RimWorld

RimWorld

Diseases Overhauled [Adopted]
355 Comments
DriedCowPoo 9 hours ago 
1.6 maybe :RedChirppy:
Capefear56 24 Jun @ 7:00pm 
Secondary damage and necrosis from sepsis should probably be turned down a little. Right now, getting sepsis basically means 5+ instances of necrosis and 5+ instances of secondary damage. It is so crippling, even if you beat the sepsis infection. The pawn is basically rendered dead weight no matter what.
Thurnis Haley 19 Jun @ 4:08am 
Well I turned disease frequency to 0% and automatically removed any hediff as soon as it appeared for epstein-barr and still, within 30 seconds every single pawn on map would contract it. Even sitting in a 100% sterile room with no exits and 100% hygiene.

Broken mod.
Thurnis Haley 19 Jun @ 3:56am 
Can somebody explain how Epstein-Barr contraction works? Every single pawn within 30 seconds of entering my map contracts it.
Papito 18 Jun @ 1:02pm 
will this get updated?
lol 10 Jun @ 6:08am 
Hediffs_Local_EpsteinBarr.xml has
—— <hediff>Toothache</hediff>
—— which <canAffectAnyLivePart>true</canAffectAnyLivePart>. Pretty sure it's a bug and herpse can't give toothache to any bodypart
Capefear56 2 Jun @ 7:07pm 
Why does necrosis spread? It's not a virus, it's localized cell death for a variety of reasons like lack of circulation. Having necrosis in the arm doesn't mean it spreads to the torso, legs, etc. Someone should really rebalance this mod like they did with More Injuries.
meka3715 23 May @ 9:32am 
I love this mod! However, is there a cure for brain worm or lung worm besides healer mech serum? My pawns keep passing out due to illness and secondary damage and I'm not sure how to cure them.
Flurbel 11 May @ 4:33pm 
Does this mod affect modded diseases or just vanilla ones?
Piss guy 10 May @ 8:48pm 
My sanguophage pawn with the perfect immunity gene contracted a disease added by this mod
Cat Princess 11 Apr @ 2:30pm 
@Biomantis that's the neat part
[Bot] Biomantis 20 Mar @ 4:51pm 
Why is there no info on how to treat any of these diseases????
Yonu 16 Mar @ 3:07pm 
Can I add this mod to a current playthrough, or do I need to restart?
dandykong 5 Feb @ 10:55am 
Two of the medicines are causing red errors in the xenotype editor, because the game auto-generates chemical genes and expects everything with addiction stats to have gene icons:

Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Mortracain/ChemicalDependency in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Mortracain/AddictionResistant in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Mortracain/AddictionImmune in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Tranquiazepin/ChemicalDependency in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Tranquiazepin/AddictionResistant in any active mod or in base resources.
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Tranquiazepin/AddictionImmune in any active mod or in base resources.
Killerkitty641 12 Jan @ 3:41pm 
Is there a way to get rid of "secondary damage"? I get that there's sometimes leftover damage due to diseases, but I'd like to cure the -10% consciousness on my best people without needing luciferum or dev mode
Monbland 31 Dec, 2024 @ 6:50am 
To treat Epstein-barr virus type B, you need a very high level of treatment quality, I did a quick check with 10,000% medications, the progress of the disease went in the opposite direction and it eventually passed, the medicine was from the AOTC mod: True Pinnacle of Creation
klvlt 28 Dec, 2024 @ 5:21am 
@Nujanunki Sometimes, depending on the disease, its first stage is invisible in the health tab. It shows up once the condition reaches a certain severity.
Nujanunki 28 Dec, 2024 @ 5:10am 
Anyone having issues where disease events don't actually apply the disease to pawns? I get a notification and nothing happens.
science fiction is real 22 Dec, 2024 @ 12:36pm 
Can New Reschian Fever decrease in severity if people develop immunity?
klvlt 10 Dec, 2024 @ 2:37am 
I think the HediffDef VoightBernsteinDiseaseTumors contains an error. I understand that a tumor is supposed to be able to induce the original Voight-Bernstein disease (VBD) in the entire body again if that was cured before, but the HediffGivers induce it in individual bodyparts. This means there can be multiple instances of VBD on different body parts at the same time. All these can trigger tumors, which amounts to an insane number of tumors very quickly. I patched to remove the node canAffectAnyLivePart from all stages of VBDtumors, and I think that fixed the problem. Could you please remove the nodes in the source?
Skissors_ 9 Dec, 2024 @ 4:57pm 
Had to remove Diseases+ from my mod list. Common Cold was stuck in an infinite tending loop.

