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after some inspections i think its because they uses custom effects for each ammunitions, is it possible to opt-out or filter out this specific mod for the effects patch?
if not i'll discuss with the other mod author on how to make a patch for it, i'll try make it myself.
As minigun bullet storm is punching right through the wall behind the panicking pawn,10 horses get immediately mowed down and then boomalope dies causing chain reaction.
It was proper cinematic experience. 10/10 That it caught me unawares only made it so much better.
Coincidentally I was just musing why the hell would I use rimefeller composite walls with x10 the wealth and only a trickle bit of extra health. This mod is an answer. Now I got a question - does the material sharp and blunt armor stats affect penetration chances?
Also, quick question, when it comes to bullet penetration (which is an awesome feature btw), obviously the type of material used has an impact on the penetration value. Is there some way to see this value?
I am asking because I use some other mods that add different wall materials, so I am wondering if better material just equals more penetration resistance (like using titanium instead of steel) without factoring in wall health percentage.
Also, what about the CE reinforced wall? Does it have some extra penetration resistance + extra health?