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LOD shader mismatch: 1779950249.Handicap Parking Decal v2_Data [Core]
LOD shader mismatch: 1779950249.Handicap Parking Decal v1_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks 4_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks 3_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks 2_Data [Core]
@TUMNLtv & mifune - Thank you! I needed something that was not too much, but not too little. I'm glad this has found a home with you!
@Marcus - I tried a couple different lamps, and I liked the white light that these brought. They certainly become intensified when being placed back-to-back. If I could have found one with a bit less lumens, I would've gone with that one, but these were the closest to solar -looking that I could find easily. :)
nice job mate.
FYI, I have used your asset on pictures for my intersection.
Your asset aren't included in the intersection and I've linked to your asset.
If you want me to remove it, please let me know.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2335851075
// aXudar.
Thank you!
Thank you! I'm glad you like them!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1285201733&searchtext=parking+lot+roads
I use that in combination with mine for the best of both worlds.
I decided to release all the "strips" in a single mod, to avoid having to post each one separately, which would have been a larger headache in the long run (IMO). So more clutter up front, but simpler to update and maintain overall for me.
I would like a dumbed down version with just L1/R1 and not all the extra Electric and Handicap.
I, too, did not like having the lights doubled up at first. Then it grew on me as I continued to use them, as they back up to each other nicely, and aren't that much of a distraction (IMHO).
With a mod like this, it would be double the size to include spaces without lighting alongside spaces with lighting - so I chose the lesser of two evils I suppose.
-Dregn
I was under the impression that each spot required a parking marker (the editor does not offer any clear explanation otherwise). A newbie lesson I suppose, but I'm frustrated because I spent A LOT of time placing each marker on my assets!
Regardless, I stand by my product here. While the other parking lots have some different features, indeed, there are things that turned me off from them: lighting colors, wasted space, and other arbitrary items.
But, in the end, that is the beauty of the workshop! You can find what you want and what you like for your city, or create it yourself. I like mine, and will use it in my personal builds. I put it here for others that might enjoy it as well and not spend the time making their own.
Great discussion!
-Dregn
Thank you for the feedback! I agree that this is not an original idea, indeed. Hhowever, I had not come across such a mod aimed at this goal though. But I must admit that with there being 1000's of mods here, I could have easily missed one that does the same thing.
As for the spacing of the spots, that is fully intentional. In my first iteration of this mod, I had stacked them nice and neat and clean in a continuous line, but when going to match up the ends, they looks bad (or worse).
Defining a standardized layout was my way of bringing together both flexibility and functionality, at least IMO. The uniformity and consistency of the cells (no matter how larger or small) is what I was going for here.
I appreciate the criticism though! That is exactly what I want!
-Dregn