Tabletop Simulator

Tabletop Simulator

Saught's RPG Assets/Buildings/Ruins/Walls
19 Comments
Spence 19 Apr, 2022 @ 7:53pm 
Love all these RPG packs. Thanks for making it so easy to create a good looking Tabeltop for my DnD campaign
Definitely Not Cthulhu 27 Mar, 2022 @ 2:05am 
Hey man, these look great, but could you in future organize these into bags instead of throwing all the assets out in the open? It's great to see the models, sure, but loading into the mod and having to create several bags while also waiting for assets to load is a huge pain. No hate here, it's great stuff, but I hope you consider making this quality of life decision for your mods, since it would not take much effort on your part since you know how your own models are organized. It's a huge pet peeve of mine and I'm sure many others to find a great, varied collection of good models only to find that you have to spend hours organizing it just to save it to your own collection. Thanks for posting these assets either way!
Flyndad 24 Feb, 2022 @ 11:54pm 
Thank you. That did it. Do you ever accept "work for hire"?
Saught  [author] 22 Feb, 2022 @ 11:14am 
@Flyndad They're fine on my end, you should just need to restart TTS if you've been loading tons of assets in a single "session".
Flyndad 21 Feb, 2022 @ 11:27pm 
WOA! Major assets links lost on this one. Like,. all of them.
RevvyOnMain 26 Apr, 2021 @ 5:16am 
Massive love for your work Saught. Anybody who is looking for a model of a single candle (as opposed to two or more candles found easily in Saught's other packages) this is the pack you're looking for.
Onde Numse 16 Apr, 2021 @ 3:55pm 
Your asset bundles are the best, man! Thanks a lot for sharing!
Saught  [author] 14 Jan, 2021 @ 12:57am 
@undie18 Nearly every object in here has its same mesh as its collider, nothing should have "air walls/floors". Make sure the objects are locked so you can utilize the non-convex collider properly. Use the gizmo tool to fine-place objects.
What's ur mission in E-on sea 13 Jan, 2021 @ 11:51pm 
Bro how to cancel the air walls or the air floors in the buildings?I tried to set tiles into the building but always faied:they float above the buildings or just go away.Also I couldn't set tiles into certain levels of those buildings.PLZ help me poor noob of TTS.XD
LuxZF 25 Oct, 2020 @ 11:25am 
I do like these sets of yours, but do you have/know of any modernesque style sets?
Count_Drakin 25 Sep, 2020 @ 4:45pm 
As usual fantastic stuff! Thank you so much!
Saught  [author] 3 Aug, 2020 @ 7:21pm 
@JJDraken Yeah I'm with you on that; winter themed assets are pretty rare. If you know of any games that might have decent snow themed assets I can extract from, I'm open to suggestions.

In the meantime though, there's decent stuff you can yoink from these.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052621016
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1374942122
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=875599850

Saught  [author] 3 Aug, 2020 @ 7:13pm 
@Elder_Salt Yeah, so from what I've found, the game these assets are from use a unique shader. Texturing this stuff with anything other than just the diffuse albedo seems like a nightmare. Completely transparent, I hardly know what I'm doing in general lol.

Mostly I only use the diffuse albedo map for each of the assets; works fine until something has metal. The objects that have metal have like... the texture missing from the diffuse map; it's partially in the normal/bump map and the gloss map I think? The Gloss map has like RGB mixed Specular/Smoothness/Occlusion in it to save on space but I think I'd have to manually go through and separate them (?). And then there's some additional texture files that have a suffix of _m which I guess is relevant but I have no idea what it is, it's just solid grey and white lol.

Also, idk how to get normal/bump maps working properly, they're super broken in TTS for objects that have their UV maps super expanded for tiled textures.
JJDrakken 3 Aug, 2020 @ 12:33pm 
Added to previous comment, Fur Tents/Sleeping Bags, frozen bodies, etc.. could be cool too.
JJDrakken 3 Aug, 2020 @ 12:32pm 
@Saught Thank you for these. I'm subbed to all yer asset workshop Items. Use them em quit a bit in map building. Love em. I do have a request, do you think your next asset stuff could be Snow/Winter/Frozen/Etc... I have a D&D Group in what I call the Desolate North. Snow/Arctic stuff is hard to find on here.
SaltyO 31 Jul, 2020 @ 12:56am 
great collection, thank you for all the work you put into this. what is it about the metal textures that aren't working, bump maps?
Furt 29 Jul, 2020 @ 1:38pm 
Thanks for the hard work - these are great.
Saught  [author] 29 Jul, 2020 @ 1:32pm 
@TheRoseKing Some more generic assets are what I'm working on currently. Stuff like more kitchen/library/smith "dressing" (but also a bunch of other stuff like foliage/rocks/buildings). I've extracted a bunch of stuff from a recent game that was in alpha, which I think was mostly full of some kind of stock assets since I've seen the exact same assets in a different game lol. The quality is kind of on the lower side but I think a lot of it could still be useful.
TheRoseKing 29 Jul, 2020 @ 12:06pm 
I know this mod just came out today but I've been using your other mods to build up a city for my players and I was wondering what you were going to work on next.