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In the meantime though, there's decent stuff you can yoink from these.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052621016
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1374942122
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=875599850
Mostly I only use the diffuse albedo map for each of the assets; works fine until something has metal. The objects that have metal have like... the texture missing from the diffuse map; it's partially in the normal/bump map and the gloss map I think? The Gloss map has like RGB mixed Specular/Smoothness/Occlusion in it to save on space but I think I'd have to manually go through and separate them (?). And then there's some additional texture files that have a suffix of _m which I guess is relevant but I have no idea what it is, it's just solid grey and white lol.
Also, idk how to get normal/bump maps working properly, they're super broken in TTS for objects that have their UV maps super expanded for tiled textures.