Arma 3
rid
18 Comments
Dawarium 18 May @ 10:24pm 
Hi, this mod is absolutely amazing, I fear one of the recent ACE updates broke the metal detector feature of this mod, the rest of the features like digging for wires & actual RID defusal works, any chance you can update it? Thank you!
[WFAR]Walthzer420  [author] 21 Mar, 2021 @ 1:49pm 
There now is a discord for all your questions and regards DISCORD [discord.com]
Ari 12 Jan, 2021 @ 10:34am 
To disarm the bomb with vibration detector you must cut wire that doesn't leads to gyroscope (or whatever it is, round thing)
HIGHZUNG 11 Dec, 2020 @ 3:51pm 
Great Job!
Suggestion: Would be nice if you can cut the network link on every item not only on button
jabbabzh 29 Nov, 2020 @ 12:55pm 
Hi, nice mod , how do you know when it's diffused?
Josef 20 Nov, 2020 @ 10:09pm 
This is what I wanted for a long long time! Would it be possible make it overwrite Vanilla IEDs with a randomisation?
[WFAR]Walthzer420  [author] 19 Nov, 2020 @ 7:24am 
Apologise to all waiting for a doc on defusal. Currently dealing with some personal issues and Covid. I'll try to get all of you lads on as soon as possible, but that might still be a while.
♣♦ Aram ♥♠ 14 Nov, 2020 @ 3:10am 
Great mod.. the zeus tripwire options is awesome, as well as the wire detecting on the mine detector. we don't really use the defusal game since we aren't running EOD units.
Tomer 10 Nov, 2020 @ 11:13pm 
Can you show here or in some way how do I know that the mine is defused? I didn't figure it out and I would like to add it to my arma 3 clan.
Cheezman 9 Nov, 2020 @ 2:09pm 
I agree with littlepowz, having the ability to explosively remove the IEDs would be great. Also any eta on the defusal documentation?
[WFAR]Walthzer420  [author] 15 Oct, 2020 @ 5:08am 
We are still working on writing documentation on the defusal mechanic.
Tomer 15 Oct, 2020 @ 5:04am 
How do I know what to defuse?
littlepowz 4 Oct, 2020 @ 7:22pm 
Hi there, great mod. I was wondering if you'd be able to implement the IEDs to have similar characteristics to vanilla IEDs, such as appearing on drone mine detectors and being able to be destroyed, as when the IED is shot or has a charge explode on top of it, it does not explode.
[WFAR]Walthzer420  [author] 25 Sep, 2020 @ 7:16am 
@AVE
We have a video that shows of how to use the mod for the zeuses side. It shows the network being used.
https://www.youtube.com/watch?v=foNRV7Rr4XY
[RL] AVE 25 Sep, 2020 @ 6:36am 
Do you have an example mission or video to show off your network?
LucSon 16 Sep, 2020 @ 3:31pm 
by the way, your mod was shared on the Plate Land discord server. You might get spammed with comments
Rommels 16 Sep, 2020 @ 3:05pm 
Oh and another thing in the future would be non zeus placement for PvP but above all else, this is splendid
Rommels 16 Sep, 2020 @ 3:02pm 
Top stuff, actually great work, the wire minigame is a little easy and I was stuck wondering if I actually defused the device, of course this is early in development so theres no point about complaining about it, I would like to suggest an RPG or preplanned wire minigame that makes the IED detonate if you cut the wrong wire.

Finally a mod that has EOD stuff that isnt a countermeasure. Excellent work gents