RimWorld

RimWorld

Filthy Orc Invasion (Continued)
149 Comments
Buttons_Mashed 15 Mar @ 11:00pm 
Many HAR mods don't seem to work quite right with 1.5, sadly. I tried with (no biotech as of this post) a couple of race mods like crocs, luxodon, and goblins to name examples. From what i've seen the heads and other parts either don't show up, or they have some sort of transparancy/graphic issue with them. Those mods work fine in 1.4 and below though from test playthroughs. (It IS quite fun to deal with a large raid of high melee, tough orcs in a medieval might and magic playthrough!)
Mlie  [author] 12 Jan @ 12:43pm 
@Xiaomu Doubt it, the HAR framework changed a lot of stuff regarding graphics
Xiaomu 12 Jan @ 12:33pm 
since no longer being up dated does it still work in 1.5
Mlie  [author] 3 Jan @ 1:27am 
@Alves No. see the message in the description
Alves 3 Jan @ 1:23am 
Pleeease.... update it... :(
Mlie  [author] 25 Apr, 2024 @ 1:32pm 
Will not be updating this mod after all, sorry
Mlie  [author] 23 Jan, 2024 @ 9:35am 
@CaptainParan Not to mention that there are no female body-graphics in the mod
Mlie  [author] 23 Jan, 2024 @ 9:33am 
@CaptainParan You are of course entitled to your opinion but as stated, I will not do such a drastic change.
Captain Oink 23 Jan, 2024 @ 9:29am 
@Mlie I really think female orcs should have been there. They are in the code, a gestation period is set, life stages from baby to adult, litter size, mood buff/debuff for dead spouse and children etc., all is set within the mod files, everything needed, except they never spawn.
Mlie  [author] 23 Jan, 2024 @ 12:59am 
@CaptainParan Im not the original author of the mod so I cant speak for their decisions about the mod. But as far as I know there were no female orcs. Either way, I will not make such changes to the mod.
Captain Oink 23 Jan, 2024 @ 12:30am 
I love this mod. BUT you really, really should alter maleprobability from 1.0 to 0.5, since all orcs are male! I just did it myself, but not everyone will know what is wrong and how to change it. Such a small but vital thing to fix!
Mlie  [author] 2 Dec, 2023 @ 8:20am 
@Rex705 I will not be doing that, but the source is open if anyone wants to do it.
Rex705 2 Dec, 2023 @ 6:11am 
Would be nice if this could be upgraded to use Biotech and genes and drop HAR. Would probably fix a lot of issues as well.
DeadDankDreamMemes 22 Oct, 2023 @ 11:55am 
Oh. Those don’t seem to exist
Mlie  [author] 21 Oct, 2023 @ 11:31pm 
@DeadDankDreamMemes Either by patching them or use some other mod to edit the restrictions
DeadDankDreamMemes 21 Oct, 2023 @ 3:37pm 
How does one use the equipment and buildings for other non-orc colonies?
Mlie  [author] 26 Mar, 2023 @ 11:56am 
@greensniperhat Thanks, should be fixed now
greensniperhat 26 Mar, 2023 @ 3:10am 
Found three errors in Orc_Race.xml: the tags <blackGeneList>, <blackGeneTags>, and <blackEndoCategories> are outside <raceRestrictions> - they should be inside.
Scout Who laughs at Dispenser 1 Dec, 2022 @ 5:23pm 
Wagh
Nokudachi 7 Nov, 2022 @ 6:36am 
idk why, but the game crash the moment orc child appear. orc baby is ok but children is the issue for me.
MrSpacePenguin 21 Oct, 2022 @ 11:39am 
I didnt knew this was the same person lol thank you <3
Mlie  [author] 21 Oct, 2022 @ 11:39am 
@Mr.SpacePenguin I am updating all my published mods, progress on the Discord server
MrSpacePenguin 21 Oct, 2022 @ 11:31am 
will this get update for 1.4?
Mlie  [author] 8 Oct, 2022 @ 11:12pm 
@Hyperball I only updated the mod, you would have to ask the original author I think
Noodle 8 Oct, 2022 @ 7:54pm 
by the way you made orcs look like pigs Imma assume you are a fellow SAO fan
The Bard of Hearts 5 Oct, 2022 @ 10:07pm 
Anyone know how to change it in the mod's code?
The Bard of Hearts 23 Sep, 2022 @ 4:58pm 
Even the description calls them "Ruthless", look above. And orcs are classically hostile and hard to deal with. This looks more like an oversight than a feature. And even if so, I'd still love to know where I can change it in the mod code to make them more like classic orcs.
Cider Bizet 23 Sep, 2022 @ 3:20pm 
Very cool idea but they are always guaranteed to be neutral, if not friendly, unless actively attacked
The Bard of Hearts 15 Sep, 2022 @ 4:45pm 
I'm curious why the orcs are considered Neutral and have a 0 natural goodwill instead of say... -100. Is there a way I can fix this in the mod somehow?
Derec 6 Aug, 2022 @ 2:05am 
strange but interesting:steamthumbsup:
Sledjer 16 Jul, 2022 @ 8:17am 
Thanks for keeping this alive! If you are taking content suggestions though, would you be willing to add a hostile Orc faction?
Mlie  [author] 15 May, 2022 @ 10:10pm 
@Pichon_Brutal The modding wiki is a good place to start: https://rimworldwiki.com/wiki/Modding_Tutorials
There are also modding support on the official Discord: https://discord.gg/rimworld
and a bit on my own Discord linked above
Pichon_Brutal 15 May, 2022 @ 7:32pm 
thank you it works fine and thanks for keep this mod alive, by the way where can i learn to create mods? im a developer and i can develop on java, php and js, a little bit of c# but i don't understand how the moding works in this game, may you recomend me a guide or something like that?
Mlie  [author] 15 May, 2022 @ 12:38pm 
@Pichon_Brutal Sure, should be added now
Pichon_Brutal 14 May, 2022 @ 5:47pm 
and sorry my english is pretty bad
Pichon_Brutal 14 May, 2022 @ 5:46pm 
hello, first thank you to kep this mod alive, i like this orcs and second sorry for disturb you, im playing this mod with 'medieval overhaul' and 'Medieval Conversion' (this mod desactivate industrial tecnologie).

