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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2370314840&searchtext=unlocked+skills
Amazing ty for ur work ^^
1. Captain on a Griffon has better base stats (MA/MD) than General of the Empire and he keep the shield effect which makes him a better flying fighter. Doesn't seem consistent and balanced, especially since the General is the Lord variant. The Captain can already get the mount sooner which is an advantage in itself.
2. Neither the Griffon nor the weapon variants have any custom battle cost associated with them. This means that they are free there. Same on campaign when using Cost-based Army Caps mod which use the custom battle cost associated with a given unit/hero type.
I want to ask if it would be easy to change the choices from four options to three and have the hero captain available for all of the three specialists.
So Hero + IC or Hero + KC or Hero + EC.
also the gun model for engineers isnt showing up for me but its most likely just a mod conflict (ive tried moving it up the load order but that didtn work)
awesome useful mod you made here ...gives much more depth to the empire,
Would it be in your mind (for balancing) to restrict the buffs for armor and weapon strength to state troops (so that elite units like reiksguard and greatswords arent affected).
they get too powerful when using those skills.
anyways thx for this mod :-)
You could call it 'Virtue of Empathy'for the infantry guy, and 'Virtue of the Joust' for the cavalry version.
The empire basically got 3 new heroes with your help.
And their diversity mirrors the diversity of the imperial roster as a whole.
If only they wouldn't all look like clones because CA doesn't care to make more than one face xD