Stellaris

Stellaris

Ethical Gestalts BETA
51 Comments
kuyan-judith  [author] 4 Oct, 2022 @ 4:51am 
Sorry, once again I needed to add a link to the updated version.

Although in this case I haven't yet finished updating to 3.5, even the updated version is currently only compatible with 3.4
Hazardous 3 Oct, 2022 @ 11:38pm 
Are you still into this game or is this mod obsolete?
vulpixie 30 Jul, 2021 @ 6:32am 
they just have self-confidence issues
kuyan-judith  [author] 29 Jul, 2021 @ 1:02am 
I'd let AIs be spiritualist if Spiritualists had a mechanical identity that wasn't >50% "hating AI".
vulpixie 29 Jul, 2021 @ 12:36am 
pls dont lock machines out of spiritualism
RecreationalNukes 16 Apr, 2021 @ 12:53pm 
ETA on update? really wanna use this mod for 3.0
CorpsePuncher 28 Mar, 2021 @ 2:53am 
Ok cool, i figured it was a mod conflict as i believe i do have something along the lines of that mod.
Looking forward to the next version and touch wood its a smooth transition
kuyan-judith  [author] 25 Mar, 2021 @ 2:19am 
@Ristophistoles: That sounds like a bad interaction between this mod and one that's meant to give extra ethics points. In any case, it won't be an issue in the next version, which rather than messing around with ethic costs just makes Gestalt Consciousness a category of authorities instead of an ethic (this will probably introduce more compatibility issues than it fixes but was the only way I could find to resolve some bugs).
CorpsePuncher 24 Mar, 2021 @ 7:52pm 
im not sure if this is a bug for this mod or another but when picking ethics the base version costs 2 instead of 1 and the fanatical version costs 4 instead of 2 essentially forcing either 2 basic ethics or 1 fanatical.


I was also wondering if its possible to remove the "Machine Portraits" being tied to "Machine Intelligence" which is also tied to "Gestalt Consciousness" essentially giving players a choice rather then forcing them to play a "Gestalt" machine empire.
Ethereal Phoenix 23 Mar, 2021 @ 7:49am 
@tetrako "studying other cultures" is that what we call it now? *proceedes to bombard the planet*
Tetrako 23 Mar, 2021 @ 4:01am 
Cool, it'd be nice if my robots could at least migrate away from their own worlds. They're not disconnected from the core after all, they're just stretching their legs and studying other cultures!
Sally smithson 23 Mar, 2021 @ 2:40am 
i am excited for the newer version, and i definitely test it out
kuyan-judith  [author] 23 Mar, 2021 @ 12:54am 
@Tetrako:
1) As in Vanilla, Gestalts should be able to form research, non-aggression, and defense treaties. Countries with the Rogue Servitor or Guest Hive civic should also be able to sign migration treaties, can't but now you mention it maybe I should change it so that all can gestalts can (but keep it so only Guest Hives can have their drones *emigrate*). Gestalts still can't have commercial pacts since they don't collect trade value.

