Reassembly

Reassembly

Temporum v2.0
72 Comments
Neon 8 Jan, 2024 @ 5:32pm 
ships look ASTONISHING but holy shit it destroys my fps harder than spiky plants
BenGBox 17 Apr, 2022 @ 1:53pm 
thanks man
BenGBox 15 Apr, 2022 @ 7:17pm 
im only asking cause everything else ive tried is failing
BenGBox 15 Apr, 2022 @ 6:56pm 
you make some kind of video where you just make a mod but record it? YouTube or something
BenGBox 15 Apr, 2022 @ 7:07am 
The guides page?
probably wowie  [author] 14 Apr, 2022 @ 8:05am 
check the guides page or ask the discord
i am not the right person to ask
BenGBox 13 Apr, 2022 @ 7:54pm 
I just change stats not textures?
BenGBox 13 Apr, 2022 @ 7:54pm 
How do you make custom gun/block design
Mr Yeet 30 Dec, 2021 @ 12:27pm 
can you make it to where you can see all of the ships in the fleet tab
Hazel 14 Dec, 2021 @ 1:38pm 
I love the mod and this is my favorite faction to play, the only thing I've noticed is that faction stations spawn like wildfire to the point were it's hard to move around and lags my game.
Stormbreak 9 Aug, 2021 @ 11:32am 
I cant get the mine block and its not in the pallete and I only found out about the block from the spawn menu for the stations.
l0rf 7 Jul, 2021 @ 10:24am 
The resource collectors have a range of 100. Which is, honestly, fine. The faction is so damn mobile that it's really no issue to even pull the capital ships around to pick up resources, but maneuvering them to drop those resources off is a hassle. I managed to retain the look of the faction and temporarily fix that issue by taking the Aevos station design and removing the symmetry, moving all R-storage to one side and extending the factory arms to increase the radius of the station.
probably wowie  [author] 7 Jul, 2021 @ 9:51am 
yea i think i forgot the tractors lmao
l0rf 7 Jul, 2021 @ 4:45am 
Fantastic design, I love the faction. But resource sharing with stations is making me lose my mind. I have to jam the larger ships right into the station and find that one sweet spot for the resource transfer to happen.
probably wowie  [author] 31 Mar, 2021 @ 11:41am 
none of the shapes in the mod are terribly complex, most of the fancy stuff was done with shrouds

