Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NULL pointer to instance. Variable 'itemEntWeapon' during call 'EntityAI.GetInventory'
Class: 'KillReward'
Function: 'KRWeapon'
Stack trace:
KillReward/scripts/4_World/killreward\killreward.c:758 Function KRWeapon
KillReward/scripts/4_World/killreward\killreward.c:120 Function NewZombieKillAction
in the KRBase_Config.json set "Statslose": to 1
and error log file
Log started at 2024-07-07 11:25:51
------------------------------------
DESKTOP-HHPPVQ4, 2024-07-07 11:25:51
NotificationSystem should not be initialized on server!
Class: 'NotificationSystem'
Excellent mod, I wanted to ask you, since every time the character dies the death count is reset, is there a way to prevent that from happening? I'm waiting in advance, thank you very much!
https://www.youtube.com/watch?v=qtPJaKZ5m10
Class: 'KillReward'
Function: 'KRWeapon'
Stack trace:
KillReward/scripts/4_World/killreward\killreward.c:758
KillReward/scripts/4_World/killreward\killreward.c:120
scripts/3_Game/dayzgame.c:2895
GameLabs/Scripts/3_Game/3_Hooking/?пяУђлЪ.wsi:7
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
"KillRewardGIFT": {
"PlayerGift": 1,
"GiftLifetime": 5,
"Giftbox": [
"SeaChest",
],
"Giftdrink": [
"SodaCan_Cola",
"SodaCan_Kvass",
],
"Gifteat": [
"BakedBeansCan",
],
"GiftALC": [
"ALC_Malibu",
],
"GiftSeeds": [
"TomatoSeedsPack",
"PepperSeedsPack",
],
"GiftMRE": [
"MFP_MRE1",
"MFP_MRE2",
],
"GiftAmmo": [
"Ammo_380",
],
"Gifttools": [
"Battery9V",
"CanOpener",
"Hacksaw",
],
"Giftmedical": [
"BandageDressing",
DESKTOP-HHPPVQ4, 07.07 2024 11:25:51
NULL pointer to instance
Class: 'NotificationSystem'
Function: 'Log'
Stack trace:
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\expansionstatic.c:135
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\expansionstatic.c:101
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\client\notifications\notificationsystem.c:43
and error log file
Log started at 2024-07-07 11:25:51
------------------------------------
DESKTOP-HHPPVQ4, 2024-07-07 11:25:51
NotificationSystem should not be initialized on server!
Class: 'NotificationSystem'
NotificationSystem should not be initialized on server!
Class: 'NotificationSystem'
crash
NULL pointer to instance
Class: 'NotificationSystem'
Function: 'Log'
Stack trace:
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\expansionstatic.c:135
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\expansionstatic.c:101
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\client\notifications\notificationsystem.c:43
dolphin/DayZ-Expansion-AI-Dynamic/Scripts/3_Game/settings\spatialsettings.c:594
NULL pointer to instance
Function: 'LogToFile'
Stack trace:
Also, remove the `ref` from the parameters. Cheers!
{
"KillRewardGIFT": {
"PlayerGift": 1,
"GiftLifetime": 3600,
"Giftbox": [
"ND_protectorcase_x100"
],
"Giftdrink": [],
"Gifteat": [],
"Gifttools": [
"Battery9V"
],
"Giftmedical": [
"BandageDressing",
"Stim_Blood",
"GPB_Stims_JollyBeans",
"GPB_Stims_HealthBoost"
]
},
"version": 9
}
I hope this message finds you well. I am reaching out on behalf of our server, where we currently have 62 mods downloaded. In an effort to streamline and enhance the overall server experience, we are seeking permission to repack certain mods.
Your mod is among the ones we are interested in, and we want to assure you that we have no intention of altering any aspect of your work. We are committed to providing due credit for your mod, and in doing so, we plan to include a link to your mod directly, as well as a reference to your Discord or any other preferred platform.
We understand the importance of respecting the rights of mod creators, and we want to ensure that we have your explicit permission before proceeding. If you grant us the authorization to repack your mod for our server, it would be greatly appreciated.
Thank you for considering our request. We look forward to your response.
Best regards,
[Oshu]
[The Hornet's Nest]
[im_oshu is my Discord]
DESKTOP-SMDJK77, 20.01 2024 21:06:50
NULL pointer to instance
Class: 'ZmbM_SoldierNormal_Base'
Entity id:3080366
Function: 'EEKilled'
Stack trace:
KillReward/scripts/4_World/entities\creatures\infected\zombiebase.c:14
DayZExpansion/AI/Scripts/4_World/dayzexpansion_ai\entities\zombiebase.c:32
DayZExpansion/Hardline/Scripts/4_World/dayzexpansion_hardline\entities\creatures\infected\zombiebase.c:17
DayZExpansion/Quests/Scripts/4_World/dayzexpansion_quests\creatures\infected\zombiebase.c:200
Since 1.23 a few mods have issues with json files not working if they have extra spaces etc
WIN-GVC8MCBV88A, 20.11 2023 17:00:40
NULL pointer to instance
Class: 'KillReward'
Function: 'KRWeapon'
Stack trace:
KillReward/scripts/4_World/killreward\killreward.c:758
KillReward/scripts/4_World/killreward\killreward.c:120
scripts/3_Game/dayzgame.c:2821
GameLabs/Scripts/3_Game/3_Hooking/вч?цѐ.rvmat:7
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
Danke für diese geniale Mod, ich hoffe du kannst mir hier helfen.
Beste Grüße Lost Survivors