Democracy 3

Democracy 3

Heinlein Heritage Check system
47 Comments
Jiang Zemin 7 Apr, 2020 @ 6:40am 
Thank you for the explanation!
lil  [author] 4 Apr, 2020 @ 12:08am 
Continued More explanation:
Basically, the current system boils down to this:
Money is backed either by precious metals (gold, silver, etc.) or other money (loan papers, other nations' currency, etc.). The new money printed is distributed to top banks. They run the money-printing presses at a constant rate. And banks are allowed to do fractional reserve lending which causes rapid inflation.

The Heinlein Heritage system boils down to this:
Money is backed by goods (government buys excess non-perishable production from businesses to use as backing), that's used to back new currency (the good are only sold during inflation to remove currency from circulation). New money is printed only to prevent deflation. New money is, in part, distributed to all citizens equally with the rest being used to run government services in a distribution called "The Heritage Check". Banks are banned from doing fractional reserve lending.
lil  [author] 4 Apr, 2020 @ 12:02am 
@Xiaopulaen
[Pt1]
It's from the book "For Us, the Living" by Robert Heinlein (it's an amazing economics textbook, but a very lousy novel). There Heritage Check system is an alternative currency-backing & initial currency distribution system.

Basically, the current system used by the vast majority of countries is mathmatically self-destructive. The way our current economic systems are designed, the central banking model, money and power "clump" so basically the more wealth you have, the easier it is to accumulate wealth. This gravitates the system to a few extremelly wealthy and a lot of very poor.
lil  [author] 4 Apr, 2020 @ 12:02am 
[Pt2]

The Heritage Check model instead has a core design that existing wealth really doesn't help the ability to accumulate extreme levels of wealth but it's very hard to become completely broke. In the Heritage system, it's very hard to not be middle class (difficult to be lower class and difficult to be upper class).

However, as a result, the ultra-wealthy haaaate it. Every time it's been done, the economy skyrocketed (there was a a region of Canada that tried a variant of it), the region was doing better than any other in Canada, but basically the ultra-wealthy swooped in with massive lawsuits and legal action to try to put a stop to it (and succeeded).
Jiang Zemin 28 Mar, 2020 @ 10:18pm 
Can you explain this system more? I want to learn about it.
lil  [author] 2 Apr, 2018 @ 2:19pm 
Well, there's a lot I've wanted to do to improve this mod, but not exactly the opportunity to allocate time towards it. With a bit of nudging, and less having to freak out about how I"m going to buy the next video game (among other things), I should be able to devote more time into making this the mod it -should- be. So, to that end, I'm starting a Patreon.
lil  [author] 24 Nov, 2016 @ 7:03pm 
@anze.puska
The slider largely effects the internal use of the policy. The reason for Foreign relations drop is that, well, the policy is effectively the enemy of banks everwhere since it removes the vast majority of methods that they can abuse the economy for their personal profit... and seeing a country like that succeed would hurt them more globally.

As for corporations and debt crisis, the way a heritage check system works, those aren't very realistic for the mod. Other than banks, there's a huge amount of stimulus that benefits both corporations and private individuals and it goes a long way to removing a country's need to rely on debt, so a debt crisis doesn't make much sense either.

That said, you *are* right that the drop in foreign relations is a bit steep, and having it as a permanent effect of the policy is pretty harsh. I'll see if I can do something better.
anze.puska 23 Nov, 2016 @ 10:13am 
It is nice to see that you are trying to bring more realism to the policy, how ever after observing its effects on foreign relations I personaly find the drop in foreign relations to be too steep, I mean that at 15%(for example) on the policy slider it negativly affects your foreign relations by 100%, while at 5% its negative effects are smaller but still enormous. Perhaps it could have a negative effect on foreign relations of 100% at 50% on the policy slider, or its negative effects could decrease over time(but not be fully removed) as other nations and the bankers get used to the new system. The implementation of the policy could contribute to corporate exodus or debt crisis?-It si just my oppinion, but angry bankers could influence corporations thru loans and rise your country debt intrest rate. What is written here is just my oppinion. P.S. Your mod is very good and in my view quite unique. :steamhappy:
lil  [author] 22 Nov, 2016 @ 10:49pm 
Started trying to add more balance without breaking realism of the effects. Under the assumption that banking cartels have influence in other nations as well as your own, added the effect of a huge drop in relations with other nations resulting from implementing the policy. Will be working on more effects if that doesn't balance it out.
Gabby she/her 5 Oct, 2016 @ 5:21pm 
waaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyy over powered
lil  [author] 1 Jul, 2015 @ 5:20pm 
@AAofA
It adds a new policy that can be added that is an alternative income source to Taxation: specifically the Heritage Check system from his book "For Us, The Living." I tried to keep it to as close to how the math demonstrates it would actually work, but as some complaints have been made, it kind of puts the game into "easy mode" with the excess funds it makes available to the government without hurting the economy (which just goes to show the level of genius that was Robert Heinlein.)

