RimWorld

RimWorld

Androids Expanded
351 Comments
jtjumper 27 Dec, 2022 @ 5:16pm 
@ozfresh MIT here refers to the MIT License, a permissive open source license that basically lets you do whatever you want, as long as you give credit.
ozfresh 22 Dec, 2022 @ 12:43am 
@NECEROS What does MIT mean?
FkYoSht 21 Dec, 2022 @ 6:53pm 
Thank you for your great service NECEROS!:Gifting:
NECEROS  [author] 21 Dec, 2022 @ 6:33pm 
Too many things have changed to make this an easy update. Infact, with the newest DLC, most of what this mod offered is now available with no mods. Not all, but mostly...

Plus, I think the Androids mod itself included something similar.

Either way, this won't be updated. Code is MIT, so feel free to whatever.
FkYoSht 13 Nov, 2022 @ 3:13pm 
No chance. Hasnt been updated since 20 XD
ミ>.<ミ?♪~ 25 Oct, 2022 @ 4:24pm 
1.4pls,thx!!!
ozfresh 13 Sep, 2021 @ 12:16pm 
Don't use. Super buggy, and creater says they're not updating.
geniusthemaster 9 Sep, 2021 @ 7:21am 
had to unsub from this mod cause war droids are accepted at threat level 0 anda single one can take 40 critical wounds on day three. let me know when the threatlevel is fixed and ill resubscribe thanks.
Noisy Koi 28 Aug, 2021 @ 6:01pm 
would be epic if this was a standalone mod
Peptide 28 Jul, 2021 @ 10:15am 
Uploaded the fix by @Milchbert below. Thanks for fixing it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559677674 @dakotajohnsonxa2
Mjlk 28 Jul, 2021 @ 6:54am 
@Peptide Feel free to upload it.
dakotajohnsonxa2 27 Jul, 2021 @ 9:08pm 
@peptide ....but do you got the fix already? cause that would be lit
Peptide 27 Jul, 2021 @ 10:17am 
@Milchbert any plans to upload your fix or would you like me to?
Mjlk 23 Jul, 2021 @ 11:43am 
I made patch for 1.3 that seems to work fine except for the "start crafting" menu on the drone printer.
https://github.com/Mjulk/AndroidsExpanded
Feel free to use any of it.
30°C 23 Jul, 2021 @ 3:10am 
@mlie
NECEROS  [author] 22 Jul, 2021 @ 6:15pm 
I'm sorry but I won't be updating my mods for the time being. I don't have the time and I have a million mods to update. very sorry.

Please feel free to continue any of my mods under the MIT license.
Aether 22 Jul, 2021 @ 12:13pm 
To be fair it didn't update for a whole year...
TSense 22 Jul, 2021 @ 11:58am 
I just asked at the source. The Creator of this mod will by all chances not update. There is no work in progress. No timeframe.
That might change, but right now it is rather clear. So you better start looking for reuploaded or contuinued versions.

Let me know if you find any.
花之云翼 22 Jul, 2021 @ 4:36am 
any chance of a 1.3 update?+1pls
Edwardoblob 22 Jul, 2021 @ 3:37am 
any chance of a 1.3 update?
Ex Ossibus Fumus 18 Jul, 2021 @ 7:01pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Andros 25 Jun, 2021 @ 8:50am 
Greetings. I get these errors when trying out this mod: https://gist.github.com/2fe00fb344b94be8275f88853af06121 (starting at line 338).
Seems like this issue was fixed by the uploader of the "androids expanded (continued)", linked by the commenter. However, that one doesn't work with the "archotech droids" mod, which requires this one as a dependency. If I may request, solve these errors on this mod.
IBlack_jk 19 Jun, 2021 @ 5:59pm 
Sumatris 17 Jun, 2021 @ 11:40am 
Concerning that annoying "social events never end" bug: any idea when this will be fixed? My pawns are having parties all the time, making microing any droids into crypto caskets every time it happens a real chore. I was planning my next colony completely around (an)droids, but this bug pretty much kills that for the moment :-(.
Cpol 13 Jun, 2021 @ 7:56pm 
Idea: Exploding suicide droids
jtjumper 17 Mar, 2021 @ 2:13pm 
@SpeciallyD sounds like something broke the textures for you
The Dutchman 17 Mar, 2021 @ 1:46pm 
That would be incorrect
SpecialUnseen 8 Feb, 2021 @ 3:49pm 
What this mod adds: a race of large Purple Box people who never sleep, some are really big purple box people that acts as a mobile turret.
The Dutchman 31 Jan, 2021 @ 8:05am 
So just to understand, you didnt test what you uploaded. Wonderful
Nightingale 31 Jan, 2021 @ 5:59am 
I looked through the errors that people (myself included) were getting, and the author's source code. It appears that the errors on startup are not actually due to HAR getting updated, but the Rimworld core itself. For example, "Prosthophobe" is the old name for Body Purist, "CabinFever" is a moodlet that has been removed, and "SmokepopBelt" has been renamed to "Apparel_SmokepopBelt" in the code.

