The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Real Dovahkiin Speed
43 Comments
Zangetsu 2 Feb, 2016 @ 11:18am 
sorry but how do i download or what ever this mod and apply it?
Blakeyrat  [author] 21 Mar, 2014 @ 10:03pm 
@goku1984kakarot: as far as I'm concerned, this mod is done. If you want to make your own mod based on the same idea, be my guest.
goku1984kakarot 21 Mar, 2014 @ 9:44pm 
love the idea of this mod and its counter-part. could you also make it so that the player's fighting speed is increased as well (unarmed, one handed, two handed)?
Blakeyrat  [author] 3 Feb, 2014 @ 7:16pm 
Glad you like it.
BradtheBarbarian 2 Feb, 2014 @ 11:53pm 
They must have done away with that limit a long time ago; I've had over 100 mods for well over a year. This is in fact the first time in several months that I've tried to add any (or even play skyrim to any extent), and I only added two or three. But maybe some more recent glitch is causing things to act up. In any case, it doesn't seem to affect the actual mod, and the one it is currently targeting is one I rarely even turn on anyway because it's too OP. :-)
I'm glad it's not your mod either; I consider Dovahkin speed and Dovahkin Strength almost indespensible!
Blakeyrat  [author] 2 Feb, 2014 @ 10:14pm 
I seem to remember there used to be a 50-mod limit, but I thought that was patched away...? Well glad to hear it's not me :) good luck finding a solution.
BradtheBarbarian 2 Feb, 2014 @ 10:08pm 
I just discovered with experimenting that i get the same message with whichever mod is the 52nd in my list. It doesn't seem to affect game play after all; that problem was caused by my just recently subscribing to a mod requiring Dawnguard while Dawnguard itself was shut off (because i'm starting a new game). OOPS!
Why Steam picks on whichever mod is the 52nd is beyond my comprehension however, but it's stopped there four times in a row and targeted a different mod each time (because i kept removing the mod that got targeted); always (I finally noticed) the 52nd in order. As i have subscribed to about twice this many, i'll have ignore the message I guess now that I realize it seems to have nothing to do with why my game would not start.
Sorry for any confusion and thanks for the quick reply.
Blakeyrat  [author] 2 Feb, 2014 @ 9:58pm 
@spacewarper: I didn't make any changes, but it's always possible that Steam Workshop is screwing up once again. Have you tried unsubscribing, making a save without the mod, then resubscribing? That might fix it.
BradtheBarbarian 2 Feb, 2014 @ 9:33pm 
Did you make some change to this mod lately? Whenever I try to play a game now, I get an error message saying that the Details for Dovahkin speed can no longer be found, and can no longer get the mod to work.
Blakeyrat  [author] 2 Nov, 2013 @ 11:48pm 
@ster0267: feel free to make your own version if this one isn't to your liking.
lorddragoblade 2 Nov, 2013 @ 9:04pm 
PLZ ADD TONED DOWN VERSION THAT GIVES 50% MAX AT 50 SOULS 1% PER SOUL
lorddragoblade 9 Oct, 2013 @ 4:00pm 
yust link the makers workshop m8 en youl see all the mods he made
BoulderDash 6 May, 2013 @ 11:31am 
can you leave a link for that "dragon soul empowerment"
HurricainReaperProductions 21 Apr, 2013 @ 6:22pm 
yeah the combination of those 3 mods makes for a true dovahkiin character immersion
Blakeyrat  [author] 21 Apr, 2013 @ 6:02pm 
@Elfendrago: Glad you enjoy it.
HurricainReaperProductions 21 Apr, 2013 @ 4:39pm 
combine this mod with real dovahkiin strength and dragon soul empowerment for maximum effect great mods dud keep it up
-Alkali- 15 Feb, 2013 @ 11:17pm 
This mod is now a favorite of mine. I had a mod issue and turned them all off to see what the issue was. Turning off the speed boost made me feel like I was walking instead of running. I don't know if I'll ever be able to play Skyrim normal speed again :D
skarnkailw 6 Jan, 2013 @ 8:28pm 
Thanks for the quick reply. I will probably just rely on the speed boost from this until I max out the other stats then. Gotta put points in Luck, so that's going to cost a good bit.
Blakeyrat  [author] 6 Jan, 2013 @ 8:16pm 
@skarnkailw: it acts as a modifier, IIRC... it's been a long time since I wrote the script. No guarantees as to how it interacts with other mods.
skarnkailw 6 Jan, 2013 @ 8:06pm 
I also have enjoyed this mod greatly, though clearing dungeons faster means I spend more time encumbered ;) I did have a question though. Does this part of the mod modify base speed, or act as a modifier to it? Doing a heavily modded run through, and I am using the Third Age attributes mod, which has a speed stat. If this conflicts will just not increase speed with levels..
Xaereth 27 Dec, 2012 @ 11:45pm 
I like this mod quite a bit. While it may end up OP toward endgame (or if somebody grinds dragons early on) it's actually pretty well structured, IMO.

