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Although in this case I haven't yet finished updating to 3.5, even the updated version is currently only compatible with 3.4
Looking forward to the next version and touch wood its a smooth transition
I was also wondering if its possible to remove the "Machine Portraits" being tied to "Machine Intelligence" which is also tied to "Gestalt Consciousness" essentially giving players a choice rather then forcing them to play a "Gestalt" machine empire.
1) As in Vanilla, Gestalts should be able to form research, non-aggression, and defense treaties. Countries with the Rogue Servitor or Guest Hive civic should also be able to sign migration treaties, can't but now you mention it maybe I should change it so that all can gestalts can (but keep it so only Guest Hives can have their drones *emigrate*). Gestalts still can't have commercial pacts since they don't collect trade value.
2) This mod has a bunch of bugs because I made it on a computer that couldn't run Stellaris properly and the brother who tested it for me on his computer didn't know all the things to test for. The next version should be better (I have a new computer now) and should be ready soonish, but I had to rework a lot and it won't be save compatible with this version.
how do i provide my modlist?
This is one of my favourite ideas for a mod, though, haha. I've always wanted to be a friendly hive.
For now it seems that pops are required to be 'drones' to work in a hive mind building. As in, I can only employ 'Artisan drones' in the buildings I construct, but in the empire I integrated I can employ "Artisans," which the integrated pops can use.
I am using the Forgotten Queens compatibility patch, too!
Alternatively if anybody knows of any mod that lets you build normal empire buildings while a hive mind, that would work too I think.