Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it possible to also automate religious units? Spreading religion gets tedious too.
I am just lazy
https://www.dropbox.com/s/4p78ofoua60ockd/AutoBuilders_Text_ko_KR.xml?dl=0
@Redhair Jake Normally, you only need to re-automate builders. What is happening exactly?
@imagine0905 Hmm, language localization is not my forte. You mean that the language went back to Chinese even after deleting all other languages?
@青稚 ??
@ComradDart This is known issue - just delete all languages you don't want (see previous comments).
@brato_mo96 I'd like to but I have not been able to mod in quite some time.
@吾乃何许人也
@NiveusLuna[NPI] IIRC; the plant forest commands are coded (like the nuclear decontamination), but the logic to do it is missing. In other words, you need to add a new step to the automation loop that checks for "plantable" tiles + add the appropriate priorities and settings. If you do manage to do it, I'll be happy to add it to the mod!
What's missing that I need to code up and hand over?
@Dissident99 Not really, and it is not a good idea since the builders do not avoid dangerous zones (close to enemies, radiation, etc.).
@imagine0905 There is some weirdness with languages, you can try editing the file "C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2182724480\Automated Builders + Archaeologists.modinfo" and remove all calls to xml file that are *not* English (= remove lines 28 to 38). Please let me know how it goes.
@Darkov This is in the TODO list among other things like handling preserves. Unfortunately, real life gives me little free time nowadays and Civ VI modding is low in the priority list. I am not doing anything other than critical bug fixes at the moment.
A sure way to fix it is to change the game to English, but that's not ideal. An alternate solution that might work is to edit the file "C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2182724480\Automated Builders + Archaeologists.modinfo" and remove all calls to xml file that are *not* English (= remove lines 28 to 38).
Make sure to use my other mod for lag fixes https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2040092722 . This helps *a lot*.
Apart from that, I do not see any way to improve the mod calculation time as I do not have access to the game engine. This is the same problem that prevents modders from creating a proper AI.
@Toilet @Liu The mod should align with the game's language... Is your game in English?
@MightNight This out of the scope of this mod, and a very difficult thing to do :|
1) Not build improvements adjacent to preserves
2) Remove non-resource improvements adjacent to preserves (toggle?)
3) Plant forests adjacent to preserves (if that is possible)
The limitation is that the builder AI makes decision based on the current game state, not the future one. And it does not take into account citizen limits (= you have more plots than citizens that can actually work the plot). This means that even if the next turn you unlock the improvement of a luxury resource that is vital to your empire, the builder may build a useless farm during the current turn and disappear.
And note that all builder improvements are automatically created except Great Walls, Ski Resorts (Gathering Storm) and Industries (Monopolies and Corporations). And builders do not clear radiation, avoid enemies or plant forests.
TL;DR: do not use autobuilders very early game or during wars inside your territories, and you have to build certain improvements manually.