As impressive as the Dragonborn is supposed to be, regardless of the potential power of the Thu'um, there always seemed to be something lacking. The character you play is supposed to be following in similar footsteps as Talos when he was mortal...but simply being able to shout untrained doesn't seem to live up to that.

This mod gives a "there's more unlockable dragon potential in the Dovahkiin" feel than the game itself gives...which I think is a really good concept.
davi_whittleman 14 Nov, 2012 @ 8:50am 
doesnt work
{BG} Revik 27 Oct, 2012 @ 10:26pm 
This be a awesome mod but that 200% speed at 50 souls sounds to over powered. I think 1.5%-2% per soul would be more called for then the 4% per soul that it is at. Just a suggestion. If this is changed I'd be all over this mod but nicely done.
Blakeyrat  [author] 5 Jun, 2012 @ 8:00pm 
@sleepjoe256: Yeah, that confirms it. I'm going to have to make some fixes for the beta patch it looks like, sigh.
PegLegBurlan 5 Jun, 2012 @ 3:53pm 
I do have the beta! I'll turn that off, we'll see how it turns out.
Blakeyrat  [author] 5 Jun, 2012 @ 10:21am 
@sleepyjoe256: Do you have the current beta update installed? Someone on the other mod mentioned that the beta update changes how Water Walking works.
Puzzled Panda 5 Jun, 2012 @ 5:02am 
If all else fails Sleepyjoe, open up console and type tcl then do it, type again when you're done.
Blakeyrat  [author] 2 Jun, 2012 @ 10:32pm 
@sleepyjoe256: Sorry, it works for me. Maybe a recent patch screwed it up, I haven't tested that in a few months.
PegLegBurlan 2 Jun, 2012 @ 10:30pm 
I'm not being able to do it. I've tried crouching, walking, toggling walk, and running. help?
Blakeyrat  [author] 2 Jun, 2012 @ 10:11pm 
@sleepyjoe256: waterwalking doesn't prevent you from going underwater, just aim your camera down while waterwalking.
PegLegBurlan 2 Jun, 2012 @ 9:53pm 
Is there a way to go underwater if I want to? I'm using Real Dovahkiin Strength as well, and there's something underwater I kinda want to get to. Is there a way to disable the waterwalking effect only?
Empyrearch 26 May, 2012 @ 10:24pm 
I love this mod and the mod it was created to pair with; now I don't have to sacrifice my magicka at levelup to stop being a squishy wizard. ^^ It can be a bit trying to maneuver this quickly in tight spaces, though I can manage it alright personally. Certainly helps if you ever need to high-tail it out of someplace.
Mr. Nemesis 27 Apr, 2012 @ 7:58pm 
I know it was just a thought that occured to me, it is a good mod though, like i said, just when you're in acave or something its a bit awkward to navigate
Blakeyrat  [author] 27 Apr, 2012 @ 7:38pm 
@Mr. Nemesis: the only reason this is a separate mod is because people complained about the speed boost when it was part of the Real Dovahkiin Strength mod.
xX_Yuri69_Xx 27 Apr, 2012 @ 1:44pm 
do you guys know about the power armor mod? it makes you go 3x normal speed. plus THIS mod. OHOHOOOOOOOO man you will create a sonic BOOM!!
Mr. Nemesis 27 Apr, 2012 @ 9:17am 
Its a really good mod for getting places fast, but its terrible in tight places like caves and dungeons, maybe you could make it a spell or a piece of armour so it can be toggled on and off?
Blakeyrat  [author] 26 Apr, 2012 @ 8:32pm 
@Amarantamin: I'm afraid it doesn't work that way. If you're interested, you can look into using the console-- the ActorValue that controls speed is called "speedmult"
Amarantamin 25 Apr, 2012 @ 12:25am 
If the mod is disabled, does the perk go away?
Reason I ask is, I want to hit a decent speed without being insanely fast, and might obtain souls to a point and then disable the mod to stop gaining speed.
xX_Yuri69_Xx 21 Apr, 2012 @ 11:17pm 
@MechaGamera Thanks. i just wanted some info.
Blakeyrat  [author] 20 Apr, 2012 @ 10:59pm 
@[Carl]AppleBoom: Yeah, it's based on total number of souls collected, it doesn't check to see if you've spent them or not. It's designed to go with Real Dovahkiin Strength, you might check the comments there to see if your questions are already answered.
xX_Yuri69_Xx 20 Apr, 2012 @ 7:56pm 
does it also work if you have USED the soul for a shout? it is a lagitimate question.
Blakeyrat  [author] 20 Apr, 2012 @ 5:41pm 
It will adjust your speed to the amount of souls you currently have, it'll "catch you up" so to speak. So if you have 50 dragon souls already, this mod will just instantly max-out.
Austin 20 Apr, 2012 @ 8:48am 
If I apply this after obtaining a few dragon souls already, will my speed be adjusted accordingly? or would i have to obtain the dragon souls AFTER adding this mod?