ARK: Survival Evolved

ARK: Survival Evolved

Kanga PrimitiveRP (Beta)
15 Comments
N4STYR4BBiT 27 Nov, 2023 @ 4:57pm 
I am running this mod on my server and was wondering if i messed something up. The server still has turrets, the fabricator, etc in the engram list and was wondering if those are supposed to be there. Ive created a new character since seeing this, and was wanting to know if there was a way to disable these engrams without using the ini, the ini makes the engram list INSANELY laggy. Any help would be highly appreciated
Braniya 24 Jun, 2022 @ 10:12pm 
@Amalgamaniac - If you're using Beacon, per chance, go to your profile's "Engram Control" section - > Right Pane -> Click -> Ctrl+A -> Delete -> Yes
Repeat for any other loaded Config Sets.
Sometimes this section doesn't update to follow the newest game update scaling automatically (such as with the release of Fjordur increasing the level cap and changing the exp curve, yet again). If you're not using beacon, then, well ¯\(º_o)/¯
Beardo  [author] 18 Jun, 2022 @ 6:40pm 
None of these mod modify XP or the XP curve in any way.
Amalgamaniac 18 Jun, 2022 @ 2:08pm 
Is there anything in these mods that tries to "cap" your character at lvl 70? Of course, it could always just be MY settings that need to be readjusted, but I just started using these mods on my server and I've made 2 different characters. XP gain is pretty steady (my rates are x10 haha. don't judge me), but the second I hit lvl 70 XP gain is basically reduced to a crawl. This is the first time I've used these mods and also the first time I've experienced this "XP ceiling" so I'm just curious
Beardo  [author] 1 Jun, 2022 @ 1:43am 
@BranTuna That would be most likely the mod load order. Although Kanga Mods do not have to be the first in order, it is recommended to have the newest Kanga Mod above others.
Braniya 31 May, 2022 @ 12:05pm 
@Beardo - I've been having a few issues with some mods from this wonderful collection here. Mainly crashes, and an inability to use the mod. :steamsad: I look forward to seeing these get fixed and become stable, so I can incorperate them into our server! :steamhappy: Here's the Log: Pastebin [pastebin.com]
Heavyarmoire 14 Feb, 2022 @ 8:59am 
Wow this root cellar is super clever, major props to whoever made this!
Beardo  [author] 17 Oct, 2021 @ 3:05pm 
It's 21MB, only small.
Бочна 17 Oct, 2021 @ 8:51am 
This mod is 21GB?
Malignant 5 Oct, 2021 @ 6:11pm 
Structures + and this causes CTD. Your other mods work fine with it.
momo 18 Sep, 2020 @ 10:29am 
That worked, I don't know why I didn't think about that. Thanks
Beardo  [author] 18 Sep, 2020 @ 3:26am 
Try adding a _C to the end of the engram entry. Like this - EngramEntry_AnimalSkin_Bed_Kanga_C
momo 17 Sep, 2020 @ 9:34pm 
Awesome! I just tested this out on my primitive server, but couldn't get the engram overrides to work as I wanted them to. I'm using the engram entries from the mod but maybe I'm missing something? I'm using other mods with the exact same override format so I'm not really sure why this isn't working the same.

Here are the overrides:
https://pastebin.com/fuJHesZC
Beardo  [author] 17 Sep, 2020 @ 8:16pm 
Yes, the bed is a respawn, you can sit on the log bench and the feed trough works just like a normal on only it holds less.
momo 17 Sep, 2020 @ 7:47pm 
So are these functional?