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Many thanks for your mods
All co-op campaigns are tied to the razing or conquering X limit with no true or thematic objective aside from conquer and many co-op players would like to see actual objectives. I'm not sure if there's a way to track 2 types of short victory objectives, but probably the easiest implementation would be a co-op specific sub-mod based around faction alignment ( Order, Chaos, Ruin / Destruction ).
Or could be as specific as the main mod's current objectives if you can track 2 factions. Thanks for the mod regardless!
Something like the main mod but for multiplayer?
Literally, the other 8 comments below yours.
https://i.imgur.com/8Ul8nbn.jpg
Here's pictures of what i meant. crossing fingers for it to work ^^
even later on it said 100, until you clicked on the objective button again
but i haven't tested to see what happened after getting 100 settlements, so can't say if it was just a virsual bug
Explained quite a lot of times here. The mod acts on turn 1, so description is 100 till then.
not sure if that's how it usually is as i haven't tested it in vanilla ^^
Should be compatible, dunno why not
Interesting, it might be that some other mods extend it to 140, possibly. Thanks, i will try your mod, hopefully I'll be able to pain the whole map finally in our coop campaign. :)
100 is the default, I change it to 999. Any update on the base should not affect the mod, as it overrides the vanilla value.
I'll check it but, again, it's quite hard to test this kind of stuff as I can not force it locally.
Weird then, never been reported before
yea we both got the mod installt
Updated. I did not test it because it's hard to test a multiplayer mod that is not publicly released. Send feedback and we'll see. I, thought, expect it to work perfectly.
Update 1.1.0 Released
Now Co-Op multiplayer campaigns are also extended. Support for the new factions (Heralds of Ariel, Clan Moulder and Wargrove of Woe) has also been included. Hope you love it!
Do you both have the mod installed? It looks like he does not. Mod + Framework
quick question i start a campaign with my mate and for me are the win conditions to raise 999 settlements but for him are only 100 settlement is that a bug ?
Oh, it was you. There was no name or reference to Steam/modding, so I thought it was something not related. Than you very much!
You can always check Patreon or PayPal, available in the description, if willing to support economically the development. Just as a point. I'm lately taking my time to update and add content because I have not been playing Total War for months (not a problem, just lack of time/other interests). So, you know, if I have not time to play it's hard to find time to mod.
Anyway, you seem nice. I'll see if I can have something this week.
Sorry. I usually face requests asking for the other, so it's my default answer. I'll include this once I update the mod, dunno when.
I just read it again considering the context and I could have gotten it wrong. I understand you are not asking the typical "create a deep coop submod for all factions" but "add 999 turns for coop". Am I wrong? The fist case, what I said. Second case, I'll consider. Should not be a big deal.
Well, you have to create custom conditions for each pair, so it's there is a lot to be done. You can try to keep it generic but people expect very huge conditions that I can not do by myself. It's a lot of work on research, design and programming and I do not even play coop.
I get this question like three times per week. I do not play coop so I am not going to create a full mod just to support something I do not use. The framework is open, so anyone willing to create a coop submod is able to do it. Just not me.
https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection
Thank you all!