So far, I'm playing around with asassination plots and a banker's rebellion as possibilities to balance it.
Meat Grinder 26 Jun, 2015 @ 2:05am 
Big fan of heinlein but what does this mod actually add?
lil  [author] 18 Dec, 2014 @ 10:38pm 
@Sokami Mashibe
I'm trying to figure out ways to implent a realistic response that would make it harder... like a banker insurrection or something (which would be accurate, as historically, bankers have been known to get VERY underhanded when they don't get their way.)
Comrade Hexaborg 18 Dec, 2014 @ 9:01pm 
Even though this mod is designed to be as realistic as possible, I actually avoid using it because I could literally implement it, generate such ridiculous loads of money that the game becomes no challenge what-so-ever.
lil  [author] 12 Aug, 2014 @ 9:39pm 
@jrodge12 It is very tempting to make jokes about, merely because making jokes was a thing he did.
jrodge12 12 Aug, 2014 @ 10:35am 
This is off topic, and is highly unusual, but it deserves remberence; Robin Williams died yesterday Aug, 11, 2014
God rest his soul
May we never forget
From a comedian to a scientist and to a Genie
lil  [author] 23 Jul, 2014 @ 2:27pm 
@chankljp (Part 2)

However, you are right, it does feel un-balanced gameplay-wise (even if it's real to life). Mainly because it's the country-financial equivilent to inventing the wheel when everyone else has just been dragging their boxes all this time. I could see about creating some kind of event, like attempts by banks to take over or corrupt local politics (that is also a historical precident to this kind of thing, and maybe just ultra-angering caplitalists doesn't cut it.) I'll see what I can do.
lil  [author] 23 Jul, 2014 @ 2:26pm 
@chankljp
Lowering currency strength or GDP is one of the exact opposites of what the heritage check system does, however. Part of the system is not only that money is being printed, but that the amount printed is high controlled. With a heritage check system, government doesn't get to print money however it likes. It is specifically printed at the quantity that's the balance point between inflation and deflation. Such a system *can't* hyperinflate or deflate. And a hyperreliable currency stability ends up pushing up the currency value, which increases the value on the global stage.

In reality, this is how it has historically played out. To be fair, it's only been implemented once, and it was in one province of Canada. The economy took off, and was wildly popular, but banks pulled out every stop to try and put an end to it because it cut into their profits (they eventually won by convincing a judge it violated the Canadian constitution).
chankljp 23 Jul, 2014 @ 9:13am 
(Part 2)
Perhap you can consider introducing some unforseen negative affects that this system will have on the economy such as it lowering currency strength and the GDP due to the government's heavy mapupulation in the money supply? (If the idea of the government printing money to cover it's own expenses and ounteract deflation works so well, there shouldn't be such a thing as hyperinflation).

Anyway, just a suggestion of making this more realitic. I do really admire all the time and engery that you must have put into making this mod.
chankljp 23 Jul, 2014 @ 9:12am 
(Part 1)
Well, I will admit that I haven't read the book For Us (only read a brief summary of the way that the system is suppose to work), and I don't mean to be disrespectful in anyway at all. However, the way that this policy works right now it it feels way too, how do I put this?.... In the words of the website TVtropes, 'Mary Suetopia'.

