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Карта хорошая, затянуло
copperTones: This map was made a long time ago when the Vela didn't exist yet, it is indeed a game changer when build in large numbers. Expert players are free to restrict themselves to Tier 3 units, or remove the damage benefit for the yellow player and the damage penalty for the red enemy
vela ftw
There were no recent changes to the map so unless a Mindustry update just broke it, it should be fine when downloading it again.
error loading the map: a corrupted or inaccessible map file
I answered it in depth in a new "Discussion" called "Map Feedback (for v6 beta)", see above. Let me know if you have trouble finding it.
I wonder it the map would be much more fun if:
1) manageable waves of air units (T1..T3) would spawn
--> This would mean some defenses are required while still posing no real danger of loosing the core (assuming the waves stay small enough that something like 5 Scatter turrets can take them out)
2) Breaking walls into new areas should unleash a surge of ground units (Maybe something like one unit type supported by a single factory per area could work)
--> Would add some danger when braking into a new area
3) ban all player long range turrets (Hail, Ripple and Foreshadow)
--> forces to build units and avoid falling into the initially much easier (but long term boring) turret creep. I suspect T3 units like the 'Fortress' will easily be able to break the defenses but we simply lost interest before we got to that point.
I played the map alone in v5 before and found it quite nice. Finding ways to snipe out the reactors was a lot of fun. But now I tried the v6 beta (as of 13.12) with a friend and unfortunately we quickly got bored. We only proceeded till the oil field and then stopped playing as it felt like a sandbox game.
The issues were basically:
- no pressure at all from the enemy (I guess it is impossible to proper balance this with ground units)
- Our T1 and T2 unit evaporated once they got within fire range of the defenses, so we didn't really invested into units
- building artillery wiped out the defenses effortlessly
This meant we quickly started playing turret creep with Hail and Ripple. Unfortunately this means it does not matter how beautiful the base is. You just place them barely out of enemy hail/ripple range and move forward when they stop firing...
For "An ACTION-PACKED Attack Map": It was hidden from the Steam Workshop because v6 broke that it so hard it was no longer playable / beatable. The map was also hit very hard by the v6 update as the core gameplay in that map completely changed:
- The default player's Mech has extremely bad damage against enemy blocks in v6 and I can't change it :(.
- Every time I want to give a powerful mech for the player to control, I'm also giving it to the AI which will gladly use it to stomp all over the enemy base without the player needing to do anything.
So I'll need to test whether I think it's worth to port the action packed map.
What happened to ACTION-PACKED? It was a good map, I kinda miss it.
At least I have a copy of the map in a V5 client.
Once I'm done I'm expecting the porting of this map (An EPIC Attack Map) to take around 10-30 hours. I'll do my best to complete it as fast as I can but it's a lot of work and I don't want to rush it.
Thank you for your understanding :).
@dddddddddddddddddd: 我不会说中文。 您可以使用在线翻译网站(例如Google Translate)将文本翻译成中文。 这就是我写中文的方式。
@Pickle Rick: Glad you loved it so much :)! I wish you good luck on beating your time, I believe you can do it :).
Boss level ones are 9x9 and take silicon, surge alloy, plastinum, phase weave, and cryofluid to run. This is the current beta stats
As it stands it might be very hard to redo the tech pods without reworking the map. Still a good map even in beta 6 but man can some of the units just walk through the meltdowns
I'm newbie and i cleared this in 12 hours!
This map is so awesome and EPIC( perfect balance .)
I love it, thanks for epic map :)
To the many people that have been giving awards: I cannot see who gave them but thank you very much. You don't have to use your points, a comment or upvote is already a big sign of appreciation .. and then you still have your points to get something nice for yourself in the point shop :).
I'll use these points given to me to give awards to other hard working modders that deserve them and make them happy and feel appreciated :).
Big maps are better anyway!
And that it was such different sections help break the game up into multiple eras of pushing through new layers of defence, each is a new game of how to cripple and destroy the next sections
@Chikkachu I take no responsibility for any nuclear damage you migh... definitely have caused :3
@Friendly_Robot Glad you liked it :), I may have underestimated the size of it when making it as it was my first map but I stuck with it and I'm happy with the result :). It took me 50 hours to make it and an additional 40 hours to test it many times.
but i liked it, fun map!