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Basically, the current system boils down to this:
Money is backed either by precious metals (gold, silver, etc.) or other money (loan papers, other nations' currency, etc.). The new money printed is distributed to top banks. They run the money-printing presses at a constant rate. And banks are allowed to do fractional reserve lending which causes rapid inflation.
The Heinlein Heritage system boils down to this:
Money is backed by goods (government buys excess non-perishable production from businesses to use as backing), that's used to back new currency (the good are only sold during inflation to remove currency from circulation). New money is printed only to prevent deflation. New money is, in part, distributed to all citizens equally with the rest being used to run government services in a distribution called "The Heritage Check". Banks are banned from doing fractional reserve lending.
[Pt1]
It's from the book "For Us, the Living" by Robert Heinlein (it's an amazing economics textbook, but a very lousy novel). There Heritage Check system is an alternative currency-backing & initial currency distribution system.
Basically, the current system used by the vast majority of countries is mathmatically self-destructive. The way our current economic systems are designed, the central banking model, money and power "clump" so basically the more wealth you have, the easier it is to accumulate wealth. This gravitates the system to a few extremelly wealthy and a lot of very poor.
The Heritage Check model instead has a core design that existing wealth really doesn't help the ability to accumulate extreme levels of wealth but it's very hard to become completely broke. In the Heritage system, it's very hard to not be middle class (difficult to be lower class and difficult to be upper class).
However, as a result, the ultra-wealthy haaaate it. Every time it's been done, the economy skyrocketed (there was a a region of Canada that tried a variant of it), the region was doing better than any other in Canada, but basically the ultra-wealthy swooped in with massive lawsuits and legal action to try to put a stop to it (and succeeded).
The slider largely effects the internal use of the policy. The reason for Foreign relations drop is that, well, the policy is effectively the enemy of banks everwhere since it removes the vast majority of methods that they can abuse the economy for their personal profit... and seeing a country like that succeed would hurt them more globally.
As for corporations and debt crisis, the way a heritage check system works, those aren't very realistic for the mod. Other than banks, there's a huge amount of stimulus that benefits both corporations and private individuals and it goes a long way to removing a country's need to rely on debt, so a debt crisis doesn't make much sense either.
That said, you *are* right that the drop in foreign relations is a bit steep, and having it as a permanent effect of the policy is pretty harsh. I'll see if I can do something better.
It adds a new policy that can be added that is an alternative income source to Taxation: specifically the Heritage Check system from his book "For Us, The Living." I tried to keep it to as close to how the math demonstrates it would actually work, but as some complaints have been made, it kind of puts the game into "easy mode" with the excess funds it makes available to the government without hurting the economy (which just goes to show the level of genius that was Robert Heinlein.)
So far, I'm playing around with asassination plots and a banker's rebellion as possibilities to balance it.
I'm trying to figure out ways to implent a realistic response that would make it harder... like a banker insurrection or something (which would be accurate, as historically, bankers have been known to get VERY underhanded when they don't get their way.)
God rest his soul
May we never forget
From a comedian to a scientist and to a Genie
However, you are right, it does feel un-balanced gameplay-wise (even if it's real to life). Mainly because it's the country-financial equivilent to inventing the wheel when everyone else has just been dragging their boxes all this time. I could see about creating some kind of event, like attempts by banks to take over or corrupt local politics (that is also a historical precident to this kind of thing, and maybe just ultra-angering caplitalists doesn't cut it.) I'll see what I can do.
Lowering currency strength or GDP is one of the exact opposites of what the heritage check system does, however. Part of the system is not only that money is being printed, but that the amount printed is high controlled. With a heritage check system, government doesn't get to print money however it likes. It is specifically printed at the quantity that's the balance point between inflation and deflation. Such a system *can't* hyperinflate or deflate. And a hyperreliable currency stability ends up pushing up the currency value, which increases the value on the global stage.
In reality, this is how it has historically played out. To be fair, it's only been implemented once, and it was in one province of Canada. The economy took off, and was wildly popular, but banks pulled out every stop to try and put an end to it because it cut into their profits (they eventually won by convincing a judge it violated the Canadian constitution).
Perhap you can consider introducing some unforseen negative affects that this system will have on the economy such as it lowering currency strength and the GDP due to the government's heavy mapupulation in the money supply? (If the idea of the government printing money to cover it's own expenses and ounteract deflation works so well, there shouldn't be such a thing as hyperinflation).
Anyway, just a suggestion of making this more realitic. I do really admire all the time and engery that you must have put into making this mod.
Well, I will admit that I haven't read the book For Us (only read a brief summary of the way that the system is suppose to work), and I don't mean to be disrespectful in anyway at all. However, the way that this policy works right now it it feels way too, how do I put this?.... In the words of the website TVtropes, 'Mary Suetopia'.
In real life, almost every policial and economic system will have many unintended and undesirable consquences. For the policy in this mod however, things just work way to perfectly. I mean, other then upsetting the capitalist and the high income earners, the policy have almost no drawbacks and is just too posstive and over-powered. To put this into perpective, it will be like someone creating an objectivist mod, in which triggering the Galt's Gulch situation will totally gut your country's economy.
Yes, actually. Heinlein wrote Starship troopers not too long after World War II as a critique of Nazi ideals. He wrote it to show how easily people could get pulled in by propaganda and show how people are manipulated. In the book, it's a bit more obvious than the movie. However, even in the movie, although it's presented as an action flick, it still shows through. Thing is, you watch it a second time through and pay close attention to what characters say along with your knowledge of the first watch through knowing what is revealed later, and quickly you can see the political critique and not only will you see the critique, but also be able to tell how much of the propaganda affected you specifically.
That's a really nice logo, I'll gladly update it with that logo.
http://i.imgur.com/GuW9SQj.png
Feel free to add me for the file.
I have only seen the possibility of getting more or less money..
Did you activate it in the mods menu? Is it just not showing up? Are you not seeing when you play the game after activating? Where's it not appearing?
Thanks ^_^
I'm too busy giggling with joy at ideas to sort them out, but if I think of ways to smooth the Starship Troopers idea (or any others) I'll post them. Until then, good luck, but I'm sure you'll find a way to make them work.
That is the idea I got just now so, yeah, it could use refinement, but I have wanted more society moulding elements in the vanilla game. After some practice it can get easy to figure out how to mitigate socialism or capitalism if you think either will give you problems, so a third philosophy might up the ante quite a bit.
A way to get more money in the game and I even learned about an author, Godspeed with this project of yours.
Since it's a bit of a "thing" of mine to offer comments on these mods, would you be willing continue the Heinlein theme a bit and make a policy based on the Federation from Starship Troopers?
I'll try those mods, and see if I can duplicate your issue. However, if you aren't getting even the folder showing up, its likely my mod isn't even downloaded to your computer yet.
If you can't open the game, you should be able to remove a mod by right-clicking the game's name in your library list, choosing properties, going to local files tab, pressing the "browse local files" button, and from there you should see a folder that says "Heritage Check." Delete that folder, then, before you start the game again, go into the Steam Workshop and unsubscribe (otherwise it will re-download when you start up.)
The mod works fine on my computer, but I can only do so much testing on my own PC. If you don't mind, could you tell me which mods you're playing with so I can test it with them? Could you tell me when your game is crashing? (When you launch Democracy3? When you start a new game at the menu? When you try to load the mod at the mods menu? When you load an old game? Are there any errors? Getting me info will help me build a better mod.)