Half-Life: Alyx

Half-Life: Alyx

Terminal Surveillance
15 Comments
Skummeh 18 Apr, 2021 @ 2:19pm 
This is quite a well polished MapLabs challenge map that includes engaging story elements. Nice work overall. Playthru and feedback here: https://youtu.be/3VoIxrcs8sU
goosevader09 17 Apr, 2021 @ 11:28pm 
this is an interesting concept i like the map ( the wires are hell) but i got confused when the combine started coming. so yeah love the map
Cogs 13 Aug, 2020 @ 1:23pm 
I think there needs to be a warning about wiring, because while somepeople enjoy it, it can be tedious for those who want to get to the action quick.
$hooter Mcgavin 3 Aug, 2020 @ 6:01pm 
And trigger traps to hold the combine off?
$hooter Mcgavin 3 Aug, 2020 @ 6:01pm 
What do you do in this check the cams?
$hooter Mcgavin 3 Aug, 2020 @ 6:00pm 
So
vGamma  [author] 30 Jul, 2020 @ 8:52pm 
Haha, you must have managed to play this just before I pushed the updates fixing the text, but the fact the ending made you feel even remotely close to what I intended regardless is honestly all I could ever ask for.

Your main critique is also my main critique, I would have loved to do something akin to the physics traps of Raveholm, but I didn't have the time, or tbh, the skill. I actually only added the grenade chutes because of exactly what you said, the gates didn't really mean all that much, and they still definitely weren't a perfect solution, evidently.

Also, thanks for recording it! It's always fun to watch others play your map, see how they interpret your designs.


Oh yeah that monitor that disabled itself on you is fucking cursed and won't stop breaking in so many ways and I hate it

Cell 30 Jul, 2020 @ 9:30am 
Yo, I made Walkthrough for all One room competition maps I could find.
you can check it out here: https://www.youtube.com/watch?v=iZzFOKae1J4&feature=youtu.be

From arhitectual standpoint radiator should be under window. I liked overall room look and gameplay unique gameplay system. I might have done something wrong, but it didn't seem beneficiary to close any gate, i would have rather let combine gather in in close space and illustrate them with grenades. I feel like if map had some more fun ways to kill combines with booby traps (Soomething like deathrun + HL:A combat) would have been fantastic. Either way I enjoyed it. Screen slowly going black didnt make it obvious that map is ending. Ending music made emotional as I was surrounded by combines with no ammo to fight them with - tragic
vGamma  [author] 29 Jul, 2020 @ 3:34pm 
Okay, I've updated the text so it should display in the intro and outro. It doesn't scroll like I wanted it to, but at least the intro and outro actually make some sense now.
johnhill 29 Jul, 2020 @ 6:58am 
No text at the end, thanks,
vGamma  [author] 28 Jul, 2020 @ 2:52pm 
@johnhill, yeah there is a slug, it's hidden, although maybe it should be clearer that you can actually find it lmao. Also the fade to black is how the map is supposed to end, although there should be some text displayed once the screen is black. Are you seeing that (+ the text on the monitor in the intro), it'd be good to know if that hasn't broken in the publishing.

Also seriously Valve, you can't reply to workshop comments on mobile? Come on dude.
johnhill 28 Jul, 2020 @ 12:38pm 
good concept and lots of fun. Is there a slug to be found for the Health Station or is that only a distraction? After fighting off a number of waves is it normal to go black and white and then black with music playing then exiting to the main menu?
the gooping pompkin 28 Jul, 2020 @ 12:03pm 
Home alone meets Half Life.
Sulfuric//Cautery 27 Jul, 2020 @ 10:46pm 
Super unique and cool, bravo
PatriotsFan50 27 Jul, 2020 @ 2:56pm 
This was really cool! Keep up the good work!