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but plz update your mod since whe now also have a frigate ship more sorta same as a Corvette
but slightly better in hul and armor more but that's it and those vanilla sections are weaek sauce
i whould love to see medium impoved slots and alot off OP module for the ships
and no mixxed for every thing that has Hangar modules plz
making a carrier is hangar slots and picket slots no small/medium or large weapons slots missiles are ok since that fits
Anyway, what you did just now does seem to have fixed the launcher's version warning. Thank you!
@Mindlessmrawesome yeah the hanger/hangar thing has been fixed in the mod, just not in the screenshots. I'm not very experienced with photoediting programs, so those thumbnails took me way longer than they should have, and I don't look forward to redoing them. I also added an "s" to the titan stern. I also like consistency, however, if you stare at a wall of text long enough, the details starts to blue away. Thanks for letting me know.
As far as the meta, I hope these sections shake that up. Destroyers are a bit stronger here, and if you use the utility bow or stern, you can reach 90% evasion with afterburners.
Late game corvettes can be absurd if you can get them to the cap of 90% Evasion. The more powerful destroyer you're asking for is probably a torpedo hull and stern for an absurd 3 guided slots on a single medium ship, which can make it an excellent sniper.
Personally I think the bomber is very strong offensively already. Although, I may be open to increasing its utility slot to a M.
2 S armor slots, 2 A slots, 2 G slots, 1 P slot and 1 S slot weapon
I recommend Bomber be either added to the "Improved Corvette Hulls", as it does't really seem to be "better" than the ones before. With this new Frigate, it'd help make Advanced Corvette Hulls more lucrative, instead of something you gloss over in favor of cruiser or battleship hulls.
Something I'd personally like to see would be a ship sort of in the middle of the corvette and destroyer, like a sort of corvette. Small ships don't have a lot of variety and are often overlooked in the modding scene because Battlecruisers and Dreadnoughts and Carriers sound a lot more awesome and imposing. Smaller utility craft like fleet tenders, fast attack craft, and the like don't get a lot of attention so any mod that adds more ships that focus less on just being powerful and more on being unique are pluses in my book :D
I'm glad you like the tech prerequisites. I was worried it would annoy people, but I thought it was fitting that "Improved" and "Advanced" hull technology should give more design options. It had the bonus effect of making those technologies a lot more exciting to see pop up.
There are a few changes I would like to make to Destroyers and Cruisers, but it would involve overwriting the ship class, making it incompatible with other mods that do that. So I am considering making a mod that adds alternate ship classes like "Tactical Destroyer" or "Support Cruiser."
@Double D I use this mod with Additional Vanilla Weapons and Additional Vanilla Components. I used NSC way back in early Stellaris, but it has gotten too big and adds too much stuff that I didn't want. I realized I didn't want new ship classes, I wanted the original ship classes to be more useful, so I made this mod.
Thanks for this mod, really cool add !
Just to report the same issue as boisegangpc , some slots of the Titan hanger/carrier section can't be filled with fighters or whatever... perhaps other section are concerned too.... It seems to concern all shipsets .
hope it can be fixed
Anyways , thanks a lot !
Best regards .
@Dscrub, thank you for the kind words and support!
@That Random Alien, turns out I have that mod favorited already. I probably wanted to try it, but it was conflicting with something else I was using at the time and I forgot about it. This is probably a good opportunity to give it a try while working on compatibility.
what about an X-slot Cruiser bow? Like, no M, S, or A slots, just a single slot for an X-Sized weapon. Maybe make it a bit more expensive than others. I can see it being a heck of a difficult problem to balace but it would be pretty fun, especially since it *might* be possible to lock it behind requiring a certain tech.
Another idea that would be cool would be double spinal mounts for Titans and Battleships. I have a vague memory of that type of thing existing in one iteration of NSC or a ship section mod and haven't seen it since. I miss my dakkaboats.
I'm glad you are liking the destroyer concept, it was what originally inspired me to make this mod. I wanted destroyers to act like RL Navy destroyers and guard capital ships while adding a little bit of artillery fire, not act like a front line AA fodder.
Please let me know if the destroyers are TOO strong now by posting in the discussion thread. My goal is to add design while still maintaining balance. I'm thinking of taking the Aux slot away from the Torpedo Stern, because it seems way better than the other two sterns right now.