Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"gladiatorville the parkour stick with you for the entire map if you get it round 1"
-Cubemaps appear to be broken since the name change. All of the props and weapons are shining brightly. A recompile should fix this.
-It is possible to infinitely delay a round with a cheap win by triggering the Versus or Parkour rounds with two innocents then simply sitting there and not doing anything. As no one is able to shoot inside to kill them, and c4 is not always available, it results in a long drawn out boring win. It might be a good idea to have players inside said arenas constantly take damage over time until the event ends to avoid this problem.
Most players will spawn near a gun or even with one.