Garry's Mod

Garry's Mod

M9k Remastered
280 Comments
Galunga Gaming 13 May @ 5:18pm 
some weapon fire-rates are a little bit unsynced with the animation (mainly bolt-action and semi-auto weapons), would love to see C_hands added. otherwise very good
djmatt18000 4 Apr @ 1:10pm 
is there a way to remove the damage spread with these guns?
Kaka3000 30 Mar @ 10:15am 
Okay
Meteor  [author] 30 Mar @ 10:06am 
Sounds work perfectly fine for me using the workshop version. Make sure you don't have any addon conflicts.
Kaka3000 30 Mar @ 5:58am 
There are no sounds for some reason
DeadDraco 10 Mar @ 10:21pm 
Is it possible to use the c hands for my model instead of the default gloved ones?
Greyman 22 Feb @ 6:40pm 
No safety?
Trainman3456u 2 Jan @ 2:22pm 
It doesnt work with TTT
Meteor  [author] 25 Nov, 2024 @ 9:00am 
A CS:S weapon port is being worked on. No ETA for when it will be released (if at all)
=Sheri Sore= 25 Nov, 2024 @ 8:41am 
now that this Remaster exist... is possible to port the M9K Counter Strike Source weapons to this new base? cuz the original addon was so cool but doesn't have a very good performance : (
BeefyCheez 0_0 16 Nov, 2024 @ 9:04pm 
You cant aim with the 73 Winchester Carbine.
THE NUMBERS 16 Nov, 2024 @ 11:58am 
this doesn't hit as well as the original
multoghost 14 Nov, 2024 @ 10:04pm 
can i download watchVTFOptimizer, i would like it to use for my mods and credit you ofc
That viking who procrastinates 14 Nov, 2024 @ 10:17am 
We got arc9/arccw/tfa/mw base npc support for npcs before m9k/tsp npc support, outta consider making this a possibility
multoghost 9 Nov, 2024 @ 5:00am 
man i kinda miss the running animations
TheCarson116 8 Aug, 2024 @ 3:38pm 
Alright, will do.
Meteor  [author] 8 Aug, 2024 @ 3:37pm 
If you are playing singleplayer, try hosting a local server / p2p session and see if you still don't get ammo.
TheCarson116 8 Aug, 2024 @ 1:47pm 
The Sticky Grenade now sticks to surfaces & only plays one explosion sound as it should, but it & the other weapons I listed before still don't have ammo counters/reserve ammo.
Meteor  [author] 7 Aug, 2024 @ 4:18pm 
TheCarson116 7 Aug, 2024 @ 1:28pm 
I tested it with basically everything disabled except this addon, & that's what it did: I'll test it again now that you updated it to fix said missing ammo though.
Meteor  [author] 7 Aug, 2024 @ 1:26pm 
Do you have any other mods installed that could potentially cause a conflict?
TheCarson116 7 Aug, 2024 @ 1:24pm 
Yeah, "m9k_spawn_with_reserve" is set to 1, but their ammo counters don't show up on the HUD like they should, & attempting to reload them once empty does nothing (well, except playing the same clicking sound as trying to fire them does)

Ah okay (2, 3, 4, & 5)

Ah alright, thanks!
Meteor  [author] 7 Aug, 2024 @ 1:15pm 
The M79, EX41, Davy Crockett, Flare Gun, and Milkor spawn with additional ammo for me. Do you have "m9k_spawn_with_reserve" set to 1?

The orbital strike marker does not consume ammo, and looks this way because people kept screaming for c_hands.

The peashooter gun and rifle are meant to be discard-able weapons. They're not meant to be reloaded. They originate from a gamemode I've made a while ago and now serve as a tech-demo.

The timed c4 was voted out due to how its used primarily, for various reasons.

Sniper scopes can be confusing at first. you can press reload twice or hold it when you are scoped in to reload. This was implemented so that you can unscope the weapon by pressing reload once which is useful if you have a weapon with multiple zoom stages, so you don't have to cycle through all of them to unscope.

I just released a patch that addresses the other points you've made.

