RimWorld

RimWorld

Combat Effects for Combat Extended (Continued)
286 Comments
Drex 29 Jul @ 8:37pm 
does it work on 1.6?
Enclave~ 19 Jul @ 8:13pm 
Can't wait for this, CE and More Injuries to be updated
cpt.Price 22 Jun @ 9:14am 
@yTeHok_B_TaHke it still doesn't work
yTeHok_B_TaHke 11 May @ 4:25am 
Thank you very much.
Mlie  [author] 10 May @ 11:01am 
@yTeHok_B_TaHke Should be fixed now
Mayano Topgun 30 Apr @ 10:32pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026466973
after some inspections i think its because they uses custom effects for each ammunitions, is it possible to opt-out or filter out this specific mod for the effects patch?
if not i'll discuss with the other mod author on how to make a patch for it, i'll try make it myself.
Mlie  [author] 29 Apr @ 8:31am 
@John Skibidi I dont know what that is, sorry
Mayano Topgun 29 Apr @ 8:20am 
sadly this mod makes all highfleet turret mods explosive shells becomes poof on impact
Teneksi 24 Mar @ 7:47pm 
one of the walls of my base separated the courtyard (with a small open entrance for invaders, where lots of shooting takes place) and the rec room. the sections right behind turrets and embrasures were granite, but the rest of that wall was wood and marble. I had considered that I should replace the entire wall with an armored one, maybe with our excess steel or plasteel... but I didn't do this before a couple stray shots from a centipede gunner knocked the heads off not one but BOTH of the colony's children, who weren't even in combat. ...it would seem i have you to thank for keeping this mod alive to help generate this tragedy.
Mlie  [author] 10 Feb @ 2:46pm 
@Kev2play Please see the Reporting Issues section described above
Kev2play 10 Feb @ 2:13pm 
also got a blood error, all extra blood puddles are "insect blood" colored. an its not how the ped notmally bleed.
Mlie  [author] 4 Nov, 2024 @ 2:37pm 
@saintbrutal Shouldnt affect armor-penetration. All material-penetration is based on what stuff the building is made of, not what building it is
saintbrutal 4 Nov, 2024 @ 12:35pm 
i assume the values for penetrating armor isnt touched by this mod with CE? also are there any values sandbags penetration?
ASnamed 2 Nov, 2024 @ 12:39am 
Mlie  [author] 31 Oct, 2024 @ 11:23pm 
@ASnamed Please see the Reporting Issues section described above
ASnamed 31 Oct, 2024 @ 10:03pm 
incompatible with Rebound(Continued).when used together ,Rebound(Continued) doesnot works
Mlie  [author] 24 Oct, 2024 @ 11:30am 
@OveLox It uses the blood color of the pawn. I cant answer why its black in your game
OveLox 24 Oct, 2024 @ 10:18am 
why blood is black?
Mlie  [author] 28 Aug, 2024 @ 10:22am 
@Ghost_Bunni Please see the Reporting Issues section described above
Ghost_Bunni 28 Aug, 2024 @ 10:02am 
I seem to still be having issues with floating bullets getting stuck mid air.
Mlie  [author] 17 Aug, 2024 @ 1:16pm 
@JasonGriffin Compatible how?
JasonGriffin 17 Aug, 2024 @ 1:08pm 
Is this compatible with blood animations?
ROBOCOP GAY 24 Jul, 2024 @ 2:15pm 
100 thank you
SoftRoom 23 Jul, 2024 @ 11:55pm 
Thank you for the update
Crunch 23 Jul, 2024 @ 7:05pm 
yippie
Gnox 23 Jul, 2024 @ 6:39pm 
Thank you for the update
Mlie  [author] 23 Jul, 2024 @ 3:29pm 
@young_engineer_brown Its compatible with the CE ammo, the weapons doesnt matter
young_engineer_brown 23 Jul, 2024 @ 2:45pm 
is this compatible with modded weapons other than ce guns
Mlie  [author] 23 Jul, 2024 @ 12:40pm 
Updated to 1.5
SoftRoom 23 Jul, 2024 @ 8:50am 
please update
Crunch 4 Jul, 2024 @ 9:01pm 
@Mlie good to see that you're still updating this, im excited for when the new patch drops
Gnox 3 Jul, 2024 @ 8:42am 
@Mlie, thank you for the response and all the hard work you do for so many mods on here. cheers
Jigen 鍛冶屋 2 Jul, 2024 @ 2:10pm 
Yipee!
Mlie  [author] 2 Jul, 2024 @ 1:52pm 
@Killjoy Yes
Gnox 2 Jul, 2024 @ 1:45pm 
Will this mod be updated as well not that CE has been ?
大公鸡喔喔君 2 Jul, 2024 @ 4:59am 
It's time to make this mod great again!
Jigen 鍛冶屋 1 Jul, 2024 @ 6:45am 
Love this mod, however atm not compatible with just released combat extended version.
Mlie  [author] 20 Jun, 2024 @ 9:07am 
@nuttensohn 33 As long as they use the base ce ammo it should be fine
nuttensohn 33 20 Jun, 2024 @ 9:00am 
hi i like the mod i now only use ce weapons and the mod ce weapons patched. Are there any other compatible mods ?
Mlie  [author] 24 Apr, 2024 @ 9:57pm 
@Xerkus Please see the Reporting Issues section described above
Xerkus 24 Apr, 2024 @ 6:41pm 
I believe this mod breaks airbust mortar/artillery munitions. They disappear with no shrapnel hits
xTRACKERx 21 Apr, 2024 @ 12:39am 
THIS here is the best mod for rimworld. i hope they will update CE soon. grbml.. until that.. i play 1.4 ^^
Mlie  [author] 19 Apr, 2024 @ 1:55pm 
@maxon CE isnt updated
MAx0N 19 Apr, 2024 @ 1:26pm 
update pls
Xerkus 16 Apr, 2024 @ 8:20am 
I forgot this mod adds wall penetration. I use granite walls and up to that point of a recent colony no one brought big enough machine guns. That is until i got minigun centipede with AP-I ammo and had to run to cover in front of a wooden wall of the animal pen.

