Total War: WARHAMMER II

Total War: WARHAMMER II

Nasty Skulkers hidden in goblin units
21 Comments
Herald of the End Times 24 Aug, 2021 @ 11:47pm 
Yes for me...
Villas 24 Mar, 2021 @ 1:25pm 
Is it still working today?
Aparajita 24 Dec, 2020 @ 12:55pm 
Hey, would you consider putting them in regular Night Goblins (not the Fanatics but the Sword Infantry?)
Freankh 31 Oct, 2020 @ 4:41pm 
Did you remove the nasty skuller unit as well?
Alop 23 Jul, 2020 @ 12:32pm 
Thaats very cool. I love the idea a lot! They supposed to be stalkers. When i first clicked I thought you added somthing that would give stalkers that invisible snipe perk when in goblin spears.
MarshallDL 23 Jul, 2020 @ 2:53am 
Eshin assassin will hid in attack wave and wait to cut off officer head.
But before they become a very badass assassin they are Night Runner or Gutter Runner hidden in slaves . So before they become a "OFFICER" they are just an other units we know x)
Calibrated 22 Jul, 2020 @ 5:21pm 
Come play SFO man! So much more love for the lore and balance has gone into making the game better than CA could ever do. It is different than vanil but in a really good way.
Grim  [author] 22 Jul, 2020 @ 5:13pm 
I was answering to your previous comment about SFO, a bit late, indeed ;) Rest assured I understood your laugh about my "still hidden" comment.
Calibrated 22 Jul, 2020 @ 5:04pm 
Oh no I was laughing at the "still hidden" comment.
Grim  [author] 22 Jul, 2020 @ 8:55am 
@Calibrated : To give a bit of context, I play vanilla game + all DLCs, and when i started modding intensively it was first for my own enjoyment. I decided to share my work in return of the mods I played, to give back to the community what I coulld. My mods are built on vanilla stats, not SFO. The conversion is quite time consuming, you have to keep up to date when they change something, and when you don't even play the mod it's hard to keep up the pace and test thoroughly what you did.
I hope this explains the situation. Maybe some time in the future I will adapt several of my mods to SFO but I can't promise anything.
Grim  [author] 22 Jul, 2020 @ 8:47am 
@Sulu and chef : I've extracted my old skaven army book from the shelves, and reading the Eshin assassin rules, it seems quite different from the nasty skulker's implementation. It's more like a hero you can deploy alone or hidden in a unit. The way CA implemented it allows you to play it close to tabletop rules already.
What was your idea to put them in?
The only other way would be to give access to the existing assassin several 'mounts' giving them units like bodyguards, and the assassin is the 'officer'. Giving this the unit icon and name in spite of the assassin's would make it more or less hidden and embedded.
What do you think?
Calibrated 22 Jul, 2020 @ 1:56am 
LOL @Grim
Grim  [author] 22 Jul, 2020 @ 1:47am 
Still hidden ;)
MarshallDL 22 Jul, 2020 @ 12:03am 
DAMN ! where is the eshin assassin! xD
Calibrated 21 Jul, 2020 @ 11:33pm 
Man that is sad as this is a great mod.. They released that 78% of all single players use SFO now so I was really hoping there was a sub mod for this at least. Great work though!
Grim  [author] 21 Jul, 2020 @ 2:21pm 
Thanks!
Orkfæller 21 Jul, 2020 @ 1:55pm 
Really appreciate all your efforts to make closer-to-tt type unit packs!

Grim  [author] 18 Jul, 2020 @ 12:35pm 
@Chef : Can't promise anything, will think about it though.
@Kondekx : Not currently planned. I don't play with SFO and am not familiar with its changes. Maybe in the future but no promise.
@Neferata13 : Have fun!
Ciaphas Cain 18 Jul, 2020 @ 12:32pm 
Will have to give this a go tonight!
kondekx 18 Jul, 2020 @ 7:42am 
Will you be doing an SFO submod?
Chef 18 Jul, 2020 @ 1:48am 
a great job! an idea, can you do it also with skaven assassins and dark elves?