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Thus, there will be no further updates of this mod.
The floor thing is kinda though, tho. I am on a map with only Rose Quartz and I cannot build any of the Imperial Monuments since they need the default floor tiles which contain no Quartz.
- Could not resolve cross-reference: No RimWorld.StatDef named ShootingAccuracy found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
I'm adding that to the description, it comes up a lot.
I was curious why the mechanoids attacking me seemingly needed fuel.
These things can now be fueled with any wood: Campfires, torches, passive coolers, fueled stoves, wood fired generators, and braziers (royalty)
All other buildings are now left alone.
Torches, campfires, and passive coolers can be made out of any wood.
Wood-fueled things can be fueled by any wood.
@Drake- I'll take a look at it, not sure how Stackable Chunks works on the back end.
@meaningwhat- Probably solveable, yes. I'll look at torches and passive cooler too.
It doesn't patch everything. I originally started making patches for all the items in all the less-popular mods that I use, but then realized that adding the vanilla category to the AB material was way faster and would work way better.
@StygianHD-- A bit late, but I added support for Simply More Bridges (Continued)