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Automatic actions are timed by waiting a set number of frames before executing. I've set the timings to be quite generous to avoid issues where actions were overlapping. I've not yet worked out how to get the script to simply wait for an animation to complete. The fact that alien cards are being dealt before being shuffled suggests that you might be coming across a timing issue:
Are you using a particularly fast or slow machine?
Does the frame rate drop a lot when you're using TTS?
Has everything fully loaded on the table before you start setting up?
Are you making sure all card movement animations finish before pressing any more buttons?
Let me know how you get on!
Hi @mandate439, Eons is included with the TTS base game so no need to leave it out when selecting expansions to include.
With regards to the bugs you're encountering, they aren't something I'm able to recreate. I'll try and do some troubleshooting!
The hand zones in TTS can be a little 'grabby'. They sometimes have a habit of catching cards that are moving through them while being moved to another space on the board. The way the cards are originally set up should avoid this, (at least it does when I'm running it). Are you moving any pieces on the table before interacting with the setup buttons? The only time you should need to move anything before starting the game is after alien cards have been dealt to players and you move one from your hand to the space to the right of your ships. If not, it may be connected to a timing issue.
I ran into some issues with setup. After selecting what expansions and skill levels to use, all aliens dealt are from the base set, despite my owning all expansions (with the exception of Eons, which I don't believe is available, and which I excluded from setup). In general, the alien cards seem to be dealt out in order -- so if the base set of alien is excluded, it deals out all Incursion aliens first. Moreover, the number of aliens in hand varies from player to player -- some have three to choose from, others have four, others have two.
Any idea what's going on? I am testing all of this on my own without other joined players, both in single-player and on an empty multiplayer game.
Good spot with the missing card! Unfortunately it looks like it is a problem with the official DLC. It's not there even in the unedited version. I've got a scanner and a physical copy of the game so I'll see if I can work out how to add it manually!
If I could offer one bit of feedback? If you could add some more highlights to the setup options when choosing what addons to include (like tech, hazards, etc) that give a bit more detail about which expansion they're from, that would be helpful to new players like me. I picked up the game because I've heard such great things about it, and as someone who has zero idea what tech, hazards, space stations, etc include, I was a bit confused during that part of the setup. XD
A massive improvement on the DLC, nonetheless! Thank you for your hard work.
In case you're interested, I pasted the script here: https://pastebin.com/ZHaMQsZJ
(Initially I thought that you could Tabletop Simulator's hotseat mode, but I now know that that is completely broken. Furthermore, there could be scenarios where some people share the same machine whilst others have their own.)
I've just taken a look at your code and it all makes a lot of sense. One thing I noticed was that if fewer people are seated at the table during setup than selected, setup can't progress. I'm just wondering how many people use mods such as hot swap to have multiple players on one machine. I use it sometimes to just pass a laptop around when multiple players are in the same room. Not sure whether there's a way you can get the best of both worlds. What do you think?
In case you are interested I modified your mod so that players no longer are forced to change their colors during setup. You can find the modified script here: https://pastebin.com/Js9dKm5N
Feel free to use this in any way if you think it is a good idea.
@jachamberlain, thank you so much! I'd forgotten just how fun this game can be, and this mod has helped me rediscover that.
Also thanks for the heads up concerning the minimum number of aliens. If I recall correctly, there are 23 green aliens in the base game, so assuming one always includes those one shouldn't run into this issue. (I guess if you are hardcore you can play "all reds" or similar.)
I've also finally managed to add in the ability to say whether you want just the incursion rewards, just dominion, or both.
FYI I've noticed one potential issue that players could run into if playing with large groups. If the number of cards in your alien pool isn't double the number of players, the alien draft won't set up properly. If playing in groups of 5 or more, I'd recommend picking at least 2 skill levels to play with or including at least one set of expansion aliens.
I think both the flare and the beginner alien issues may be caused by a slower frame rate. The code pauses for a set number of frames before it tries to deal. I've tried working out how to make the code wait for cards to move to where they need to be, but can't get my head round it. I'm working on an update now so will increase the amount of frames it holds for and will see if that fixes it for both you and simple.