In real life, almost every policial and economic system will have many unintended and undesirable consquences. For the policy in this mod however, things just work way to perfectly. I mean, other then upsetting the capitalist and the high income earners, the policy have almost no drawbacks and is just too posstive and over-powered. To put this into perpective, it will be like someone creating an objectivist mod, in which triggering the Galt's Gulch situation will totally gut your country's economy.
lil  [author] 15 Jul, 2014 @ 1:42pm 
(had some typos, reposted my comment, and a little extra)
lil  [author] 15 Jul, 2014 @ 1:42pm 
@jrodge12
Yes, actually. Heinlein wrote Starship troopers not too long after World War II as a critique of Nazi ideals. He wrote it to show how easily people could get pulled in by propaganda and show how people are manipulated. In the book, it's a bit more obvious than the movie. However, even in the movie, although it's presented as an action flick, it still shows through. Thing is, you watch it a second time through and pay close attention to what characters say along with your knowledge of the first watch through knowing what is revealed later, and quickly you can see the political critique and not only will you see the critique, but also be able to tell how much of the propaganda affected you specifically.
jrodge12 15 Jul, 2014 @ 1:38pm 
cool, just thought I would ask. the name of the author sounded familiar
jrodge12 15 Jul, 2014 @ 1:19pm 
I know this is sort of off-topic, but is the person who wrote this book that your mod was based off, was the same person who wrote "Starship Trooper"?
lil  [author] 13 Jun, 2014 @ 12:16pm 
@Æsel Klunker / Kjulo
That's a really nice logo, I'll gladly update it with that logo. :squirtyay:
Kjulo 13 Jun, 2014 @ 8:58am 
Hey man i thought the in game icon diden't fit the games style, so i made a new one if you are intrested.

http://i.imgur.com/GuW9SQj.png

Feel free to add me for the file.
lil  [author] 7 Jun, 2014 @ 12:38pm 
@The Happy Troll [KSG] It's actually a moderately complicated algorithm that decides that. Initially, it's a choice of where the surplus money generated goes towards stimulating the economy by giving it to the people (which in turn increases the GDP) or whether it goes straight into the government's funds (which directly increases the money). Further, since Democracy 3 actually tells you the final impact on the GDP instead of the immediate, going one direction, depending on the flow of things, (considering a lot of taxes take a percentage of GDP) may more increase where the money goes compared to the other.
The Happy Troll 7 Jun, 2014 @ 7:41am 
''The slider bar chooses where the system's mandatory surplus goes.''
I have only seen the possibility of getting more or less money..
lil  [author] 6 May, 2014 @ 5:02pm 
Yea, it's amazing how much reading Heinlein's book gave alternatives for the way we currently handle things. I actually was making the mod to to figure out how it interacted indireclty with other things (because the direct interactions can be gotten fairly easily) as a precursor to trying to make a web-based real life version of the system. (Project Paris Arrow on Indiegogo if you're curious)
aj 6 May, 2014 @ 4:31pm 
Wow, that's really an interesting system. Hm.
lil  [author] 6 Apr, 2014 @ 3:45pm 
@jrodge12 sounds like. :/ Are you having any better luck with other mods? Maybe try unsubscribing, launching, refreshing, quitting, resubscribing, launching refreshing again. :/ Other than that, don't know what to tell you.
jrodge12 6 Apr, 2014 @ 8:27am 
Yes, and sorry about this I think it might be a computer issue. If so I'm sorry for dragging you into this
lil  [author] 5 Apr, 2014 @ 4:49pm 
@jrodge12 Did you give Democracy 3 a chance to download it? In the mods menu you have to hit refresh.
jrodge12 5 Apr, 2014 @ 7:21am 
Its not appering on the mods menu nor in the game
lil  [author] 4 Apr, 2014 @ 7:22pm 
@jrodge12
Did you activate it in the mods menu? Is it just not showing up? Are you not seeing when you play the game after activating? Where's it not appearing?
jrodge12 4 Apr, 2014 @ 1:01pm 
Somthings wrong. I've tried subscribing but it does not apper on the game
Anticitizen 10 Feb, 2014 @ 5:26pm 
What happened here? I was very excited for this but it seems to have lost support.
lil  [author] 21 Jan, 2014 @ 2:26pm 
@PrexMP3
Thanks ^_^
PrexMP3 21 Jan, 2014 @ 8:43am 
Huh, I didn't really think of the hyper-militarism aspect of it...to say nothing of integrating THAT into an economic system...

