Arma 3
Ride to Abdera
11 Comments
z4driver 24 Mar @ 9:28am 
Really good mission, thanks
Leon Portier  [author] 14 Feb @ 3:16pm 
Glad you liked it, feedback is noted
Komodo 14 Feb @ 2:37pm 
fun mission

Feedback:
-Player kit was crewman but being a crewman was kinna ill-equipped since they need to dismount and clear the city as a regular infantry squad

-I would say if u wanted to include the APCs, have them in a seperate support group that can be called in as reinforcements or controlled to MOVE or STOP via radio triggers. That way the infantry can take care of AT threats and APC cover them

-At the end it said "Task Completed. Good job pilot". Nitpicking here lol

overall it was very fun. Really enjoy GM scenarios u make...9/10

ty LP
Leon Portier  [author] 10 Aug, 2020 @ 2:02pm 
That actually creates a dependency? I always thought it was just a simple texture change!
Thanks and added to mod requirements.
SeaCaptainJim 10 Aug, 2020 @ 6:41am 
Found it - you'll need to add MX Series Retexture https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1388025252
to the dependencies or repack the pbo!
SeaCaptainJim 10 Aug, 2020 @ 6:36am 
Hey Leon - me again... I've got Global Mob AAF loaded along with GlobmobCDLC and now its missing mx_retextures? - Any chance you had something else loaded when you binarized the mission?
Leon Portier  [author] 6 Aug, 2020 @ 12:11pm 
Have fun with the mission!
SeaCaptainJim 6 Aug, 2020 @ 11:44am 
!! - facepalm - !!

Sorry dude! what a tool!
Leon Portier  [author] 6 Aug, 2020 @ 5:28am 
Oddly enough, the mission is using GM Extra - Altis, instead of Altis 90s.
Make sure you'll load Global Mobilization Extra - Altis Armed Forces and the mission will work!
Leon Portier  [author] 6 Aug, 2020 @ 5:16am 
@SeaCaptainJim
Thanks for letting me know, I'll check that tonight!
SeaCaptainJim 6 Aug, 2020 @ 3:38am 
I think an Altis 90s update has broken this. Says there's a couple of leopards missing