2) This mod has a bunch of bugs because I made it on a computer that couldn't run Stellaris properly and the brother who tested it for me on his computer didn't know all the things to test for. The next version should be better (I have a new computer now) and should be ready soonish, but I had to rework a lot and it won't be save compatible with this version.
Tetrako 22 Mar, 2021 @ 9:40am 
I have one question/possible issue: Does this mod allow Gestalt Machine Empires to form treaties? So far I'm seeing on other AI empires that there's still the message saying Gestalts cant integrate with other societies, which I thought this mod was supposed to alter?
kuyan-judith  [author] 27 Feb, 2021 @ 1:58pm 
@Lord_of_Aces052: The argent energy mod only overwrites icons and text, which is defined in different files from everything else. It should be fine.
Ethereal Phoenix 27 Feb, 2021 @ 6:42am 
It was that argent energy mod I guess
kuyan-judith  [author] 27 Feb, 2021 @ 3:46am 
@Lord_of_Aces052: generally, if two mods overwriting the same object are used together, one or the other will have bits not work. Without knowing details I couldn't say which.
Ethereal Phoenix 26 Feb, 2021 @ 10:23pm 
So with the list of over-written objects, I actually have a mod in this list, will the mod just not work?
kuyan-judith  [author] 2 Oct, 2020 @ 1:44am 
@CactusJuice: Okay, I'll add that compatibility patch to my to-do list but it's already pretty long.
kuyan-judith  [author] 2 Oct, 2020 @ 1:41am 
@arendjvr: could you post it here? The problem could also be with this mod, it's pretty buggy currently since I had some computer problems which made testing it hard so I only did some very basic tests. I plan to fix it but not necessarily soon.
TequilaSe'lai 30 Sep, 2020 @ 9:13pm 
Shame though, cause I really wanted to try this one out (the ability to become a gestalt is something i've been looking for in a mod for a while), but I just can't give up ECC, since it's one of the most important mods I have in my modlist :/
TequilaSe'lai 30 Sep, 2020 @ 9:06pm 
Just did some testing, and for anyone who wants to use this with Ethic and Civics classic, it won't work because this mod modifies the ethics selection UI, and won't support the extra ethics slots (ecologist-industrialist, elitist-pluralist), in addition to the new "gestalt-distinct individual" ethics this one adds.
TequilaSe'lai 27 Sep, 2020 @ 3:39pm 
Also does this mod need a compatibilty patch for UI Overhaul Dynamic?
TequilaSe'lai 27 Sep, 2020 @ 3:36pm 
Just a heads up, Ethics and Civics Alternative/Classic is no longer being updated by the author. SCM Overhaul is a continuation of that mod that will be regularly updated and have new features added over time.
Sally smithson 21 Sep, 2020 @ 11:04am 
i lose my gestalt conciousness ethic when i use the: become more (ethic) edict.
how do i provide my modlist?
Sally smithson 21 Sep, 2020 @ 7:04am 
does this mod work properly with the unofficial machine dlc?
NanitesInRed 14 Sep, 2020 @ 9:32pm 
Hey I just finished the Identity Unification project and it seems to have broken somwhat, My empire lost the distinct individuals ethic, did not gain the gestalt consciousness ethic, and it doesn't seem possible to use console commands to give my empire the hive mind goverment even when I add the gestalt consciousness ethic
Cheesemongle 9 Sep, 2020 @ 5:44am 
Ah, thank you
kuyan-judith  [author] 9 Sep, 2020 @ 3:24am 
@Laneer#6422: There is not, but the basic concept of the perk was taken the mod "Project Gestalt".
Cheesemongle 8 Sep, 2020 @ 4:44am 
Is there a standalone mod for the "Identity Unification" ascension perk? (Running a savegame i don't want to mess up, but want to use this feature)
kuyan-judith  [author] 7 Sep, 2020 @ 4:00am 
@AlexisGrimm: sorry I forgot to mention at the time, but as of last night Sydney time the Overmind bug should be fixed.
NanitesInRed 5 Sep, 2020 @ 7:36pm 
Sounds good, the overmind one is more serious because I can pretty easily use debug commands to find the primitives causing problems and fix them, nothing I can do about the overminds, thanks for the quick response!
kuyan-judith  [author] 5 Sep, 2020 @ 6:43pm 
Oh, I think I see the problem there; one thing this mod does is make it so hives can't automatically take control of each others' drones and I forgot that Overminds would need special handling there. I'll fix that sometime today. I think I also see what went wrong with the primitives but I think that problem will be a lot harder to fix.
NanitesInRed 5 Sep, 2020 @ 10:13am 
I am using the Forgotten Hives mod, and the patch for ethical gestalts and forgotten hives, for some reason when I start the Overmind origin my remote pops are immediately set to be purged and I can't set them with citzenship.
NanitesInRed 3 Sep, 2020 @ 6:20pm 
I had a primitive civ spawn without the distinct individuals ethic, they ended up having an event that was supposed to make them pacifists, but somehow made them more militarist (from fanatic xenophobe and militarist to fanatic xenophobe and fanatic militarist) I used console commands to change their ethics, making them pacifist instead of militarist, and giving them the distinct individuals ethics, however when they didn't have the distinct individual ethic the game was having massive lag spikes every in game day.
SaltyRocksPew 22 Aug, 2020 @ 11:11pm 
They're a district? I did not see any. I had integrated an empire with a ringworld start, that may be the cause. Also keep in mind I didn't get these singleminded fellows by migration, I integrated a whole empire, so I got ruler singleminded pops, specialists, AND workers. So it was a massive hit of unemployment. I think this could be fixed by a singlemind building, though. Like a version of a foundry, or autochithon monument just for non-gestalt pops.

