Insurgency

Insurgency

Fairgrounds
27 Comments
peen macheen 17 Apr, 2024 @ 4:28pm 
Hi I run a server and we LOVE Fairgrounds a whole lot! I am inquiring today because I have map editing experience and I would like to make a reverse or "open" map of Fairground where you start near the Tunnel of Love and work your way back to the start, but with some points moved around, nothing at all major in regards to changing your current layout. If it is within your realm of power to provide me a vmf file for the current version, it would be greatly appreciated; my players would just go crazy about another Fairgrounds!
Joel 19 Mar, 2023 @ 3:11am 
Cheney, what do you mean checkpoint with bots is "whack"? Checkpoint with bots is the ONLY way to play checkpoint!
Nullifidian 19 Mar, 2023 @ 12:48am 
It works fine for me.
DaQuan El Smatterings-Of-Horse 19 Mar, 2023 @ 12:24am 
you need to stop making these maps checkpoint. 90% of reason people download custom maps is to play with bots and checkpoint with bots is whack
Suspect 10 Feb, 2023 @ 5:40pm 
How to make this Push map? Thanks.
Stray 22 Jun, 2021 @ 3:07am 
Will do. Thanks for the reply! ;-)
Positive  [author] 21 Jun, 2021 @ 8:55am 
Contact with server admins and tell them to update server mods. The previous map version has about 60 MB file size + 150MB additional content. In the last update I packed everything except audio files in BSP map file. I publish only in the Steam Workshop, server owner should follow Workshop version and not use fastdll to distribute my works.
Stray 21 Jun, 2021 @ 8:10am 
Hey Positive.
Subscribed to this map and did the "verify local files" several times and also reinstalled Steam.
It keeps download a map size of 202.3MB and not 207MB as you state and when I try to enter the 2HR server with this map I keep getting the "Your map differs from that on the server" error :-(
Is it the wrong version in workshop or have the people put an older map on server?!
Positive  [author] 19 Jun, 2021 @ 12:49pm 
New update available now. List of changes:
- Added final cache objective
- Reworked A objective
- Added extra resupply zones to hard objectives
- New global lighting and color correction settings
- New tactical map
- Moved or added some covers for better flow
- Adjusted fog density, end and begin distances for better visibility
- Adjusted prop fade distances
- Optimised navigation mesh
- Some minor changes I don't remember
fireglow 26 May, 2021 @ 7:16am 
Love it
EXPERIMENT 626 17 Aug, 2020 @ 5:39pm 
oh thank you @Positive . It works ! TY !
EXPERIMENT 626 13 Aug, 2020 @ 4:38pm 
I NEED HELP.. I subscribed to this map, then joined couple of servers.. I see mostly white mesh lines. I then unsubscribed, then rejoined those servers to auto-download .. same problem - - - I still see majority of the items as white mesh lines.
Kud 4 Aug, 2020 @ 5:54am 
and fix cubemaps!
Kud 4 Aug, 2020 @ 5:37am 
skybox is completed a disaster, please use darker skybox instead of this one!
(ODC) Wasbeer 26 Jul, 2020 @ 12:02pm 
Really great map! Guys on my server like it very much too. Good job!
(ODC) Wasbeer 26 Jul, 2020 @ 5:23am 
Thanks a lot!
Positive  [author] 26 Jul, 2020 @ 5:11am 
Update available now
(ODC) Wasbeer 26 Jul, 2020 @ 4:50am 
Thanks for this map. It does look great. Got any estimate on uploading a fixed version?
Positive  [author] 22 Jul, 2020 @ 9:25am 
Thank you for reporting, I working on visibility improving like fog density reducing, prop fade distances. I fixed soundscape transition. There are a lot improvements, I'll try your sound loudness improvements
TayLord 19 Jul, 2020 @ 3:17pm 
That works! Thanks Nullifidian!
Nullifidian 19 Jul, 2020 @ 2:56am 
Temporary workaround is to replace capture point with cache.
Download c2m2_fairgrounds_d.txt and place it in SERVER’s maps folder.
https://www.dropbox.com/s/e5xiis5zzljr8y7/c2m2_fairgrounds_d.txt?dl=1
chippy 18 Jul, 2020 @ 3:10pm 
yep, confirmed, point E is not takeable
TayLord 18 Jul, 2020 @ 1:48pm 
This might be one of my favorite maps yet! Great botspawns and use of the area. Bug: Point E is not able to be captured for me. I reinstalled the content 2x on my server and reloaded the client 3x. No success. I'll be directly under point E indefinitely without a capture. Looking forward to a fix!
Nullifidian 18 Jul, 2020 @ 12:35pm 
Thanks.

I think bug_loop.wav a bit too loud. It ok at spawn, but then when player leaves spawn area sound becomes allot louder.