Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
6/10, could be better but still an improvement over vanilla
maybe the ironclads should be at the same level of AI wishlist with frigates and other heavy ships, just to have some diversity, or at least there should be a little slower change of AI fleets from regular to ironclads.
We're taking a break from Shogun 2 to play Three Kingdoms a bit, but plan to come back. I look forward to seeing your progress with the mod. Feel free to ask us about any specifics in our recent comments.
Thanks!
Pluses
* Non vanguard fielded good infantry. Even as high as armstrong guns and Guard infantry. Shogunate infantry was used a lot in latter game and was nice improvement in battles.
* AI buildings in cities generally was better than vanilla cities, even considering above mentioned flaw.
* AI came to defense or attack of other AI or human players. I dont' recall seeing that in vanilla.
* Too reluctant to attack cities/castles unless they have an overwhelming force which causes them to take attrition through bombarment and winter until uable to fight. Some AI armies would stand still for upwards of 20 turns doing nothing but dying.
* Usually it seems like they're just waiting for reinforcements tto come to their aid to attack the castle, but a lot of times, that aide isn't apparent or really freaking far from the castle.
* When we played, Satsuma (imperial vangard this round) in end game was only using low tier troops, but also had ~14 territories.
* Territories were lacking in buildings many times when we conqured them such as open building slots (1 or even 2 at times). Seemed to never build beyond castles, and no extra defense towers such as matchlock.
* Never build ports up to drydock, only as high as military port. As a result, no ironclads were ever seen. Only some copper at times.
* No gattlin guns ever seen by AI ever.
Negatives
* AI will fight with only one ship against an enemy, even against a vastly superior force.
* When AI drops units off on ship, the units will run down the map through enemy territtories without attacking anything. Maybe somehow related to wanting to reinforce AI or human attack??? Just speculating.
So far nothing special but the AI knows when it's screwed to begin with,i wanted to attack tanegashima and they let me vassalize them,i still took the province but it was certainly not expected.
I almost forgot,the AI DOES use some decent units instead of the usual line infantry or levi,i even saw imperial infantry but i haven't seen many cannons.
Traditional legendary will have to wait for now...