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i'm working on long hoe, and don't want to find out the hard way
Works superb and is essential and a game changer both in solo and with friends, thank you!
Some map achievements require you to play on an online server aswell, it just doesn’t say it, it’s one or 2 of the suicidal/hell on earth maps, I recall finishing a map offline and never got the achievement until I hosted a listen server or played it on a server.
But yeah, best of luck, achievement hunting limits the fun of any game, best to fully enjoy it outside of achievement hunting
anyway the only reason I'd have to go MP is the "kill 10 zeds while they're feeding on dead corpses"... unless spawning bots triggers the block for achievements I'll have to do it with someone else but I can leave it for last while I get all other difficulty achievements
If you’re trying to play solo, my servers offer commands to lock player slots and also has a trader time skipper which are all whitelisted since they’re running on a dedicated server
disabling perk lv up is pointless? of course.
the workshop itself has a ton of perk leveling maps and god knows how many more on the internet even for kf2...
disabling achievements too? yes, at least for this mod.
except for the part you have to look for a empty lobby if you wanna do it alone and hope for nobody to join you, there's no difference between skipping the trader on solo with this mod and skipping the trader on a server with "mutate ready" installed which also grantes you perk and achievement progress.
Greylisted mutators will disable achievements and perk progressions.
admin plus is a great tool but blatant overkill for the task, it's unusable in solo and a bit,ch to configure properly, not to mention it's not that old
The way you wrote it made it sound insulting.
honestly, if you find my previous comment anyhow offensive you must be insane, especially considering the fact that I was the author of the +0 faked mutator and I have never ever complained about lack of a trade skip mutator. I just pointed out the absurd picture of the KF modding scene where we have entire game modes and map packs available, but can't find the most obvious QoL change of them all; at least up until recently.
Can't believe it took this much time for one to show up on workshop