I've fixed those errors by renaming or removing the items as necessary, here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2379962272

However I haven't gotten to the point in my current playthrough where I actually make the droids, so I can't guarantee that the mod works. If there are any other problems that need fixing, or (hopefully not) any new problems, just let me know... somehow. I've no clue how steam works. >_<
IBlack_jk 28 Jan, 2021 @ 4:35am 
Please update my colonist wont stop the Party.
Kelarius 23 Jan, 2021 @ 3:02pm 
Per the mod author's comments further back, it sounds like these errors are because HAR has been updated since the last version of this mod, and maybe some cross references aren't quite working.

That said, it doesn't appear to be an issue. I just completed a play through with a heavy mod list and the upgraded droids all work fine, including and up to in space with SOS2, and even traveling to a new planet.
Undeadbanana 20 Jan, 2021 @ 5:56pm 
@lotus I've been getting those errors also, been trying to figure out what's causing the issue.
Lotus Elise 20 Jan, 2021 @ 3:11am 
Could not resolve cross-reference to Verse.ThingDef named SmokepopBelt (wanter=whiteApparelList)
Could not resolve cross-reference: No RimWorld.TraitDef named Prosthophobe found to give to AlienRace.AlienTraitEntry AlienRace.AlienTraitEntry
Verse.Log:Error(String, Boolean)
Could not resolve cross-reference to RimWorld.ThoughtDef named CabinFever (wanter=cannotReceiveThoughts)

No other mods. GOG version with royalty... What's wrong?
Kelarius 19 Jan, 2021 @ 12:43pm 
@cherryrye If you make a local copy of Androids Expanded and load that instead of the Steam WS version, you can manually replace the texture files for the basic droid and battle droid with original mod textures.

Screenshot: https://imgur.com/a/sKtLxkD

Updated fabricator, but I swapped back to original droid textures.
Mismagius 17 Jan, 2021 @ 7:40pm 
yo, i'm not sure if its this mod or the mod it depends on but whenever a party or a wedding happens, the colonist just never end those 2 events.
FxVlL 15 Jan, 2021 @ 10:26pm 
@Syrett try to unsubcribe then subscribe again, that does it for me
30°C 15 Jan, 2021 @ 10:24am 
Neceros my man this mods been one of my must haves for my 200+hours of gameplay. will there be any chance that u'd squash the red popups?
Syrett 13 Jan, 2021 @ 9:59pm 
problem: uh their heads are big purple squares for me. im sure its a client problem. i just want to check for any known conflicts before i spend several days debugging.
Aether 13 Jan, 2021 @ 1:52am 
@Cherryrye Thing is, the author of the Original Android mod liked the new textures so much that it is now in the base Android mod.
RahKiel 13 Jan, 2021 @ 1:48am 
Just so you know : If you got some drugs use daily, drones will try to consume it.
Just had a drone trying to drink tea because his drugs policie was on social, that include one garden each day.
Rouxls Kaard 13 Jan, 2021 @ 1:42am 
can i get a version that keeps the advanced droids but keeps the old textures? i prefer the old droid textures
Aether 10 Jan, 2021 @ 5:29pm 
@Ryn Either they keep themselves charged by draining the nearest appliance, draining what appear to be 2/3 of a fully charged vanilla battery, or they use the battery packs automatically when low similar to colonists eating food.
Rynlwar 10 Jan, 2021 @ 10:29am 
so i seem to have a problem. how do i keep these droids charged?? i even have those batteries but they dont use em
Griis 5 Jan, 2021 @ 5:26am 
@NECEROS Hello. I would like to fix mode. Right now i see several problems with defs:
Could not resolve cross-reference to RimWorld.ThoughtDef named CabinFever (wanter=cannotReceiveThoughts)
Could not resolve cross-reference to RimWorld.ThoughtDef named LowExpectations (wanter=cannotReceiveThoughts)
Could not resolve cross-reference: No RimWorld.TraitDef named Prosthophobe found to give to AlienRace.AlienTraitEntry AlienRace.AlienTraitEntry

And several others. As i understand - no specified traits in droids XML files, but adding it does not solved the problem. Can you give any tips on what i should do?
NECEROS  [author] 4 Jan, 2021 @ 4:09pm 
We are using HAR's framework. But it's been updated (along with Harmony) and this mod is running behind the upgrades. They are easy fixes. I've no doubt it's just been optimized and some of the references have changed.

If someone wishes to fix this then go for it.
Aether 4 Jan, 2021 @ 2:05pm 
Turns out it was Quality Builder. Sorry.
00DeadMonkey 4 Jan, 2021 @ 9:32am 
Just throwing an idea out there for anyone looking to update this. Robots++ is a mod that adds things almost identical to the uni-tasker drones. Might be a good place to look as to how to improve functionality and such. See if you can contact the author. As for the Advanced Droids it might be worth it to utilize the Alien Frame work library and just make them custom clothing and set it to nothing but like a belt slot for shields and make some custom armor items for them.
Aether 4 Jan, 2021 @ 6:28am 
Definitively the drones. I just made a pawn prioritise constructing and they are actually building the furniture without me forcing them to do so.