Jinx_Dragon 28 Oct, 2022 @ 4:25pm 
Well that was an interesting hour.

Reducing everything to just two mods corrected whatever was causing the error, but I had expected Vanilla Expanded Framework to be involved. Yet, limited to just those three mods, I still was unable to recreate the error. Given that far to many of my 'thousands of hours' come from reloading mod packs... I realized that I just want to play for a change!

Unlikely some other poor soul out there is running the exact same spaghetti as I.
So unless someone else comes along with this bug, consider it 'solved.'
Mlie  [author] 28 Oct, 2022 @ 1:31pm 
@Jinx_Dragon Can you share a log with the error when only those two mods are loaded?
Jinx_Dragon 28 Oct, 2022 @ 12:43pm 
Compatibility issue with Run and Gun, causing pawn behavior issues.

Hopefully this log will be able to assist:
https://gist.github.com/89f0f3e9ea61b3c2efdd0b37796babd1
Mlie  [author] 29 May, 2021 @ 11:24pm 
@jareah yes
MESSIAH 29 May, 2021 @ 11:08pm 
can I add this to an existing save?
Mlie  [author] 20 Apr, 2021 @ 9:51pm 
@qux I see :)
qux 20 Apr, 2021 @ 2:12pm 
oh I understand I think it's because it's chest deep water moving or something like that in vanilla so if I understand pawns have feet in this waters,
it's because in french it's called just ''deep water moving''
Mlie  [author] 20 Apr, 2021 @ 1:54pm 
@qux There is no moving deep water in vanilla, what mod are you using that adds that?
qux 20 Apr, 2021 @ 1:09pm 
it didn't that, it was because this mod doesn't work with deep water moving, only work with deep water, is it possible to fix that ?
qux 19 Apr, 2021 @ 1:32pm 
hmm you're right I think it's "water is cold''
Mlie  [author] 19 Apr, 2021 @ 12:48pm 
@qux You may have another mod that changes the deep water tiles because it works as expected when using only this mod.
qux 19 Apr, 2021 @ 12:23pm 
don't work for me the speed in deep water is 24% and not 4,2%
R@id_78 19 Jul, 2020 @ 1:18am 
For more realism, it would be nice that any pawns (both player's and other) couldn't use ranged weapons when they are in deep water. And for melee weapons, it would be nice to reduce the damage parameters or attack frequency.