Cities: Skylines

Cities: Skylines

Modular Parking Lots
45 Comments
foxbridgeacademy 18 Jan @ 5:29pm 
Love these, use them all the time. I accidentally deleted all my assets and can not find the curbless, no line road pack that I use to make these parking lots drivable, anyone have an idea of how I can find them? thx
qstar.inc 21 Jun, 2023 @ 6:17am 
If you're getting two cars parking on the same spot, use BOB to remove the Invisible Parking Spaces. But this doesn't work well with the EV charging lot
LAF Games 9 Apr, 2023 @ 9:25pm 
The lots are very awesome! The lights are hella bright, though. So much so that I can't see the ground at night. I think the vanilla lots has a light at the end of each row instead of every 4 parking spaces. Going by Colossal Orders parking lots, I would've placed one light for lots with less than 6 parking spots or a light at each end of the row.
Ace 12 Jan, 2023 @ 10:02am 
How do you remove the seagulls dawg wtf why are they here
spamf 24 Sep, 2022 @ 11:13am 
Is it possible to disable collision detection only on these parking lots (so not generally)? I'm trying to realise a simplified underground parking with multiple parking lots in a single spot but the game won't let me :(, see here .
vezione 22 Sep, 2022 @ 9:14am 
I really like these a lot. I don't like having to subscribe to all of them because I find I only use certain ones anxd the extras take a while to scroll through. These are my favorite parking lots.
FENRIR 23 Aug, 2022 @ 2:49pm 
Just wondering why one parking lot the lights work and one right beside it doesnt
giraffarex 5 Aug, 2022 @ 3:00pm 
Subbed these after not using them for a while (they are great), and as soon as I plopped them my game crashed to desktop. Maybe coincidence, but sharing the data point.
cougar_mountain 8 Apr, 2022 @ 4:51pm 
All my lines vanished as well but I have been subscribed to MOM for a while before this. Lost then a couple days ago..
Smokkerino 1 Apr, 2022 @ 3:37pm 
This is probably the best solution to parking lots, easy to use and not complicated at all.
Dregn Ryder  [author] 8 Mar, 2022 @ 1:19pm 
I am unfamiliar with MOM, but this uses vanilla assets (aside from the listed handicap parking decal requirement). Nothing here should adversely affect other mods, and vice-versa. I will attempt to look into MOM, and see what it is doing that is causing your issues, but I'm not actively playing CSL at the moment, so it may be a b it before I'm able to dig into it.
FrankFrankie 2 Mar, 2022 @ 7:17pm 
I too had the lines vanish as soon as I subscribed to MOM. odd huh
StayHungryStayFoolish 22 Jan, 2022 @ 9:12am 
LSM reported it in output.txt:
LOD shader mismatch: 1779950249.Handicap Parking Decal v2_Data [Core]
LOD shader mismatch: 1779950249.Handicap Parking Decal v1_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks 4_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks 3_Data [Core]
LOD shader mismatch: 1786105234.Ground Cracks 2_Data [Core]
Abkuerzung 11 Jan, 2022 @ 12:18pm 
WHOOOOO!!!
Abkuerzung 24 Dec, 2021 @ 9:52am 
WHOOOOO!!!
chpbrownlee 5 Dec, 2021 @ 7:11pm 
Hiya! Do you know why this has a conflict with Metro Overhaul Mod (MOM)? When I have MOM subscribed and enabled, none of the lines show up on the parking lots. Although I will say that I don't think it's an issue with these assets, because it also happens with some other parking lot assets, but just curious if you know if there is a fix! Thanks!
1Nf@MOu$( Mr.Thorp ) 2 Nov, 2021 @ 8:30pm 
is there a conflict with the redwood valley map? none of my parking lots have spaces/lines anymore. tried to re sub, but that did not fix the issue.
alanda_b 11 Sep, 2021 @ 9:34am 
These are without a doubt, the best parking solutions in the game! So glad I found them and wish I had found them earlier.
peezed 2 Sep, 2021 @ 4:34pm 
these are really great but i wish they wouldnt clatter the park tab, maybe move them to roads or something? but nevertheless great asset.
Dregn Ryder  [author] 2 Sep, 2021 @ 5:42am 
@monkeypunch - I added them because I had seen so many other authors that had done the same. They are very minor in comparison with other mods, so I hope they don't ruin any immersion for you.

@TUMNLtv & mifune - Thank you! I needed something that was not too much, but not too little. I'm glad this has found a home with you!

@Marcus - I tried a couple different lamps, and I liked the white light that these brought. They certainly become intensified when being placed back-to-back. If I could have found one with a bit less lumens, I would've gone with that one, but these were the closest to solar -looking that I could find easily. :)
tommy boy 12 Aug, 2021 @ 11:28pm 
imho this is the best of the ploppable parking lots, and I have tried all of them I think.

nice job mate.
Marcus 15 Jul, 2021 @ 7:36am 
Very nice mate much needed plop down parking as/where needed! Light maybe a tad too bright but great work thank you! :steamsunny::steamthumbsup:
YUMBL 12 Jul, 2021 @ 10:51pm 
Very nice :)
monkeypunch87 24 May, 2021 @ 8:16am 
Would have been perfect without Entertainment values. I wonder, why you have them?
Dregn Ryder  [author] 6 Jan, 2021 @ 3:53pm 
@aXudar fantastic. I'm humbled. thank you!
aXudar 26 Dec, 2020 @ 8:19am 
First of all, fantastic asset :)
FYI, I have used your asset on pictures for my intersection.
Your asset aren't included in the intersection and I've linked to your asset.
If you want me to remove it, please let me know.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2335851075
// aXudar.
Dregn Ryder  [author] 17 Dec, 2020 @ 3:44pm 
@bunker13
Thank you!
bunker13 16 Dec, 2020 @ 11:15am 
I wanted this!! You are a genius!!
Dregn Ryder  [author] 23 Nov, 2020 @ 1:18pm 
@briansterling81
Thank you! I'm glad you like them!! :steamhappy:
briansterling81 18 Nov, 2020 @ 7:41am 
I use these like CRAZY. Great job! Now my cities look more believable due to actually having places for people to park. It's always annoyed me how most buildings (stock or custom) rarely include reasonable parking or even underground entrances.
Dregn Ryder  [author] 10 Sep, 2020 @ 1:51pm 
@CLS for that feature, I suggest Parking Lot Roads:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1285201733&searchtext=parking+lot+roads