As minigun bullet storm is punching right through the wall behind the panicking pawn,10 horses get immediately mowed down and then boomalope dies causing chain reaction.

It was proper cinematic experience. 10/10 That it caught me unawares only made it so much better.

Coincidentally I was just musing why the hell would I use rimefeller composite walls with x10 the wealth and only a trickle bit of extra health. This mod is an answer. Now I got a question - does the material sharp and blunt armor stats affect penetration chances?
Mlie  [author] 6 Apr, 2024 @ 3:04pm 
@∴ 𝐓𝝠𝐔 ∴ You can enable verbose logging in the mod-options. You will then see all calculations done regardig the material/hitpoints/bullettype etc.
∴ 𝐓𝝠𝐔 ∴ 6 Apr, 2024 @ 3:00pm 
basically, I am trying to protect my people behind embrasures as much as possible using the toughest materials as penetrating bullets can still hit a pawn behind the cover, so.
∴ 𝐓𝝠𝐔 ∴ 6 Apr, 2024 @ 2:58pm 
Yaaay it works again!

Also, quick question, when it comes to bullet penetration (which is an awesome feature btw), obviously the type of material used has an impact on the penetration value. Is there some way to see this value?
I am asking because I use some other mods that add different wall materials, so I am wondering if better material just equals more penetration resistance (like using titanium instead of steel) without factoring in wall health percentage.

Also, what about the CE reinforced wall? Does it have some extra penetration resistance + extra health?
Mlie  [author] 6 Apr, 2024 @ 7:16am 
@Xerkus Great news!
Xerkus 6 Apr, 2024 @ 7:11am 
@Mlie Just published release with changes from PR #5 fixed the issue.