Space Engineers

Space Engineers

Martin the Monster
119 Comments
Chipstix213  [author] 7 Dec, 2024 @ 8:28am 
Most likely keen changed targeting details and it's targeting the model root instead of the head
BONANGER1 7 Dec, 2024 @ 7:48am 
singleplayer mars, dunno how but the turret shot the target below so hard it destroyed all machines so i thought martin somehow spawned below the grid to make that happen as it was a 2x2 grid of blocks
Chipstix213  [author] 7 Dec, 2024 @ 2:27am 
Was this on a dedicated server or local host?
BONANGER1 6 Dec, 2024 @ 4:57pm 
wouldnt recommend tbh... way too tanky and spawns too often. i decided to build a interior turret to counter it but the interior turret seemingly fired towards the ground (where it might have spawned?), and destroyed all my machines and i decided this creature is too annoying to handle
Chipstix213  [author] 7 Aug, 2024 @ 2:29am 
If combat mode is enabled the spawns will be suppressed. They only spawn on mars

Use command /MES.SC.GESAP to check the spawn groups and combat mode
Alze 6 Aug, 2024 @ 9:45pm 
Does it work on the server? We have been playing with friends for more than 20 hours and have not seen any such golem. Can MES disable the spawn of these golems? (We only use it to spawn ruins on Mars)
Chipstix213  [author] 5 Jan, 2024 @ 11:46pm 
Yeah he was designed to be a bit heavy duty. Start with sandworms they've low health. I should update this to use MES then I can limit the spawn until your more adventurous
Space Ace 5 Jan, 2024 @ 7:13pm 
martin is a bit op. i did a pertam start and i had to turn him off because he kept ignoring me and wiping my entire starter base before i could kill him with the basic pistol.
martinhocking 4 Aug, 2022 @ 7:36pm 
hey that's not fair it's not my good side LOL, interesting creature
Chipstix213  [author] 23 Mar, 2022 @ 2:46pm 
He is a hard core creature and probably needs rebalancing after the latest updates
w00kie 23 Mar, 2022 @ 10:54am 
changing load order fixed it. Sadly had enough of Martin after an hour. Too much HP for my taste
Chipstix213  [author] 20 Mar, 2022 @ 2:27pm 
Interesting, I wonder why mars isn't working. Could be a load order thing
w00kie 20 Mar, 2022 @ 11:49am 
Just went to Titan -> Spiders do spawn
w00kie 20 Mar, 2022 @ 8:46am 
earth like animals do spawn but only very very rarely. My earth base is in a ravine.
Chipstix213  [author] 20 Mar, 2022 @ 7:37am 
Yeah Stargate one would stop spawns
Do you get earth like animals spawn?
w00kie 20 Mar, 2022 @ 5:09am 
I got the Stargate Ores (Main Stargate mod, the Thing with Supergate PSA in the name) and "organics" from the daily needs mod, nothing more. Thanks for looking into it :p2cube:
Chipstix213  [author] 20 Mar, 2022 @ 12:10am 
Shouldn't conflict with daily needs or earth like animals but will conflict with ore mods. I will take a look because I can remove the script that's controling the attacks
w00kie 19 Mar, 2022 @ 4:14pm 
They don't spawn for me at all on mars. I have them on the bottom of mod load order with daily needs further up. Should I move it to load before all the food / farming stuff? I also got earthlike animals, do they conflict?
Rusted Droid 26 Feb, 2022 @ 4:30pm 
Mabe one day you do Gargantua from Half life 1
https://half-life.fandom.com/wiki/Gargantua
Chipstix213  [author] 14 Feb, 2022 @ 12:31am 
It's all hams
Bobby Skinless 13 Feb, 2022 @ 5:58pm 
they look so scary until you realize they are just a bunch of manlets
α¯\_(ツ)_/¯Ω 28 Jan, 2022 @ 1:06pm 
i love you
Bagwit 13 Nov, 2021 @ 5:03pm 
I look forward to adding it back in then. Thanks, loving the look of your work.
Chipstix213  [author] 13 Nov, 2021 @ 3:08pm 
I suspect some conflict will occur when mixed with a bunch of other scripts. Once I can I will move this over to use AiEnabled
Bagwit 13 Nov, 2021 @ 10:36am 
I'm seeing an issue with this and your Police Bots mod. When my world starts up, I find them spawning all over the solar system in random locations. Usually soaring through space or falling through atmospheres of planets. They also seem to be causing NPC grids to then spawn in nearby to them, in large numbers. It was dumping my simulation speed down below 0.2 and I was seeing massive CPU load that usually resulted in the world crashing. Removing all of the spawned entities and the mods immediately removed the issues. I don't have much loaded at this time. Some planets, modular encounters spawner, planet creature spawner, aienabled, and a few QOL tools. Do yours conflict with the MES/AI stuff?
