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Neither required mods received a significant/any update in the past like year. Should be still fine.
Open the file in RPFM (you can easily google to find it, it's the modding tool), and delete the land_units_to_unit_abilites_junctions_tables folder.
It will be awkward and remove some SFO abilities, but will fix the crash.
In the mods I've checked so far, they all had like one random ability which was renamed in SFO so it crashed on launch or when someone glanced at that unit lol. So they'll all need a look at.
OvN is just a massive undertaking and still very much a WIP, patching it is sort-of a losing fight as we'd need to change/re-patch it all the time. That's why Flamboyant sort-of gave up for now. We'll see later once Shaky think he's going to be "done" for a while.
Patching stuff ain't exactly hard, cross referencing the new units against what SFO did to a similar vanila units is the easiest way (I usually keep 3 rpfm open, the patch which start as a copy of the new mod, SFO, and vanilla). When you get to things like new faction or lords/heroes, with skills and stuff, it become more complicated. If you've never really touched rpfm yet for modding total war, find a simple 1 unit mod you like and want patched and just toy with it. Eventually you'll know by heart which 10 of the hundreds of database are worth keeping in the sfo patch.
You could also join the SFO discord, people can helps in the submod section.
The trick is to find a unit which fill a similar role in the same faction if possible. Looking at what SFO did to it and scaling those change to the new unit.
Made up example: "Ah, SFO increase the slayer Physical Resistance by 10% compared to vanilla and the Long Drong have slightly more Phys Resis than Slayers in vanilla? I'll increase their resis by 10% too so they stay slighty higher." And the like. And of course use common sense, if a change would give a unit 100 melee attack in sfo, something might need a harder look-at.
You can also join the SFO's discord, people can offer help in the submod section. But of course you do not have to do it or learn something you do not want to do. I'll probably do them one day, but that one day might be in 2+ months.
None right now. I have several mods I plan to patch already. And since I already have sort-of slayers pirates thanks to Nanu Sartosa Overhaul I do not really need the Long Drong in my modlist, thus their low priority for me.
As a single unit mod, it's a good first step if one want to start tweaking units for SFO however!