Cities: Skylines

Cities: Skylines

Functional Parking Gate - Surface version
42 Comments
Dvasong_***** 22 Oct, 2023 @ 10:48pm 
the speedbump is giving out constant errors when sellected
JukΣboҲ 9 Sep, 2022 @ 8:25pm 
@ilovedasimps! Thanks!
JukΣboҲ 5 Sep, 2022 @ 11:34am 
Trying to use the 2 way one for a entry road into a factory. Attached it to 2 roads and getting. Any idea on how to fix this. Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859181909
Evil Dave of Canada 28 May, 2022 @ 4:23pm 
Thank You so very much. I have been hunting for something like this since I started playing CSL in 2019.
Valerian 3 Aug, 2021 @ 6:58am 
I have the same problem of missing pixels, here is the screen shot :

https://drive.google.com/file/d/1gCGwWjjbPmguRZ_UtiCHIDtyknJUbdgD/view?usp=sharing
potato24x7  [author] 31 Jul, 2021 @ 10:16am 
@Daemonknight add screenshot to google drive or imgur and share the link
Daemonknight 8 Jun, 2021 @ 1:41pm 
Trying this asset and getting a blue arrow (or missing pixals) bug instead of the gates. - not sure how to add a screenshot to this comment
potato24x7  [author] 16 Mar, 2021 @ 12:33pm 
Toll gate will look very ugly & unrealistics with tailgating.
Madisonian 18 Feb, 2021 @ 12:09am 
I made a 1 way filler road from BPL into a functional gate road so I can create a custom border crossing using BPL and the FPG dummy track, works great. The problem with toll booths is the game tooltip UI only recognizes 1 lane if you use multiple roads in a single toll booth building rather than a multi-lane road, so I'm not sure if it's charging for each road or not. And in order for the gate to work, each lane needs to be an individual road that intersects with the dummy track. I might try a making each lane a 1x3 toll booth as a workaround.
potato24x7  [author] 8 Aug, 2020 @ 9:28am 
@F43nd1r has discussed that with the author before releasing this. He probably is working on a update. Hopefully the Sunken version might associate with Big Parking Lots.
F43nd1r 8 Aug, 2020 @ 4:54am 
Any way to use this with "Big Parking Lots" roads?
potato24x7  [author] 7 Aug, 2020 @ 10:18am 
@thunderzhou idk whats exactly you suggesting here. I play that Cities Skylines where all railway crossings & arm gates function the way they should. Check Railway replacer or Prop switcher mod for variations.
@Avalast already said in a previous comments idk how toll booth works in the game, never been interested. You can use this process there I guess.
thunderzhou 7 Aug, 2020 @ 5:27am 
Could you please make a functional Railway Crossing Barriers? That must be more popular!!
귀여워서 미안해 교차편 6 Aug, 2020 @ 4:35pm 
still waiting the video :steamhappy:
potato24x7  [author] 31 Jul, 2020 @ 1:06am 
@Menjoza there is a dependent item name 'Functional Parking gate - Prop Pack'. All props are there including the barrier. For parking assets check this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174647682

Thank you @fayeddd
Jeff 31 Jul, 2020 @ 12:16am 
What parking lot mods/assets did he use to create his parking lots?
fayeddd 30 Jul, 2020 @ 6:15am 
I am following your progress in Ronyx's server, glad you able to release the beta version. Good luck further!
potato24x7  [author] 30 Jul, 2020 @ 4:32am 
There is a guide linked above for the whole process. Tutorial Video takes a lot of time to edit. For language translation you can open the link in web browser & translate.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178198521
娃娃丢 30 Jul, 2020 @ 2:15am 
This mod is very interesting.but,Hope there is an explanation video:steamhappy:
potato24x7  [author] 30 Jul, 2020 @ 12:44am 
@mjm92150 working on opening closing gate but not lock gate... Not sure about ship or ferry path.
potato24x7  [author] 30 Jul, 2020 @ 12:43am 
Thank you all for your subscription & rating & liking this and special thanks to the creator who down voted to make way for his/her asset to get among Top 9, thank you for your special attention.
mjm92150 29 Jul, 2020 @ 4:19am 
Hello,
Ouah, it's great and very nice.