Diseases Overhauled
Communicable Diseases [1.5]
Diseases Overhauled Biotech Patch
Diseases+
More Treatments for Diseases Overhauled
gooberone 2 Dec, 2024 @ 3:54am 
Heya, how do you treat Epstein-barr virus type B? Can't see a way to fix it.. hoping this doesn't wreck my colonist and cause a bunch of cancer
黎昕-PW 19 Nov, 2024 @ 4:22pm 
If we could introduce quick-acting medications for specific diseases and incorporate intricate production processes, this would be an excellent mod.
Halfman 30 Oct, 2024 @ 7:06am 
I understand some of the diseases are uncurable? Is there no glitterworld way of fixing epstein virus fx?
Jbm101 29 Oct, 2024 @ 3:39am 
I love the mod, maybe its some kind of faulty mod interaction or bad luck, but I have started 3 different naked brutality runs and all of them have ended within 20 days due to my colonist having a stroke, maybe a toggle could be added for specific conditions or the probabilities changed? Because I'm about to have a stroke trying to play the game with this mod.
strkrjns 28 Oct, 2024 @ 12:39pm 
Just had a few pawns catch the common cold. They've had it for eight days. There's no timer/countdown showing. is that normal? Not getting any error that I can see. Thx
+1碗米饭 8 Sep, 2024 @ 1:59am 
Is it possible to somehow heal osteoporosis on sternum? I have replaced every other affected part with bionics, but the sternum seems to be different from the ribcage and remains unchanged after replacing it.
The Ghostie 5 Sep, 2024 @ 4:28pm 
Update to my previous comment, i found out there's already a surgery in the mod. but for whatever reason i can't schedule it. Is there a certain type of mod i should look into that's causing a conflict perhaps?
The Ghostie 2 Sep, 2024 @ 1:31pm 
How does one cure/treat Acute Appendicitis? Been looking all over and can't find any extra mod/solution to treat it or operate on it. Healer mech serum doesn't even seem to work either.
CrazyOwl 31 Aug, 2024 @ 10:17am 
Well, I bet you can. Most of the files with variables can be edited with notepad++ or simple notepad. Just either make a local copy of the mod or keep an eye on the updates so that steam doesn't overwrite the files.
charple hl2 29 Aug, 2024 @ 5:59am 
Hi, is there any way to edit the variables for this mod? I'd rather not play with the risk of anesthesia causing secondary brain damage.
CrazyOwl 22 Aug, 2024 @ 6:27am 
Well, regarding necrosis, I think it was already stated that the only cure for necrosis is amputation. But that is not my main problem anymore, since I got a pawn completely rendered with muscle parasite pathogens. Arms, legs, body and the head. Arms and legs... well, can be substituted with bionics, but head and torso kind of cant. So, here we go. I have a pawn that gets parasitic outbreaks every 10-15 days. Sometimes more, sometimes less.
Breadboy 21 Aug, 2024 @ 6:23pm 
Also I know this isn't the original dev so I don't know if this suggestion/feedback will reach the right person, but I would love to see some more diseases related to malnutrition. The new mechanics around blood loss are really cool and it would be nice if malnutrition was as in depth. Stuff like refeeding issues, or chronic health conditions (like kwashiorkor, where the persons extremities and face swell up). It does interesting stuff IRL so there's potential.
Breadboy 21 Aug, 2024 @ 6:14pm 
Hey, CrazyOwl, I don't know how to @ someone on here or anything but if you see this, have you tried giving your pawns blood transfusions? Sepsis is caused by blood loss, and necrosis is caused by sepsis, so that's why tend quality doesn't prevent necrosis.
CrazyOwl 18 Aug, 2024 @ 6:17am 
So... I'm not that far into the playthrough yet, but is there any way to cure encapsulated pathogen other than amputation?
Annigilator 14 Aug, 2024 @ 2:20am 
how to treat PTSD?
Micadi 12 Aug, 2024 @ 9:03am 
how I love when a pawn gets an alzheimer disease at age 21. And its not vanilla thing, at least according to rimworld wiki (the minimum age is way higher in vanilla accoeding to it)
「The Grand Leveler」 9 Aug, 2024 @ 3:38am 
No that's their life expectancy dumbass
thrax1imperator 3 Aug, 2024 @ 10:22am 
wait do pawns just die instantly at 95 with this mod?
CrazyOwl 26 Jul, 2024 @ 1:24pm 
It honestly needs rebalance to many things. Like, tune down the chances of secondary damage if the treatment is above 70% or something. It is kind of dumb to have massive necrosis after treating the dissease with 130% efficiency.
DomeFo 30 Jun, 2024 @ 1:20am 
This needs a rebalance with voight bernstein disease specifically, got a 8/15 colonist infection with communal diseases mod i used like 300 medicine in 2 quads, either make tumors more rare or make it easier to cure with maybe a 300-600 tend quality total to cure.
CrazyOwl 20 Jun, 2024 @ 9:22am 
Well, this is one hell of a dissease overaul. I wonder how to cure the brain damage now that my mechanitor got brain worms...
Glothia 15 Jun, 2024 @ 4:21am 
In an earlier version of Rimworld, DrugOverdose was switched from HediffCompProperties_Immunizable to HediffCompProperties_SeverityPerDay. Unfortunately, this mod hasn't been updated accordingly and still uses HediffCompProperties_Immunizable, which isn't beneficial. This causes compatibility issues, like the current conflict with the More Drug Stats mod, which tries to read HediffCompProperties_SeverityPerDay. It would be great if the author could fix this problem.
Chesse5552024 1 Jun, 2024 @ 2:10am 
I wish art was vanilla.
Guineatown20806 27 May, 2024 @ 4:30am 
Hi, I have a question: The anesthetics of the mod. The reworked ones. Is there a way to wake up pawns right away after operating them? Like a drug that you administer that reverses the effects of anesthetics. (Just like in real life). Or do I just wait for the effects to weaken and eventually cease? Because I operated on a pawn, but the anesthetics condition has no hours left on how long it would last.
FailPail 18 May, 2024 @ 12:46pm 
so is this mod the reason i tend to have colonists die at the start of an infection for some reason? also, is there any way to remove it?
Empress Fordola 10 May, 2024 @ 8:12pm 
I really like this mod, but I feel like now I require a more simulated surgery/doctor mod to accompany this, maybe more treatments, to turn this game into a medical simulation of sorts.
Either way, good job on creating this, I love this.
Eddard_Ti4 7 May, 2024 @ 12:58pm 
Thats not a problem i talk about. I just cant heal it. As i try to hela pawn it says (does not need heal) and Flu itself doesnt have, like, circle, or percent like of needed heal (like worms do). So i just cant heal it, and its does not progress nad creates a bunch of other stuff