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Sounds like a true garbage map, if someone really forgets such a importent detail.
It would not make sence to have them unbreakable.
Thats why it is the Snowrider.
I have optimized the map specifically for CBH from the rail distance. E.g. Unfortunately, this puts Slig Wolf Train at a disadvantage.
I don't know of any CBH Snowpiercer for GMod.
However, one of my plans is to make a Snowpiercer gamemode with map and train or just a snowpiercer addon with map addon for Garry's mod Source 2 successor: "S&Box".
But it at least we know your online
But only for the Source 2 based Gmod sequal: "S&Box"..
No, because I'll make it even more extensive with my own coded scripts, with preferably no bugs that caused derailments and much more possibilities for interactions e.g. One of my main goals is to make the entire train walkable while it drives with 200 mp/h on the rails.
(every small grid with number is the same area like this current GMod map, so this new map will be 100 times larger than even this! and this is just the sketch for the "Version 1" of my SnowriderExtreme Project!:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567679850
I tested already out the limits, and it works pretty well:
https://www.youtube.com/watch?v=eX8E-V937Us
https://www.youtube.com/channel/UClLFQuCeuaQRDfHaXV604og
The other Snowrider Contents with extended map, larger than the default Source max. Map grid and the Train itself will only come to the Gmod Sequal of Facepunch called: "S&Box"
S&Box is a new era for everyone where liked already Gmod and it's the Source 2 running future!
I changed the name of this map from "Snowpiercer" to "Snowrider" because of copyright reasons...
I will still continue with this project, but only with the different name of: "Snowrider" in the future- and current projects.
I also updated this map today so that the Iceberg can also now be removed with the Physics Gun. You can still destroy them, but now you can also remove them from the rails with the Physics Gun for peoples that are annoyed by them.
Kind regards
LetMeDwight
I hope you all will have much less derailments in curves.
Kind regards
LetMeDwight
Is that a serious question?
Because what has the V1 what the V2 does not have, except for graphical shadow-bugs and unoptimized Terrain and World faces ...
and i can see a nodraw texture along the mountain outside the map
have fun with the new features and improvements.
Nevertheless, I would like to note that there is nothing compared to what I plan to do in Facepunch's: S&Box together with Source 2 ...
For those who want to know what has changed, read the changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2175627255
In this update I will have improved the complette terrain to let the Map feel more like the Snowpiercer environment, to fix some bugs and improve the performance!
I also want to say that I am started with Source 2 to make future mods soon for Facepunch's new Gmod successor: "S&Box".
I do not know yet. After all, there is still no public content for the new C# programming in combination with Source 2. So I don't know how complex I can make the whole thing, especially because it is also my goal to integrate multicore support into this addon as far as possible to e.g. to split every single cart in an additional thread across all of your available cores. But whether I can still get the opportunity that every car has the opportunity to dock with big Alice and that at high speed I have to see. Because I don't want to talk the blue down from the sky here.
My goal is to build a map that is so big that you would need AT LEAST an hour if you drive at 100mph. Before you reach the beginning of the route again inside the Snowpiercer...
Everything becomes fantastic as soon as you can play a Gmod with the Valve Rubikon Physic Engine from Half Life Alyx and you can have on unlimited worlds (not like this here), in the new Source2 Hammer Editor!
This map here is just a compromise solution and even with the max possible Sizes of Gmod 1, you can see how tiny and ugly the map here still is...
For the first Big Workshop Modders, this month. For everyone else in the end of this year.