I hope you can do lock. Here a link of lock :
https://www.ecoleleers-nord.be/wordpress/recherche-a-propos-des-ecluses/

Thank you very much for all your functional asset who are amazing. :)))))
红米先生 28 Jul, 2020 @ 9:46pm 
wawa
tonycoolbek 28 Jul, 2020 @ 8:48am 
Yes meshes seem really difficult :/
I hope one day you might be able to crack the code though! :D
potato24x7  [author] 28 Jul, 2020 @ 1:37am 
@tonycoolbek The moving part (vertex painted) of a prop changes position, from scripted position to the default import position & vice versa. So arm rotating left/right possible instead if up & down. I have tested it.. It works. Only thing I am struggling with as I said before, the asset mesh specifically the painted parts.
lohan826 27 Jul, 2020 @ 5:49pm 
Wow...
tonycoolbek 27 Jul, 2020 @ 3:59pm 
Ah I see, would opening inward or outward be possible then, if they're rotating 90 degrees?
Basically, if your moving arm was rotated on its side with the arm moving left/right aka in/out?

An easier request though, could there be a version with the arm's size increased?
So it could cover a two-lane one-way road?

Or come with a residential and industrial gatehouse prop set version for gated communities or industrial/commercial businesses?
SturmJager 27 Jul, 2020 @ 3:05am 
wow
potato24x7  [author] 27 Jul, 2020 @ 12:26am 
@tonycoolbek no.. not sliding. I am not sure about that possibility. In cs object rotates on a particular axis. You can manipulate the rotation to make a gate open & close by rotating 90°.
@Splifsend & @hkcgalantfan001 Idk anything about toll road or booth & how they work in CS. The mechanism of this gate can be applied there but for each lane of car.
KWetzel93 26 Jul, 2020 @ 7:29pm 
any way you could release a toll road version of this?.
Nochin98 26 Jul, 2020 @ 5:52pm 
Great stuff! Yet another extremely useful mod to add some additional realism to the game.
Splifsend 26 Jul, 2020 @ 3:58pm 
Does it work as a toll road?
tonycoolbek 26 Jul, 2020 @ 2:05pm 
Horizontal is the gate sliding left or right, correct?
That would be sooo epic in game^^

I have seen verticle ones though moving like the gate arm and wow is that a sight to see!
Though you can't have a tall car for those for sure!
potato24x7  [author] 26 Jul, 2020 @ 1:49pm 
Net info error fixed.... Stupid mistake on my part.
potato24x7  [author] 26 Jul, 2020 @ 12:17pm 
@tonycoolbek other gate mesh is somehow not working properly. Need to try more though. I hv able to get the horizontal gate opening closing animation though.
Slizsan 26 Jul, 2020 @ 12:14pm 
sorry I send you a request ... I dont know any other way to send messages if there is any ... it gave me an error part of the mesh
tonycoolbek 26 Jul, 2020 @ 12:00pm 
I agree @Slizsan
I hope we get a movable gate version like this!
Maybe one version a chain security gate and the other an iron fence for gated communities?
Slizsan 26 Jul, 2020 @ 11:48am 
omg!!!!! thank you so much!!!!! you are a life changer! XD when detailing I never use close walls, fences or parking assets that are close because that tiny detail bother me soooo much! lol thank you!
tonycoolbek 26 Jul, 2020 @ 11:00am 
This is REVOLUTIONARY!!!!

Think of all the Gated Communities, Industrial Parking, Theme Park Lots and Toll roads we can now make because of this!!!

Thank you so so much!
potato24x7  [author] 26 Jul, 2020 @ 9:08am 
@Slizsan Sorry to you & everyone for publishing guide late due to technical glitch. Just follow the guide linked above it has the detail description.
Slizsan 26 Jul, 2020 @ 9:02am 
short video pls!
or pic explication