Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The way I've gone around with repairing the ballast than just going outside is keeping one of the two doors open for me to go through where the open section is and crouch through the entirety. AI Tends to not do a good job and can definitely suffocate so be aware of having to manually repair it. I'd also make sure that the ballast doors are closed after repairs are done.
As you implied at the end, this submarine requires an actual crew to run it, rather than the majority of Barotrauma's hilariously trollish groups and "those randos". The function and practice of the vessel depends entirely on the crew running it, as do most vessels.
It kind of seems that you did not put too much time in running/managing this ship, as there are inconsistencies in your comments. I've received responses online of it functioning well as a ship from those playing captain, engineer, or gunner, with the main downside being the extremely claustrophobic ballast tanks crawlspaces.
Groups of friends have had a good time playing in it, and groups of semi-serious crew have sailed it well with little trouble. Utter disasters are never easy to come back from, but the organization of the ship has helped minimize panic and confusion. Truth is, this is not a perfect ship, and I would continuously update this as I learn more throughout the game's editor.
The shell hp of the conning tower is the same as the rest of the ship's shell/hull hp. It is attacked more probably because the enemy AI targets the closest hull registered.
Placing most of the junction boxes together makes the engineer's job easier for organization and damage control, rather than having all junction boxes spaced out throughout the ship creating a marathon of juggling repairs. Protecting the reactor and engineering of one's vessel should always be priority to keep alive and running smoothly (unless it's a crew of clowns). As for which room gets flooded more often, each room is equal in flooding chance as each room has the same shell hp and thickness. It depends on what creature is attacking it and whether someone is protecting that portion of the ship, plus it always seems that creatures like to attack from behind probably due to engine and reactor noise.
--(cont'd)--
Some things to point out on your comments however:
Not everyone can access/open the brig, only the Captain and Security Officer, this has been tested. For the placement of the brig, it was either put one in or don't have one. It made sense to place it adjacent to security's spawn so they can have ease of access. The only ones who willingly should be in Security or Armory should be the Captain or Security Officers anyway.
--(cont'd)--
- the brig is horribly designed, you have to go through it to get from one side to the other on the lower floor, that in itself is really risky especially since everyone can open it
- the coilguns have a weird angle to them, and i had to change them a bit so they had a larger range of fire
- unsure if this is intentional but the upper portion of the submarine is incredibly weak, a few hits from a thresher and the whole upper section was compromised
- the bridge is in a very uncomfortable spot, you pass by it a lot and there are two weapons there that anyone can grab
- placing all the junction boxes so closely together is dangerous, that one room being flooded (which happens a lot) destroys all power to the submarine
overall, it's great aesthetically, but not so great in function and practice, this submarine design requires a very trustful crew and just 1 griefer could sabotage the whole ship