I use that in combination with mine for the best of both worlds.
Dregn Ryder  [author] 16 Aug, 2020 @ 11:38am 
Good to hear, and thank you for the kind comment!

I decided to release all the "strips" in a single mod, to avoid having to post each one separately, which would have been a larger headache in the long run (IMO). So more clutter up front, but simpler to update and maintain overall for me.
OaklandMofo 16 Aug, 2020 @ 12:21am 
Amazing! It is now my favorite parking lot mod. Cleaned out all the clutter.
Dregn Ryder  [author] 15 Aug, 2020 @ 8:27pm 
@Portland79 If you go into the content manager, and click on ASSETS, and then search for PARKING, you should be able to scroll down and turn on/off each of the parking lots that you would like to have live in your game. Boom! Customized! I hope this helps! :steamhappy:
OaklandMofo 15 Aug, 2020 @ 3:35pm 
Great idea and was my favorite to use, but WAY too many slots in my Parks Tab.
I would like a dumbed down version with just L1/R1 and not all the extra Electric and Handicap.
Dregn Ryder  [author] 14 Aug, 2020 @ 3:28am 
If anyone feels the need for sections larger than 1x8, let me know and I'll update this with larger ones. I haven't found the need in my personal playthroughs as of yet, but mileage certainly varies from user to user. :)
exothermic 10 Aug, 2020 @ 2:03am 
Yeah I understand exactly what the dilemma is there! Thanks for your work!
Dregn Ryder  [author] 9 Aug, 2020 @ 11:11am 
Thank you exothermic. I appreciate the feedback!

I, too, did not like having the lights doubled up at first. Then it grew on me as I continued to use them, as they back up to each other nicely, and aren't that much of a distraction (IMHO).

With a mod like this, it would be double the size to include spaces without lighting alongside spaces with lighting - so I chose the lesser of two evils I suppose. :steamhappy:

-Dregn
exothermic 3 Aug, 2020 @ 9:11pm 
I really like this. It eliminated the need for all of the other "Park" parking assets except for the ones that are actually landscaped/detailed. The only thing that I really don't like about these if the excessive numbers of light poles, and the way the poles double up when you place the L/R strips back to back.
BrowncoatTrekky 30 Jul, 2020 @ 7:21pm 
No worries @Dregn. It was confusing at first for me too. Those blue markers do not need to be added on top of the 1x or 3x white parking spaces the editor provides! The blue markers are only used for assets that are uploaded with those textures baked into the .fbx model or for parking spots that don't have designed spaces for example if you just use a parking bumper, garage, camping site etc. Happy building!
Dregn Ryder  [author] 30 Jul, 2020 @ 2:51pm 
As an experiment, I loaded up Crazyglueit's 6x8 parking lot, which only had 16 parking markers for the 120 spaces available. I was sure that it would only partially fill up as a result, but to my surprise, most of the spots did fill up!

I was under the impression that each spot required a parking marker (the editor does not offer any clear explanation otherwise). A newbie lesson I suppose, but I'm frustrated because I spent A LOT of time placing each marker on my assets!

Regardless, I stand by my product here. While the other parking lots have some different features, indeed, there are things that turned me off from them: lighting colors, wasted space, and other arbitrary items.

But, in the end, that is the beauty of the workshop! You can find what you want and what you like for your city, or create it yourself. I like mine, and will use it in my personal builds. I put it here for others that might enjoy it as well and not spend the time making their own.

Great discussion!

-Dregn
BrowncoatTrekky 29 Jul, 2020 @ 6:15pm 
There are quite a few out there including some that I commissioned. A friend of mine did these, which you might like to use for reference. Of course these you have creators like Badi_Dea and new ones since which integrate parking as road networks too. Anyways first asset so well done. Wishing you continued success.
Dregn Ryder  [author] 29 Jul, 2020 @ 2:09pm 
@BrowncoatTrekky

Thank you for the feedback! I agree that this is not an original idea, indeed. Hhowever, I had not come across such a mod aimed at this goal though. But I must admit that with there being 1000's of mods here, I could have easily missed one that does the same thing.

As for the spacing of the spots, that is fully intentional. In my first iteration of this mod, I had stacked them nice and neat and clean in a continuous line, but when going to match up the ends, they looks bad (or worse).

Defining a standardized layout was my way of bringing together both flexibility and functionality, at least IMO. The uniformity and consistency of the cells (no matter how larger or small) is what I was going for here.

I appreciate the criticism though! That is exactly what I want!

-Dregn
BrowncoatTrekky 28 Jul, 2020 @ 8:52pm 
Great idea @Dregn. Also not bad for first asset but there are a few of these out here already. Imo recommend using MoveIt! mod as a start in order to place end of one 3xParking Space over the other where they are connected to one another. Will look cleaner.
Dregn Ryder  [author] 28 Jul, 2020 @ 5:59pm 
My very first CSL mod! Please leave me feedback and let me know what you think (positive or constructive)! Thanks for stopping by!