Transport Fever 2

Transport Fever 2

Bridge Invisible
18 Comments
jpwegmuller 12 Oct, 2022 @ 1:53am 
When I run the program with just your mod, it works, I apologize that it's clearly not a problem with your mod. I have uninstalled the game and reinstalled it because of all the mods that I have installed there is none called 'invalid bridge'. I don't know where that came from. Thank you for your understanding and I reiterate my apologies. Your mod is great because it allows me to place what interests me under the bridge.
QQxiaoshui-2  [author] 12 Oct, 2022 @ 12:21am 
@jpwegmuller
Ok got it.

Have you ever tried to create a new savegame with ONLY this mod enabled?

Then, have you tried to find out what happened to the file you mentioned "invalid bridge/rail/jfunsichrtbar/jfunsichtbar1.mdl"?

Finally, Have you ever tried to create a new savegame with this mod ENABLED but "invalid bridge" mod DISABLED?


If this makes you find the reason for the error, you do not need to reply anymore. If you still have no idea what happened after finishing these, please leave a message to tell me the results of these 3 tests.
jpwegmuller 12 Oct, 2022 @ 12:01am 
Could it be possible that I am missing a file, that there is a dependency on "Invisible bridge".?
jpwegmuller 11 Oct, 2022 @ 11:56pm 
My intention is not to disturb. I want to solve the problem I have. That only happens when I have the "Invisible Bridge" mod active, when it starts to create the map, Transport fever 2 is interrupted and I get the window with that error information. If the mod is not active, the map is created without problems.
QQxiaoshui-2  [author] 11 Oct, 2022 @ 10:05pm 
@jpwegmuller
Wrong place sir. That's NOT THIS MOD.
jpwegmuller 11 Oct, 2022 @ 10:26am 
Error message: invalid material type: TRANSPARENT

File name: bridge/rail/jfunsichtbar/jfunsichtbar1.mdl

In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib/model/io/converter_model.h:179

In function: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &)

__CRASHDB_CRASH__ struct ConfigException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib/model/io/converter_model.h:179: enum MaterialType __cdecl Converter<enum MaterialType,void>::operator ()(const class std::variant<struct lua::Nil,bool,double,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct lua::Table> &): invalid material type: TRANSPARENT
QQxiaoshui-2  [author] 11 Oct, 2022 @ 4:08am 
@jpwegmuller
Wrong place sir. This mod's name's "Invisible Bridge" but not "invalid bridge" so :steamfacepalm:
jpwegmuller 10 Oct, 2022 @ 6:13pm 
I have had the following error, running version : Build 35049 Windows 64-bit.
Error message: invalid bridge/rail/jfunsichrtbar/jfunsichtbar1.mdl
it seems that the TRANPARENT option does not accept it
Turgon 3 Jun, 2021 @ 1:11am 
Great mod! Do you know if it's also possible to disable water collision on bridges?
Not_A_KGB_Agent 19 Sep, 2020 @ 6:59pm 
i tried it but the bottom of the track is purple so no flying trains :(
Not_A_KGB_Agent 26 Jul, 2020 @ 2:38pm 
ok thanks
QQxiaoshui-2  [author] 25 Jul, 2020 @ 7:52pm 
@mattamartin Notepad is enough:)
Not_A_KGB_Agent 25 Jul, 2020 @ 3:43pm 
ahh thanks now how do i mess with a mod file
QQxiaoshui-2  [author] 25 Jul, 2020 @ 3:45am 
@mattamartin u can find track files here: workshop/content/1066780/xxxxxxxx(mod workshop id)/res/config/track/xxx.lua(track file name). "t.speedLimit" controls its speed limit.
Not_A_KGB_Agent 24 Jul, 2020 @ 3:42pm 
can we get an invisible track with a insane speed limit with this mod for reasons i know theirs a mod like that on the workshop but it has no speed limit and i have no idea how to mess with files to make it have a speed limit if you dont listen to this i fully understand - Matt
1127721616 19 Jul, 2020 @ 7:46pm 
Great Mod. Exactly what I want when attempting to create a city over-crossed by a highway or metro.
QQxiaoshui-2  [author] 18 Jul, 2020 @ 7:01pm 
@MKH1020 no pillar
MKH1020 18 Jul, 2020 @ 1:09pm 
What's about pillar spacing? does it have any?