I'm too busy giggling with joy at ideas to sort them out, but if I think of ways to smooth the Starship Troopers idea (or any others) I'll post them. Until then, good luck, but I'm sure you'll find a way to make them work.
lil  [author] 20 Jan, 2014 @ 6:13pm 
@PrexMP3 I could definately look into that. Some kind of social-engineering + hyper-military spending mod (maybe override GDP with Resources conquored? )
PrexMP3 20 Jan, 2014 @ 1:20pm 
You've got economics covered, so what I was thinking was that you as President could choose to back a bold, new social theory. In essence it would be like the book and, essentially, be "neo-fascism", or at least that is what both capitalists and socialists might call it, and you could spend money on Propaganda to win over the general populace.

That is the idea I got just now so, yeah, it could use refinement, but I have wanted more society moulding elements in the vanilla game. After some practice it can get easy to figure out how to mitigate socialism or capitalism if you think either will give you problems, so a third philosophy might up the ante quite a bit.
PrexMP3 20 Jan, 2014 @ 1:20pm 
Bold and impressive...just what you want in any mod!

A way to get more money in the game and I even learned about an author, Godspeed with this project of yours.

Since it's a bit of a "thing" of mine to offer comments on these mods, would you be willing continue the Heinlein theme a bit and make a policy based on the Federation from Starship Troopers?
lil  [author] 20 Jan, 2014 @ 7:50am 
@michaellaxer
I'll try those mods, and see if I can duplicate your issue. However, if you aren't getting even the folder showing up, its likely my mod isn't even downloaded to your computer yet.
Joe Bidenopolous 19 Jan, 2014 @ 10:49am 
just after i posted that comment i down loded the ultimate balence mod to play on my other computer i decieded to test democracy 3 one final time and it worked but im not sure if it were the mod or something but what ever it was it works ok thank you for your help i will try to redownload your mod after a patch thank you.
Joe Bidenopolous 19 Jan, 2014 @ 10:36am 
Quite Unfortunetly I did everything you said but for whatever reason mabye because it crashes the game before it can open or somthing it dosent show up in the files you told me to check or any other of the games files but the mods i have are:more situations,more policies ecanomicrealism/lite verison,the real amracen republic of texas,monkey island,hunger games,jordan(country),department for educatioin and familes,reserection bioligy/deextiction,swedenmod,free society of independence,sex education,netherlands mod,isrealmod,lgbtq rights mod,south korea,polices pack,motersport polices and positeve situations.the game crashes when i load it ok but luck may have it i unsubscribed earlyer so it did not download on my laptop so its ok but i use that for work stuff so yeah i would perfer the one where the game dosent work ok thank you. Note:the economic realism/lite i had swithed off but still downloded.
lil  [author] 18 Jan, 2014 @ 1:05pm 
@michaellaxer
If you can't open the game, you should be able to remove a mod by right-clicking the game's name in your library list, choosing properties, going to local files tab, pressing the "browse local files" button, and from there you should see a folder that says "Heritage Check." Delete that folder, then, before you start the game again, go into the Steam Workshop and unsubscribe (otherwise it will re-download when you start up.)

The mod works fine on my computer, but I can only do so much testing on my own PC. If you don't mind, could you tell me which mods you're playing with so I can test it with them? Could you tell me when your game is crashing? (When you launch Democracy3? When you start a new game at the menu? When you try to load the mod at the mods menu? When you load an old game? Are there any errors? Getting me info will help me build a better mod.)
Joe Bidenopolous 18 Jan, 2014 @ 5:03am 
I Downloded this mod and now democracy 3 will not run at all please some body tell me how i can uninstall this mod so my game can run please and thank you (Note:it is probubly not the mods fault i have alot of other mods installed)