Thank you for your feedback.
TheCarson116 7 Aug, 2024 @ 12:18pm 
Observations:
#1: The M79, EX41, Davy Crockett, IED Detonator, Nerve Gas, Nitroglycerine, Milkor MK1, Orbital Strike Marker, Sticky Grenade, Flare Gun, Peashooter, & Peashooter Rifle all do not have reserve ammo/ammo counters for some reason (meaning they're all "single-shot" so-to-speak)
#2: The Sticky Grenade doesn't actually stick to surfaces like it should & has additional explosion sounds when it detonates unlike the M61 Grenade (giving the M61 the same sounds would both make them the same & would likely sound better as well, as the HL2 explosion sounds are rather lame by themselves)
#3: The Orbital Strike Marker's viewmodel is really weird compared to the original (since the original looks like you're actually holding the binoculars properly)
#4: Why is the Timed C4 absent?
#5: The sniper rifles require you to press "R" twice to reload when scoped in as the first press will only zoom you out of the scope
TheCarson116 6 Aug, 2024 @ 6:10pm 
Thanks for removing the (frankly stupid) run animations that I loathed so much with the originals (which is why I didn't use them): now I can safely say that M9K is here to stay with me. Thanks again!
Meteor  [author] 5 Aug, 2024 @ 3:21pm 
M9k Remastered: Customs, a new expansion pack is now public.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3303026083
Meteor  [author] 2 Aug, 2024 @ 2:20pm 
If you're talking about the filesize, that's because it has the content of several m9k addons in one, as stated in the description.
JJoestar 30 Jul, 2024 @ 2:57pm 
Why its heavier
Meteor  [author] 29 Jul, 2024 @ 1:50pm 
Changing firemodes is currently not supported, but planned.
Sixteen60 29 Jul, 2024 @ 1:33pm 
How do you change to semi auto for the Glock? E+R doesn't seem to work.
Dornek 26 Jul, 2024 @ 6:05am 
Thank you for fixing the bolt action rifles
Meteor  [author] 9 Jul, 2024 @ 3:22pm 
State your feedback in a constructive manner.

c_hands requires all models and animations to be updated. Simulated means I used code to *simulate* it wherever possible. Feel free to spend weeks of your free time to update all models and animations and submit a PR on github to get them added. Additionally, a lot of original models have issues. M9kR fixes those issues in code.

Originally, M9kR was not meant to be released to the public. A lot of design-choices reflect that as they were made to fit my own needs for my server. I've spent extra time to add singleplayer support and changed a lot of things to appease the mass.

Understand that I get absolutely nothing from any of this. This project is open-source and I encourage people to contribute. If you know how to, feel free to invest your free time to make M9kR even better.

I believe M9kR is a massive improvement over the original. But it can be better than it currently is. Some of the improvements it needs are beyond my capabilities
holauuuyyy999 16 Jun, 2024 @ 3:07pm 
how tf do i make the ied have infinite ammo
deurer 7 Jun, 2024 @ 1:28pm 
oh and bolt doesn't move backwards when shooting while aiming
deurer 7 Jun, 2024 @ 12:35pm 
add compability with sandbox and please fix recoil and g36c
Chiptuverse 5 Apr, 2024 @ 3:23am 
yeah, i have had to switch back to normal m9k, too many issues wit this one. The FOV on snipers goes all out of whack, the Viewmodels stutter alot, audio sync issue, no bullet penetration settings, and some more little things that bug me. I'll come back once its all fixed, but for now i advise people to go with the normal M9K
Rexxor 8 Mar, 2024 @ 3:51pm 
The audio sync is so off on guns when you spray them, waste of time
Richard Boderman 6 Mar, 2024 @ 8:11am 
This remaster isn't really a remaster since it makes the original worse. You can't throw the melee weapons and the gunplay is too janky since the moment you fire a sniper rifle it automatically snaps your FOV out of the scope. Some guns you could put a suppressor on it and this addon removes that. Don't like the change in sounds either.

Not my thing. It doesn't improve much it only removes the ability to do things or makes the controls and the way it plays worse.
Meteor  [author] 16 Jan, 2024 @ 4:00am 
Plans on porting CS:S and HL2 weapons existed since the release of the first two expansions, we'll have to see when I got time to finally work on them.
Slade 15 Jan, 2024 @ 4:07pm 
these remasters are great! is there any chance you'll tackle the M9K Counter Strike weapons?
dispara viejas 10 Jan, 2024 @ 9:56am 
polygon maniac i think it happens when there is lag it also happens to me sometimes
polygon maniac 7 Jan, 2024 @ 10:47am 
Whenever I shoot a gun, half the shots don't have sounds or animations, any idea whats going on??
Denneisk 23 Nov, 2023 @ 11:54pm 
Must've been a false memory then. Thanks.
Meteor  [author] 23 Nov, 2023 @ 11:35pm 
M9kR does not support changing firemodes at the moment. There are no plans for it either.
Denneisk 23 Nov, 2023 @ 9:54pm 
I'm trying to change fire mode but it only reloads. Am I missing something?
Shadowlynx42 3 Nov, 2023 @ 12:21am 
I wish this had c_hands.
JJoestar 18 Oct, 2023 @ 5:25am 
Can you make a command for change recoil and precision in sight/hip fire pls
zoeynoflaca 21 Sep, 2023 @ 5:42pm 
Someone should re-do this mod to make it compatible m9k remastered, that'd be sweet. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323716803
thatmemeguy 19 Aug, 2023 @ 8:25am 
when i turned off wait for vsync it does work but its only temporary and it just for some reason breaks again
Meteor  [author] 19 Aug, 2023 @ 8:07am 
Viewmodel flickering is a known issue and has been for quite some time. The exact cause is unknown.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/4