the people in the game's discord are reasonably knowledgeable about modding, try asking around there
kobycon 31 Mar, 2021 @ 10:22am 
Hello again
About that bug: it's a game glitch, not a bug of your mod (i tried several differnt factions and it was the same)
Can i also ask you if you have a modding guide? I decided to try and make a mod myself
i would also know how to make complex shapes like those in your mod
probably wowie  [author] 28 Mar, 2021 @ 12:14pm 
unfortunately i can fix neither of these things
kobycon 28 Mar, 2021 @ 11:58am 
For some reason all of the stations that i activate or build never go safe, so im stuck with the starting station as safe spawner.
The Balling Silence 26 Mar, 2021 @ 11:37pm 
small warning that when paired with the dimentional tresspassers mod, the mod stops what are the dimentional tresspassers bases from spawning in
probably wowie  [author] 29 Aug, 2020 @ 2:21pm 
the best mod ever
Yadana 29 Aug, 2020 @ 1:56pm 
temporum, the first and only mod
ATLAspanner 11 Aug, 2020 @ 12:43pm 
oh alright then
probably wowie  [author] 11 Aug, 2020 @ 12:33pm 
i was responding to someone else who deleted their message
ATLAspanner 11 Aug, 2020 @ 12:26pm 
Iron John
He meant that he just played in a very small galaxy, and spawned next to the Temporum, and therefore got all his stuff obliterated by them before he could see most ships
Yeah I don't know why would he do that either, It's outta you control what people do to their games when using this mod
probably wowie  [author] 11 Aug, 2020 @ 10:15am 
is the meaning of this
probably wowie  [author] 11 Aug, 2020 @ 10:15am 
what
Safari Mesh 4 Aug, 2020 @ 8:07pm 
This is a very cool mod, good work man.
AxelBow 3 Aug, 2020 @ 12:27pm 
Hi i just want too say. great faction with gorgeous ships. Sadly i spawned with almost no sectors and got crushed by a insane fleet so i haven't seen many of thos ships you worked so hard on.
probably wowie  [author] 31 Jul, 2020 @ 2:31pm 
ok
Valor 31 Jul, 2020 @ 2:15pm 
Норм, но кораблей слишком много, сильно просаживают FPS
probably wowie  [author] 30 Jul, 2020 @ 9:10pm 
nah
Demon Cat Summoner Summon Lv5 30 Jul, 2020 @ 11:38am 
know what how about make small mods with not a lot of big ship but LOTS of very small ships
probably wowie  [author] 28 Jul, 2020 @ 4:26pm 
that's out of my control
SophiaSharky (she/they) 27 Jul, 2020 @ 2:18am 
Stations are spawning other stations, I don't think this is supposed to happen.
SophiaSharky (she/they) 26 Jul, 2020 @ 3:59am 
I removed |LASER in blocks.lua and it worked, laser is gone
SophiaSharky (she/they) 26 Jul, 2020 @ 2:59am 
Yeah, that's true too
ATLAspanner 26 Jul, 2020 @ 2:56am 
I have personally found the plasma artillery to be quite unreliable, since it detonates whenever it's even remotely close to any debris (a single vegetation piece can waste your entire barrage), Effectively making it useless in combat, because of the amount of random debris pieces
SophiaSharky (she/they) 26 Jul, 2020 @ 2:29am 
Here I am again, to ask, why plasma mortar's targeting beam has a sound? Remove it please, it's really anoying
SophiaSharky (she/they) 24 Jul, 2020 @ 11:46am 
Yeah, Zan, not Zen. Thx for correcting :)
probably wowie  [author] 24 Jul, 2020 @ 9:01am 
i forgot to rename the paladys and big zan is a reference to something
SophiaSharky (she/they) 24 Jul, 2020 @ 5:02am 
Why ships Paladys and Big Zen are named just... Paladys and Big Zen? I mean, other ships have their class in the name, like Fleet Carrier or Strikecraft.
Avi8 22 Jul, 2020 @ 4:19am 
And yes, I did in fact say 567 laser grid components, all on one gigantic hexagonal laser grid powered by 6 light reactors, and contained in a gigantic hexagon covered entirely with auxiliary thrusters.
Avi8 22 Jul, 2020 @ 4:17am 
Turns out 567 laser grid components is extremely good against basically everything, even against ADS capital ships.
Avi8 21 Jul, 2020 @ 1:01am 
Ah.
probably wowie  [author] 20 Jul, 2020 @ 9:50pm 
probably made the ship before i added the autofire tag
Avi8 20 Jul, 2020 @ 9:38pm 
Why are the laser grids on the Taevos Light Artillery Corvette set to Left Mouse?
Avi8 20 Jul, 2020 @ 8:57pm 
Ah.
ATLAspanner 20 Jul, 2020 @ 4:03pm 
I have noticed something: The new Light Reactor outclasses the large Antimatter Reactor.
Small: 150p, 500 energy/sec, 1500 energy storage, explosion safe
Medium: 647p 2000 energy/sec, 6000 energy storage, will destroy most things next to it when hit

the smaller ones are more P efficient, take less space, and won't make the whole ships disappear when hit.

I'd say that the larger generator needs a buff compared to the small generator.
suggestion: small: 150p 500energy/sec, 1500 energy storage
medium: 400p 2000 energy/sec 6000 energy storage
probably wowie  [author] 20 Jul, 2020 @ 10:03am 
@Star Dream "Why are the destabilizer rifles classified as auto-firing weapons? This makes them point defense by default."
this is intended. they're a point defense weapon.

@Larry The Lobbersterer "Perhaps this was intended, but the plasma missiles seem almost useless, granted I have only used the starter one, but every missile travels barely any distance before exploding. I tested this by locking onto an enemy ship and firing a missile in the opposite direction and the missile was barely able to begin moving towards the ship before exploding."
the plasma missiles use a cannon-thrust system to propel themselves, so they have a low base acceleration. the issue is likely that such thrust system isn't activating.