RimWorld

RimWorld

Rescuee Joiner Plus
60 Comments
SanguinarcAQL 9 hours ago 
Seem like the mod work as it is right now, i THINK it can be used safely in 1.6
fireflyinthdark 20 hours ago 
Any chance of 1.6?
ephemeraltoast 11 Jul @ 12:22pm 
I am also craving 1.6, this mod has saved my computer from being thrown out the window so many times
lydocia 11 Jul @ 8:13am 
Seconding that this is one of those mods that I would love to have in 1.6 because I can't play without them!
2ScoopsPlz 10 Jul @ 2:47pm 
NEED this mod for 1.6, it's so annoying having people invite themselves into my colony.
莫名某某 6 May @ 2:56am 
When I refused the rescued person to join, he/she was regarded as an enemy by my colonists and attacked. Although the released prisoners were just wandering around. This seems abnormal because I rescued the prisoner from the pirates not to kill him.
Tench Froast 8 Feb @ 4:57pm 
Super necessary mod, thanks for this. Would be great if it was compatible with VFE Event's Expanded mod "Wanderer joins" events. While there is an option to approve/reject, you can't see any information about them...
Jippy 31 Oct, 2024 @ 3:06pm 
Good mod! :steamthumbsup:
Thels 17 Aug, 2024 @ 2:57am 
The dialogue popup seems to have a grammatical spelling error and a fixed gender reference.

"that you saved HIM and would LIKE JOIN the colony".

"Him" is always used to refer to the pawn, even if the pawn is female.

"Like join" is incorrect grammar. "Like to join" should be more accurate.

Like the mod, though! Thanks for making it.
SimplePhysics 5 Aug, 2024 @ 7:40am 
Invaluable mod, thank you so much!
钓不到星鲸不改名 8 May, 2024 @ 4:28pm 
:twopointcured:
Issaka 14 Apr, 2024 @ 6:37am 
Any chance this will be updated for 1.5? :)
LadyStoic 1 Apr, 2024 @ 8:40am 
Doesn't work :(
Wintermist 4 Dec, 2023 @ 8:53am 
Jesus, I should have looked for this mod sooner!
konakona 9 Feb, 2023 @ 9:29am 
god, thank you it soooo annoying to have debuff while you did a good deed
Ogliss  [author] 28 Nov, 2022 @ 9:19am 
@Yoann
i can try to look into it when i have a moment, ive really not messed with quests much in general, as they are a Horribly convoluted system that i havent wrapped my melon around yet
Yoann 28 Nov, 2022 @ 6:10am 
Do you think you could add a third choice, between the Accept and Reject, Accept them as refugee (as in Hospitality_Refugee quest)?
Reject to join the colony, but accept to stay some days.
Komissar Rudinov 30 Oct, 2022 @ 4:01am 
Could not reproduce the crash as I loaded the wrong mod list and I wasn't about to go through that horrendous load time again.
Did, however, discover something about the second issue with the recruited colonist not showing up - it's not caused by this mod, as it still happens even after it was removed.
Komissar Rudinov 30 Oct, 2022 @ 3:42am 
The log from before was already overwritten. I'll try and reproduce it.
Ogliss  [author] 30 Oct, 2022 @ 3:38am 
just tested and seems to be working fine this end, a log after you accept someone might shed some more light on it
Ogliss  [author] 30 Oct, 2022 @ 3:28am 
@Komissar Rudinov
care to share the crash logs?
Komissar Rudinov 30 Oct, 2022 @ 3:22am 
Also getting some weird issues: colonist I accepted does not show up on the bar, work tab, or caravan formation thing.
Komissar Rudinov 30 Oct, 2022 @ 3:00am 
May or may not have an incompatibility with Pharmacist (1.4 fork) causing a crash - crash log was hard to understand.
Venatos 25 Oct, 2022 @ 10:34pm 
guess ill see when i get another one of those, i realy hope it works, i had to leave children being chased by neanderthals begging for help to fend for themselfs because i couldnt get any stats for them.....
Ogliss  [author] 25 Oct, 2022 @ 11:59am 
im not sure, not something i tested it with, its more when you recover a downed neutral pawn, and tend to em, when they get up again theres a chance they will join the colony, this just allows you to refuse em
Venatos 25 Oct, 2022 @ 11:22am 
does this work for quest pawns too? like the people being chased by something or imprisoned or paralyzed or whathaveyou.
ASMR gaming 24 Oct, 2022 @ 3:39am 
thanks ogliss, 1.4 version of htis working as intended
Ogliss  [author] 24 Oct, 2022 @ 3:14am 
initial 1.4 update pushed, lemme know if there are any problems
Ogliss  [author] 23 Oct, 2022 @ 7:16pm 
i intend to update all my mods, it just takes time
ASMR gaming 23 Oct, 2022 @ 6:07pm 
1.4 ?
Doomchibi 22 Oct, 2022 @ 10:01am 
Could this get an update for 1.4? Thank you!
LookAtMeNow777 3 Aug, 2022 @ 3:40pm 
thank you!
Xalkyrr 13 Mar, 2022 @ 3:43pm 
Would there be a mod or a way to turn the person into a guest instead of join? For hospitality mod?
Ogliss  [author] 2 Oct, 2021 @ 12:52am 
@Angrysquirrel
indeed it is, the compatible versions are listed automatically in the top right corner, by the title image

