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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3304348542
Ah okay (2, 3, 4, & 5)
Ah alright, thanks!
The orbital strike marker does not consume ammo, and looks this way because people kept screaming for c_hands.
The peashooter gun and rifle are meant to be discard-able weapons. They're not meant to be reloaded. They originate from a gamemode I've made a while ago and now serve as a tech-demo.
The timed c4 was voted out due to how its used primarily, for various reasons.
Sniper scopes can be confusing at first. you can press reload twice or hold it when you are scoped in to reload. This was implemented so that you can unscope the weapon by pressing reload once which is useful if you have a weapon with multiple zoom stages, so you don't have to cycle through all of them to unscope.
I just released a patch that addresses the other points you've made.
Thank you for your feedback.
#1: The M79, EX41, Davy Crockett, IED Detonator, Nerve Gas, Nitroglycerine, Milkor MK1, Orbital Strike Marker, Sticky Grenade, Flare Gun, Peashooter, & Peashooter Rifle all do not have reserve ammo/ammo counters for some reason (meaning they're all "single-shot" so-to-speak)
#2: The Sticky Grenade doesn't actually stick to surfaces like it should & has additional explosion sounds when it detonates unlike the M61 Grenade (giving the M61 the same sounds would both make them the same & would likely sound better as well, as the HL2 explosion sounds are rather lame by themselves)
#3: The Orbital Strike Marker's viewmodel is really weird compared to the original (since the original looks like you're actually holding the binoculars properly)
#4: Why is the Timed C4 absent?
#5: The sniper rifles require you to press "R" twice to reload when scoped in as the first press will only zoom you out of the scope
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3303026083
c_hands requires all models and animations to be updated. Simulated means I used code to *simulate* it wherever possible. Feel free to spend weeks of your free time to update all models and animations and submit a PR on github to get them added. Additionally, a lot of original models have issues. M9kR fixes those issues in code.
Originally, M9kR was not meant to be released to the public. A lot of design-choices reflect that as they were made to fit my own needs for my server. I've spent extra time to add singleplayer support and changed a lot of things to appease the mass.
Understand that I get absolutely nothing from any of this. This project is open-source and I encourage people to contribute. If you know how to, feel free to invest your free time to make M9kR even better.
I believe M9kR is a massive improvement over the original. But it can be better than it currently is. Some of the improvements it needs are beyond my capabilities
Not my thing. It doesn't improve much it only removes the ability to do things or makes the controls and the way it plays worse.
https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/4