Spiffing Reynard 5 Nov, 2021 @ 3:13am 
Is there any chance this could be made or a separate version made to spawn these on the Desert planet?
mookie1590 13 Sep, 2021 @ 1:26pm 
ah, was just checking to be sure I didnt need to respawn a planet.
thanks
Chipstix213  [author] 13 Sep, 2021 @ 1:17pm 
The conflict will not cause any errors but one of the two will fail
mookie1590 13 Sep, 2021 @ 12:35pm 
What kind of conflict? I started a server with procedurally generated ores that changes ore densities and on what planets. But my server did start, never saw a conflict.
It wouldnt keep no ore from spawning at all? or anything like that. Because we still havent found any, but its supposed to be very rare now.
Chipstix213  [author] 4 Sep, 2021 @ 5:28am 
It will conflict with scarce resources and other mods that edit the planet generator file.
Falcon_Flyin_High 4 Sep, 2021 @ 3:49am 
Sorry NOOB question, it seems this is not compatible with the Scarce Resouces mod. Or is it? If not then how to get it to work. Thanks
Chipstix213  [author] 11 Aug, 2021 @ 7:38am 
No just Mars the planet generator would have to be edited.
Kherianda 11 Aug, 2021 @ 6:17am 
Will this creature spawn on Pertam?
Chipstix213  [author] 17 May, 2021 @ 2:21pm 
Best advice is to join the keen discord and ask in the modding channel
nbp 17 May, 2021 @ 1:07pm 
hi can you help me with character plz sir I need help
ATF_Coldblooded Carebear || 19 Mar, 2021 @ 4:08pm 
If I may have a moment of your time for 2 question?
1) while this mod be updated to use Lucas’s Planet Creature Spawner??
2) Me being a fan of Starcraft I wonder if a mod with man of zergling would be possible ( using the spider npc template for movement, attack and burrow)??
2b) or a massif ultralisk if even possible???
Chipstix213  [author] 17 Mar, 2021 @ 7:11am 
that's a fair point. you could try invasion of spiders...
what would be a good mars creature
mbproxy 17 Mar, 2021 @ 6:36am 
do you have or know any more mob type mods I can add for the mars worlds? the rock ones a bit to strong for earley game
Chipstix213  [author] 17 Mar, 2021 @ 6:27am 
yes, he is made of stone...
mbproxy 17 Mar, 2021 @ 6:26am 
should it take you 300+ rounds of rifle ammo to kill one
Blu 9 Mar, 2021 @ 10:56am 
It seems it does not respect safe zones, can somebody else confirm and/or have a workaround?
Jona 8 Mar, 2021 @ 8:28am 
All good :steamthumbsup:
Chipstix213  [author] 8 Mar, 2021 @ 2:09am 
damaging and targeting grids is not possible sorry.
Jona 8 Mar, 2021 @ 1:01am 
Do they do damage to blocks, and if not will that be added soon?
evlkenevl1 26 Jan, 2021 @ 9:59pm 
Grignak! Digitize me, Fred!
Chipstix213  [author] 5 Oct, 2020 @ 2:40pm 
Interesting bug, reminds me of an old SE issue. Were you running any other mods at the time?
Konstance™ 5 Oct, 2020 @ 2:19pm 
So, bug about this mod is sound wise, i can hear it from one planet to another. Friend of mine spawned on mars and encountered the martin hordes and somehow the sound from over there 20k+ distance reaches to the planet i currently resides
mazrados 19 Aug, 2020 @ 11:31am 
I don't care about publishing anything :)
However I'm open for helping modders to develop their mods, if I can.
I make this changes for myself but I don't mind anyone else to have fun too ;)

If you would like to publish merge with Deep Ores, it would probably be polite to ask author of this mod. As far as I can see, he is very open for that so it should not be a problem.
Chipstix213  [author] 19 Aug, 2020 @ 11:20am 
I'm happy for you to carry on as long as you don't publicly republish anything.
My main concern is for the scripts that control the behaviour as they are not my work.
mazrados 19 Aug, 2020 @ 7:50am 
Yey! I found solution :)

Sorry for this offtop, I'm so happy I have real Mars now.

Not sure if it makes sense to make so many mods, because with this crappy code mechanics, it would be needed as many mods as possible combinations.

I you would like to publish mod variant with more or less real Mars gravity and atmosphere (0.3 and 0.01 respectively), I can send you modded mod Deep Ores I use (hardcore version) and advice how to implement it to work.

And later I think I will try to merge Deep Ores into your mod, wich could be 2 more mods (with deep ores with no gravity and atmosphere change and with this change).

And don't get me started about other possibilities (only gravity changed, only atmosphere changed...).