@Rayven Feather & @atleastsmile
Glad your enjoying it!
Angrysquirrel 1 Oct, 2021 @ 12:55am 
Hot jam. I just subbed this. Assuming it's for 1.3. I hate when I just leave a pawn to die on my lawn because I'm afraid of them joining me. Thanks!
Rayven Feather 7 Aug, 2021 @ 5:47am 
thanks very much. i literally have no room for more colonists so when the space battle event happens from vanilla events exp and rescuees just decide they're gonna join it makes me want to pull my hair out.
Imposter 7 Jul, 2021 @ 4:14am 
OMG THIS SHOULD HAVE BEEN IN VERSION .5 thank you!
Ogliss  [author] 4 Jul, 2021 @ 6:30pm 
Yup, i actually already have it working, just having issues getting lub,lisher plus to work, so i cant easily filter out the source files etc

tldr: file size will be larger than i would like due to inclusion of source files etc
fireflyinthdark 4 Jul, 2021 @ 6:24pm 
Any chance this'll be updated for 1.3?
Ogliss  [author] 28 Jun, 2021 @ 6:40am 
@hooterslphie
sorry it took so long, but i finally got around to looking into that, it seems that those downed refugee quests are handled slightly differently, just pushed a patch that should, with any luck, include them aswell, though the messages might not be quite right

@Alex il Tabaccaio
im not sure what option your refering to, there arent any for this mod.
i was unable to reproduce this issue, that said, i didnt try untill after id already rebuilt the mod, so its possible the new way im doing it fixed that
Diarmuhnd 27 Jun, 2021 @ 10:47am 
Thanks for sharing these much needed QoL mods. :KentHappy:
AlexIlTabaccaio 14 Apr, 2021 @ 10:27pm 
A Crashed Pod has arrived. Unfortunately at that exact moment my only Colonist was off the map shopping, so the mod didn't trigger and the guy automatically joined the Colony. I suppose it conflicts with the option to ignore the mod in case there are no Colonists into the active Settlement. Is it possible to add a trigger condition in case the Colonists are not present in the Settlement but are still present in the world?
hooterslphie 31 Mar, 2021 @ 8:39pm 
@ogliss

Thats too bad. Thanks anyway
Ogliss  [author] 28 Mar, 2021 @ 1:18am 
@hooterslphie
Hmmmm.
it Should be, but i cant say i tested it on that specific circumstance, i only tested it on pawns in the players home map, so it Might just be because its generated differently
hooterslphie 27 Mar, 2021 @ 9:21pm 
is this save game compatible? I loaded a game where i had already traveled to a location to find an incapacitated refugee. And upon offering help, she joined automatically, rather than giving me a prompt to accept or reject
Ogliss  [author] 18 Feb, 2021 @ 3:25am 
@blackrave
sounds like you got a bad download
blackrave 18 Feb, 2021 @ 2:40am 
Mod has no actual files, only empty folders.
How exactly this is supposed to work?
Mad Derp Packer 9 Feb, 2021 @ 4:32am 
Great! Just in time for those crashed pods :D
mr_sebitor (twitch) 4 Feb, 2021 @ 10:04pm 
YES
natthegreat668 22 Dec, 2020 @ 12:06am 
What smeghead said