RimWorld

RimWorld

Build Near Anima Trees
45 Comments
Fiur 26 May, 2022 @ 4:19pm 
His mod doesn't seem to be a good backup. Does anyone have an alternative?
Longman 25 May, 2022 @ 7:38am 
@Thundercraft: Sorry, it didn't work either way, new save or not. I did use a mod to move the tree elsewhere but today I've been given a mission to build a massive building and it went into the 35 tile radius and got a massive debuff so I've quickly created my own version of this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812513517

This one actually caps at 10 tiles, nkuznia basically just edited the UI radius without editing some value in another file that was used to calculate offset area.
Thatlldopig 23 May, 2022 @ 1:46am 
Tried an existing save and a new one and it still does not adjust the radius. Have the mod loaded at the bottom. Probably better off using the replant anima tree mod since it almost always spawns smack dab in the middle of the map where I wanna build my base lol
Rolhn 20 May, 2022 @ 6:42am 
Update when for 1.3?
PvtParts296 13 May, 2022 @ 2:54pm 
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Thundercraft 12 May, 2022 @ 11:29am 
Quote, "Doesn't work, at least in existing saves..."
Sad to hear, but good to know. BTW: Did you try this in RimWorld 1.3?

I'd still be very curious to hear if anyone has tried this in RimWorld 1.3 from a new game (rather than from an existing save).
Longman 12 May, 2022 @ 11:15am 
Doesn't work, at least in existing saves, this basically just disables the "Build radius warning", the debuffs still apply...

... however this works for Shrines. Hence thank you. :D
Clairdren 28 Mar, 2022 @ 5:35pm 
Any chance of doing similar for Gauranlen trees?
545748190 20 Mar, 2022 @ 6:01am 
thank you for your updating!
^7p^0o^1i 27 Feb, 2022 @ 5:38pm 
fyi its not tagged for 1.3 yet
nkuznia  [author] 14 Feb, 2022 @ 10:57pm 
Sorry for the delay, updated to include 1.3.
TheSquirrelofHuscurl 25 Jan, 2022 @ 8:03pm 
actual god
Mekkie 4 Oct, 2021 @ 2:06pm 
Thanks! I wasn't even technically building around my tree and i got the full 30% debuff just from running a powerline past it lol
[RTB] Sarianos 11 Sep, 2021 @ 9:55am 
Adjustable Anima is customizable alternative to this.
Kobold Kween 21 Aug, 2021 @ 6:53pm 
This needs to be updated.
AlanKaz 14 Aug, 2021 @ 8:50am 
1.3 pls
Amollo314 14 Aug, 2021 @ 1:39am 
@PenquinHunter I also can´t get the anima grass growing and in the information tab it has a defuf for structures being near even if there are none in de 10 Block radius, my gess is that the mod broke for the 1.3 update since it work fine before
Ulrich Humsk 4 Aug, 2021 @ 5:20am 
update for the runestones in vanilla vikings expanded runestones would be cool.!
Genaeve 26 Jul, 2021 @ 12:49pm 
@gingerale & @SheppySnelk Thank you for that info!
SheppySneik 25 Jul, 2021 @ 7:57am 
works on 1.3. if it gives you problems, try putting it lower on the load order
Mertle 23 Jul, 2021 @ 2:46am 
doesnt work on 1.3, while the radius is smaller, artificial structures still have an affect on the new plant growth offset (the larger circle in 1.3), even when outside the white circle.
gingerale 22 Jul, 2021 @ 6:39am 
confirmed working on 1.3
kongkim 18 Jul, 2021 @ 2:37am 
The ideology expansion will be out on 20/07,and the game version is 1.3 will this mod be updated for that :)? As i will be starting a new game when ideology is out.
Delta7777777 10 Apr, 2021 @ 6:42am 
Would like to see this with an adjustable radius in the mod menu. Either way good mod fren.
Oaklock 23 Feb, 2021 @ 11:51am 
Anima grass is currently growing in my play through.
Loving having this mod even if my other games didn't have the right traits to use the Anima tree.
I also notice that the other natural meditation foci (things you can build) still have the original radius, which is crazy. I want to protect the tree inside my base most games. The original radius makes that difficult many times.
PenquinHunter 13 Jan, 2021 @ 12:04pm 
Anyone else had problems with anima grass not growing while using this?
Stellar ❤️💙💛 21 Dec, 2020 @ 3:57am 
Thank you!
克里斯Tina 15 Dec, 2020 @ 7:01pm 
niiiiiiiiiiiiiiiiiiiiiiiiiiiiiice!!!!!!!!!!
Bloody Carrotkey 9 Dec, 2020 @ 10:39am 
nvm, found a mod that does it.
Bloody Carrotkey 5 Dec, 2020 @ 3:39am 
Is it possible to make a slider, so you can adjust the radius to your liking in mod menu?
Fumeknight79 30 Oct, 2020 @ 12:17pm 
I'm so glad for this. Sadly, it is still too big to enclose the tree to be able to have it in a warm enough environment for the anima fruit mod to work, since I mostly settle cold climates, but it might be possible to edit the numbers in this mod. Thank you!
i eat cigarettes 10 Oct, 2020 @ 2:28pm 
thank you for this, always so annoying when you need to expand but that goddamn blue tree blocks your way
Enlonwhite 30 Aug, 2020 @ 7:23pm 
oh thank goodness for this mod, I hated that you had such a large radius issue where you then just killed the tree over and over to get it to spawn some where decent.

Now I can make a fair area for it but still make it somewhat safe for pawns to enjoy without a huge distance to worry about.
Skeletor 17 Aug, 2020 @ 6:00am 
yes
jessefjxm 8 Aug, 2020 @ 7:01pm 
That's quite useful!
Babia 4 Aug, 2020 @ 4:33am 
thanks for this, the radius of the anima tree always felt a bit overkill
Heilder 31 Jul, 2020 @ 6:01am 
sim
AVmear 30 Jul, 2020 @ 7:15pm 
oui
JustKazuma 30 Jul, 2020 @ 6:08pm 
hai
Blackrain 30 Jul, 2020 @ 2:24pm 
..ja.
Butterbox 30 Jul, 2020 @ 11:24am 
...yes.
Gracjusz10 30 Jul, 2020 @ 4:48am 
yes
~Nols~ 30 Jul, 2020 @ 3:52am 
Yes.
IronSquid501 30 Jul, 2020 @ 12:08am 
Yes.
Brian 29 Jul, 2020 @ 11:10pm 
yes