Total War: ATTILA

Total War: ATTILA

AK's Super Soldiers
44 Comments
StrangeAK47  [author] 20 Jul @ 3:48am 
@wawazengsa
not that i'm aware of
wawazengsa 20 Jul @ 2:51am 
@StrangeAK47.Is there a mod that makes the player's army invincible in battle?
Aries0317 12 Jul @ 8:20am 
Does this apply to units in Naval Battles. I was evenly matched and still got smoked.
StrangeAK47  [author] 22 Apr @ 12:19pm 
Sorry, i can't get it work for some reason, i have tried with a few tables but none register the effect.
Sovereign of the Seas 21 Apr @ 8:56pm 
There was no increase in missile range. Can you advise?
Mensch zweiter Klasse 6 Sep, 2024 @ 6:19pm 
I see, thanks for explaining and for your mods too, they are appreciated.
StrangeAK47  [author] 6 Sep, 2024 @ 9:25am 
no, sorry.
the way this is applied is through a campaign effect, the historical and custom battles are unaffected. you would need a mod that changes the faction/units you want to use through the land_units_tables and those stat changes will not be player only.
if you can find someone good at .lua scripting, i think they could make a script that does the stat changes as player only.
Mensch zweiter Klasse 5 Sep, 2024 @ 1:39pm 
Would it be possible for you to make this work with the historical battles as well?
StrangeAK47  [author] 10 Mar, 2024 @ 12:18am 
@Bigmanjake786
it applies but the projectiles have a hard cap at like 300m so it's a bit pointless
Bigmanjake786 9 Mar, 2024 @ 2:20pm 
@StrangeAK47 the mod works i can't tell if there a range increase or not
StrangeAK47  [author] 6 Mar, 2024 @ 1:03pm 
@juan
"cai_variables" has entries that may help you if you want to look into it but i'm not adding such drastic changes to ai (and it may cause conflicts with overhauls) to this mod

CAI_VARIABLE_STRATEGIC_CONTEXT_ADJUSTMENT_PER_NUM_ENEMIES
(In game) Adjustment to strategic balance is applied for every X enemies.

CAI_VARIABLE_STRATEGIC_CONTEXT_ADJUSTMENT_VALUE
(In game) Adjustment to strategic balance applied for the purpose of strategic context calculations.
juan 6 Mar, 2024 @ 12:29pm 
@StrangeAK47 is there any way to modify unit stats without effecting the strength calculations as now the AI just avoids any conflicts ?
StrangeAK47  [author] 23 Feb, 2024 @ 4:40pm 
have you checked for conflicting mods and verified your game files through steam
wizkid611 23 Feb, 2024 @ 12:30pm 
I cannot get the mod to work for me. None of the effects added by the mod are applied to my units.
StrangeAK47  [author] 1 Jan, 2024 @ 3:49pm 
@Fiallo no problem, as long as you got it working
Fiallo 1 Jan, 2024 @ 3:47pm 
ya lol i got it before you answer, sorry i did not know it, till i got open the game lol
StrangeAK47  [author] 1 Jan, 2024 @ 3:05pm 
do you own the game on steam? it wont work for cracked versions
if so, it should be automatic just un-sub and re-sub
Fiallo 1 Jan, 2024 @ 2:04pm 
Hi. I am new in this, how do i get install this one?? i do not get the option to download (Im suscribed)
Edogawa Ittetsu 31 Dec, 2023 @ 1:54am 
I see. I set it to 120 and I guess that's why. Thank you so much for your care.
StrangeAK47  [author] 31 Dec, 2023 @ 12:50am 
@Edogawa Ittetsu
it seems that it is just a user interface bug, when firing rate exceeds 100 it appears as 0
Edogawa Ittetsu 31 Dec, 2023 @ 12:07am 
ok. thank you!
StrangeAK47  [author] 31 Dec, 2023 @ 12:02am 
i don't know enough about 1212 to fix it.
i mean the archers are still firing just not quickly, sorry i cant be of more help
Edogawa Ittetsu 30 Dec, 2023 @ 7:18pm 
Please understand that it is not smooth by using a translator.
Edogawa Ittetsu 30 Dec, 2023 @ 7:17pm 
Thank you for your care.
But it doesn't apply in mk1212. I searched for things that apply in mk1212 but it didn't exist so I asked you. I think it's hard for anyone related to mk1212 to solve it.
StrangeAK47  [author] 30 Dec, 2023 @ 12:30am 
StrangeAK47  [author] 30 Dec, 2023 @ 12:28am 
@Edogawa Ittetsu
no... i dont think so as i don't know what the at bug is
Edogawa Ittetsu 29 Dec, 2023 @ 10:16pm 
Doesn't this mode fix the reload buffer skill bug?
StrangeAK47  [author] 27 Dec, 2023 @ 10:56am 
@ hamr57988 sorry, i don't own the game
hamr57988 27 Dec, 2023 @ 9:31am 
can you make this mod for total war pharoh
TBM 26 Nov, 2023 @ 8:24am 
top mod, big thanks
BoogeR 3 Apr, 2023 @ 11:56am 
not sure if its the launcher or mod issue. unsubbed and resubbed but it wont update.
StrangeAK47  [author] 30 Sep, 2021 @ 3:01pm 
yes
CaesarCezar 30 Sep, 2021 @ 4:09am 
is this savegame compatible? and works with other mods?
StrangeAK47  [author] 5 May, 2021 @ 2:36pm 
you could always download pack file manager and change the values.
StrangeAK47  [author] 5 May, 2021 @ 2:35pm 
abc 5 May, 2021 @ 2:20pm 
Could you make a mod at say 100%
StrangeAK47  [author] 21 Apr, 2021 @ 6:45am 
300% to the following;
charge_bonus
ammo_mod
mod_land_movement_battle
morale
accuracy_mod
melee_attack_mod
melee_defence_mod
range_mod
reload
unit_stat_bonus_shield
ship_health_mod
shield_defence_mod
general_aoe_mod
melee_damage_mod
armour_mod
ship_ram_damage_mod
8sat 21 Apr, 2021 @ 6:19am 
wait, if the other is 30+, what is this ? 100+?
StrangeAK47  [author] 20 Apr, 2021 @ 6:55am 
use at your own risk
Kerovanka 20 Apr, 2021 @ 6:44am 
screenshots? description of the mod?
Albert 19 Apr, 2021 @ 8:53am 
yess perfect:steammocking:
StrangeAK47  [author] 19 Apr, 2021 @ 8:11am 
i'll make one +30 everything, except ammo which is +100% and battle speed which is 10%
Albert 19 Apr, 2021 @ 4:01am 
you can make a less OP version like Unit Stats Increase +20 thaaanks friend:steamthumbsup: