Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Knowledge is Power (Endgame Technology Research)
26 Comments
tinyderangedgoldfish 22 Mar @ 6:28pm 
Has anyone updated or remade this mode?
Benediction 23 Feb @ 3:37am 
So this was a great mod, but lots of people are saying it is not working at all, and from looking at the files it has not been updated for most of the new DLC factions or the more recent DLC units. Either the mod author (to whom I am grateful) needs to do a big update, or someone else needs to take this over.
slow002 25 Jun, 2024 @ 1:18am 
I find a way to make it working.
Open X:.../../Steamapps/workshop/content/489630/2176043004/Data/World/Upgrades.Then edit every file.For example, to edit the EndTechAstraMilitarum.xml ,you need to change
<!-- Change to 11 --> and
<upgrade position="11" icon="Units/Neutral/Artefacts/Damage"> to
<!-- Change to 1 -->
<upgrade position="1" icon="Units/Neutral/Artefacts/Damage">.And it will work.
Though you may find no tip in your unit that you gain1 damage and 1 health artifact every time you finish the quest,the data actually increase.
This mod will work when you chose these factions:AstraMilitarum,ChaosSpaceMarine,Necrons,Orks,SpaceMarine,Tau,Tyranids.If you want to make more factions enjoy this mod,you should follow the advice given by 'Pharazon' below.
misterskelodar 21 Dec, 2023 @ 3:41am 
The quest is showing up but there's no Tier 11 research
AKM0A 4 Dec, 2023 @ 3:58pm 
not working
Kornstalx 11 Jul, 2021 @ 9:00am 
Is this still working as of the latest patch?
Lavender Trinket 30 May, 2021 @ 2:42pm 
there may be an issue, the quest resets itself back to zero research each advancment, is this an issue that pops up often?
MaulMachine 15 Feb, 2021 @ 5:48pm 
Does this work with mod-added factions?
Pharazon 30 Jan, 2021 @ 9:00pm 
No problem @Pharcyde. I just thought I'd share what I did to get it to work for me. Let me know if for some reason its not working. ;D
Pharcyde 30 Jan, 2021 @ 11:33am 
@Pharazon - Thanks so much!
Pharazon 28 Jan, 2021 @ 6:47pm 
If anyone would like to manually update for Eldar, here's some instructions.
https://pastebin.com/gWEn1rNz
Lavender Trinket 17 Sep, 2020 @ 4:16pm 
there may be a glitch with this research objective in that, the research required keeps doubling after sucses. is this a glitch or?
Krylia Viru 30 Aug, 2020 @ 7:57pm 
Oh, I think I know why. I'm guessing you couldn't figure out how to get a python script working to do what you wanted to do because looking at it that seems to be the problem. My recommendation is delving into stack exchange/stack overflow questions similar to your problem and seeing what the solutions were.
Krylia Viru 30 Aug, 2020 @ 7:29pm 
So, looking at your files, it seems like the quest only goes up to 102 times instead of 1000 times?
MalaltheMaw 29 Jul, 2020 @ 6:29pm 
i can't wait to use this mod it seems superb
MalaltheMaw 29 Jul, 2020 @ 6:28pm 
yep that was it. THANK YOU SO MUCH!
MalaltheMaw 29 Jul, 2020 @ 6:19pm 
ok i will try it, thx
Triarii  [author] 28 Jul, 2020 @ 3:46pm 
TLDR: Go to your mod load order and load this one last.
Triarii  [author] 28 Jul, 2020 @ 3:12pm 
PART II because steam won't allow >1000 characters.

I'm not sure what happens if you disable quests but look to the quest research counter to the right side where the quests show up.

I can't think of any way another mod could be interfering with this one since the quest chain, research, and traits are all custom made.

UNLESS! You have a mod that overrides the faction.xml files.

In that case, load this mod last because if load order is:

(This mod) faction.xml.ext
(another mod) faction.xml

The second one will override the first which is where all the magic is happening.
Triarii  [author] 28 Jul, 2020 @ 3:12pm 
Ok, I've tested this by:

Researching all technologies and then researching the last tech.

Researching the last tech first and then researching all the technologies.

In both cases, the quest works as intended and gives the endgame trait when research hits 1000.

Your own research resource stock pool won't change anymore but the quest will tick up like:
(0/1000)
(300/1000)
(999/1000)
Next turn: Quest complete, trait given to all units.

The thing up top that says something like 556/+39 that shows how much research you've accumulated will be frozen if you've all techs unlocked.
MalaltheMaw 27 Jul, 2020 @ 11:08pm 
so i played another with quests on but it still won't increase my research points after i finish researching everything i can.
MalaltheMaw 26 Jul, 2020 @ 9:35pm 
also thanks for the fast reply like dang
MalaltheMaw 26 Jul, 2020 @ 9:34pm 
yeah research stopped generating. i have a ton of research buildings but they don't generate anymore. i see you talking about quests on here and i have the quests turned off. could that be my issue?
Triarii  [author] 26 Jul, 2020 @ 11:27am 
I had to make a big update recently to how the quest is triggered because of the way upgrades work as flags not working as intended. There's a first quest now that boots up by turn 2 which sets the entire chain in motion. This may break current chains. It shouldn't but the quest system can be a bit fragile.
Triarii  [author] 26 Jul, 2020 @ 11:25am 
It stopped generating research? What do you mean? The counter is not increasing?
MalaltheMaw 26 Jul, 2020 @ 9:23am 
hey so once i got it unlocked it just stopped generating research. so i am not able to make anything out of this mod.