But i have a problem, 'medieval overhaul' add the 'DankPyon_ComponentBasic', and 'Medieval Conversion' remove 'ComponentIndustrial'.

industrial component is a basic item to make 'orcish plate helm' (you can find this in the mod path 1.3\Defs\Things Def Misc\Apparel Hats.xml, line 33)

may you make a patch where replace the industrial component for 'DankPyon_ComponentBasic' in order to make the helment?
Mlie  [author] 15 Feb, 2022 @ 10:36am 
@4ydra I wasnt aware that it was still an issue. Should be fixed now
4ydra 15 Feb, 2022 @ 8:17am 
Hey Mlie, thank you very much for updating this (and all the other) mods! I think I found a solution for the annoying beard bug:

Please put this below </graphicPaths> in the the Orc_Race.xml:

<styleSettings>
<li>
<key>HairDef</key>
<value>
<hasStyle>true</hasStyle>
</value>
<styleTags>
<li>NoHair</li>
</styleTags>
</li>
<li>
<key>BeardDef</key>
<value>
<hasStyle>true</hasStyle>
<styleTags>
<li>NoBeard</li>
</styleTags>
</value>
</li>
</styleSettings>
Dr Jimothy 30 Jan, 2022 @ 1:05am 
I was gonna find a wigs mod to recommend Rex but it looks like there somehow is no such mod lol.
Rex705 4 Jan, 2022 @ 1:02pm 
Orcs be fashion models - https://imgur.com/V4GMOMs
Uncle Nanny 3 Jan, 2022 @ 11:18am 
All my orcs had young, hot, emo-boy style haircuts, which was very funny, but also absolutely shattered the tone of the game.

Thanks for the fix and all your hard work in maintaining older mods @Mlie!
Rex705 3 Jan, 2022 @ 11:13am 
Awww I thought it was a new feature they looked awesome with hair really funny to see
Mlie  [author] 3 Jan, 2022 @ 10:38am 
@Uncle Nanny Should be fixed now, they were missing the correct styleTag
Uncle Nanny 2 Jan, 2022 @ 4:54pm 
All the orcs in my game have hair. Is there a way to remove the hair? It doesn't seem like it's supposed to be there, and looks a bit odd on them. Sorry if there is an obvious answer I'm missing.
Mlie  [author] 2 Dec, 2021 @ 11:51pm 
@gufiu123 Yes
gufiu123 2 Dec, 2021 @ 11:14pm 
is it possible to add this mod mid-save?
H-72 14 Sep, 2021 @ 5:02pm 
Unpopular opinion maybe but; "Orcs" are pigmen and "Orks" are beefy greenskin elves. Orc for Porcine, Ork for Orkney.
ono 12 Sep, 2021 @ 10:12am 
HAHA