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I will probably be discontinuing this mod since I ran into a couple issues working with the XML that I was unable to fix.
Vanilla Expanded Framework is used so that you start the game with hostile relations to every faction, while being allied to The Shattered Empire. Players will have to either destroy the hostile factions or attempt to make peace with them, this is mostly a balancing decision as a trade-off to being allied with a powerful faction, and start out with decent gear.
Well, since I'm here. I might as well let you know if you haven't already, that I have now created two new civil war submods for the 'Royalty Empire Rework' mod I made, and since I made them they should make this here mod more interesting to play.
If you want, the 'Royalty Empire Rework' and the 'Royalty Empire Rework: Vanilla Weapons' mods will have a description of them both along with links to their mod page.
If you perhaps decide to get one or both of them, I hope that they will make your game more interesting to play, and even perhaps more so since with this mod you will be right in the middle of the civil war and will have to try and put it down and reunite the empire from the separatists if that's what you want.
Well... In that case Reel. I bid you good day.
@Daronkil Fixed the issue by unticking "Affects hidden factions" on the forced faction relations section in the scenario. For some reason despite it directly forcing those hidden factions to be hostile, they just really want a hug, haha. You might have to start a new game for it to take place, or use DevMode to change their relations to hostile (if that's even possible) Hopefully that fixes that though!
You're using the scenario it comes with, right? If so then it might be a mod that either conflicts with VFE Core in general, or a mod that changes faction relations by default whenever you start a game.
I'm not sure how changing the player faction would fix it, considering all that would change would be the base icon and the starting pawns. Have you tried using dev mode to change the faction relations? (Fourth top button, General category, Set Faction Relations)
If that doesn't work either, then you can just make a custom scenario and add "Forced faction relations" with empire being +100
My problem: I always start at -100 faction relations with the Empire no matter what I do. Relations can't be raised by sending them gifts. If I change my faction to 'New arrivals' in the scenarios, it works as intended. I have VFE loaded before your mod as intended. Could it be a conflict with another mod?
1. Starting faction relations is apart of Vanilla Factions Expanded Core, which is required for the mod. Factions that are added from mods will also be affected from the -100 relations. So if you were to add a friendly fox race faction mod and play the scenario, it'll start out at -100 relations.
2. The starting pawns come with the noble titles of Freeholder or Yeoman, nothing else above that. You do automatically get the research available to make noble apparel and the starting pawns will spawn with Eltex shirts assuming you're not using any other mods. From there on, you can choose which pawn you want to become the leading noble.
there are 2 things i was wondering:
1. "All factions including hidden (Starting: -100, Natural: -100)" is that an option in the editor? because im simply asking regarding factions that are added via mods and wether or not they are affected by this as well.
2. since you're basically playing as a vassal shouldnt you start with at least one set of noble attire?