This is one of my favourite ideas for a mod, though, haha. I've always wanted to be a friendly hive.
kuyan-judith  [author] 22 Aug, 2020 @ 7:08pm 
Otherwise Singlemind Enclaves should produce "Singlemind Subsistent" jobs, which produce nothing but have reduced upkeep. But it sounds like maybe you can't build singlemind enclaves at all? I'll look into that.
kuyan-judith  [author] 22 Aug, 2020 @ 7:07pm 
@SaltyRocksPew: Yes; in general this mod only lets you employ singleminds as "singlemind laborers" or artisans, the former coming from "singlemind enclave" districts and producing minerals and food, and you can only build factories and employ singlemind laborers once you have the "singlemind governance" tech, which is a common tier-1 tech but not a starting tech.
SaltyRocksPew 22 Aug, 2020 @ 10:04am 
Hello! I am playing a hive mind xenophiles, but cannot employ non-gestalt pops in jobs, save the artisan jobs I got from integrating an empire that already had a consumer goods building built. I would like to be able to build buildings that the Residence citizenship pops work in, like foundries.
For now it seems that pops are required to be 'drones' to work in a hive mind building. As in, I can only employ 'Artisan drones' in the buildings I construct, but in the empire I integrated I can employ "Artisans," which the integrated pops can use.

I am using the Forgotten Queens compatibility patch, too!

Alternatively if anybody knows of any mod that lets you build normal empire buildings while a hive mind, that would work too I think.
kuyan-judith  [author] 15 Aug, 2020 @ 9:10pm 
@connorthecommander: I've now made compatibility patches for Forgotten Queens for both the ECA and the non-ECA versions of this mod. Note that the compatibility patch for the ECA version is not a compatibility patch between Forgotten Queens and ECA; if there are any incompatibilities between those mods in places Ethical Gestalts doesn't also overwrite they'll need to be patched separately.
kuyan-judith  [author] 8 Aug, 2020 @ 6:26pm 
@connorthecommander: I've now made a version of this mod for use with Ethics and Civics Alternate. Regarding Forgotten Queens: The complication there is that I think two of this mod's civics (Cohabitor and Assimilator Contagion) were inspired by the Mutualistic Behavior civic in Forgotten Queens and cover enough of the same ground that having all three together seems redundant, and likewise with the Overmind Government type to the Overmind civic, and I'm not sure how to handle that.
RecreationalNukes 8 Aug, 2020 @ 4:06pm 
another mod you should make this compatible with is the forgotten queens mod by complex, that mod i believe causes issues with the cohabitor hives.
kuyan-judith  [author] 31 Jul, 2020 @ 5:29am 
You should be able to get this mod to work in 2.7.2 by unzipping the zipped file in SteamLibrary/steamapps/workshop/content/281990/2175882119/ , althought the launcher will still say it's incompatible. But if not, you can change your stellaris version to 2.7.1 by going to Stellaris in the steam library, clicking the gear ("manage") symbol, clicking, "properties", going to the "betas" tab, and selecting 2.7.1 from the dropdown menu there.
C2N14 30 Jul, 2020 @ 7:47am 
can any one help me get 2.7.1 i have 2.7.2 and this mod isn't compatidle with it and don't know how to get that version
RecreationalNukes 25 Jul, 2020 @ 7:26am 
I use the alternative version where the altruist and egoist ethos no longer exist. it's the "Newer" version.
kuyan-judith  [author] 24 Jul, 2020 @ 9:47pm 
So- there's an issue with making a compatibility patch with ethics and civics expanded which is- 1) for gestalts there's much less of a distinction between government decision-making and individual decision-making than there is with regular empires and that complicates separating out altruist/egoist from egalitarian/authoritarian and 2) for gestalt consciousnesses the question "how much should I care what people who aren't me want" is much less distinct from the question "how much should I care what xenos want", which makes the distinction between altruist/egoist and xenophobe/xenophile is also muddy. Overall I'm not sure there's room for gestalts to have an altruist/egoist axis which isn't merged into one or the other of those other axes.
kuyan-judith  [author] 24 Jul, 2020 @ 6:49pm 
I'll try.
RecreationalNukes 24 Jul, 2020 @ 2:42pm 
Perhaps a compatibility patch with ethics and civics expanded?
? 24 Jul, 2020 @ 3:39am 
We will watch your career with great interest.