RimWorld

RimWorld

Raccoonskin Cap(resurrected)
13 Comments
velcroboy333  [author] 26 Jun @ 12:09pm 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 30 Mar, 2024 @ 6:05pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
kebabbery 14 Nov, 2022 @ 5:47pm 
that's AMAZING!! Thank you!
kebabbery 3 Nov, 2022 @ 6:11am 
Hello! Can you please resurrect Outdoor Lighting mod? I love the garden lamp so much. Please & Thank you :)
velcroboy333  [author] 14 Oct, 2022 @ 11:05am 
Updated to 1.4
TurtleShroom 6 Aug, 2021 @ 10:06pm 
Thank you very much!
velcroboy333  [author] 6 Aug, 2021 @ 9:52pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 4:13pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
TurtleShroom 9 May, 2021 @ 11:38am 
The term is coonskin , not "racconskin". Dixies refer to raccoons as "coons" to this day.
Othobrithol 24 Sep, 2020 @ 12:42pm 
:)
velcroboy333  [author] 24 Sep, 2020 @ 11:44am 
Interesting, I see what you mean. I don't want the cap made from other leathers/fabrics though. I'll have to simply set the qualities as static. It's really the same effect in the end anyway. Thanks for pointing that out. I had not noticed.
Othobrithol 24 Sep, 2020 @ 10:57am 
<StuffEffectMultiplier>s seem to only work when the recipe uses a Stuff. You'd need to explicitly state the values for armor and heat if you want the item to have those benefits and be made exclusively out of coon. See, for instance, the def for flak vest and notice how the tribal war mask uses stuff "woody" instead of wood to get around the issue.