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how can you make the ""mod"" itself from PFM on overwriting the data of the main mod?
INFANTRY MOVES WAY TOO SLOW
Seriously I get the realism idea but in other realism mods in total war like Divide et Impera infantry walking is not this slow at all. It's a huge waste of time to wait for actually good units to move while my cavalry moves wicked fast by comparison. Plus it's really annoying to see men walking slower than the actual walk sound in the game and with the AI running to compensate for the lack of speed, battles turn into super easy routs because of how tired they get. Not the 25-40 minutes like you said.
Just tried to run Shogun with your mod and the two UM packs. Still crashes sadly.
Can see your changes in the menu e.i Yari Arigashu 2 attack, 10 defence.
But crashes when loading a custom battle or a campaign one.
Am stumped my friend!
Cheers for the quick reply!
ai_occupation_resistance.pack
AShinaNames.pack
mmr_sky.pack
mod_blood_pack_mod.pack
S2UIM_1.pack
S2UIM_2.pack
sheath.pack
SOTS_Maps_Part1-5.pack (Five of these packs)
Current load order in the standard mod launcher.
Is it the load order? Currently using the standard mod launcher through Steam.
Edit: Version 3.0 won't work for Shogun 2, Version 2.0 works perfectly though
It's also on TWcenter though I can't find it right now.